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Messages - JSH

#141
Wow, looking great, love me a cyberpunk game :) Looking forward to this!
#142
Hints & Tips / Re: The Bum
Tue 30/04/2013 19:54:47
Quote from: Shadow1000 on Tue 30/04/2013 18:43:16
Quote from: SarahLiz on Tue 30/04/2013 18:36:29
Eh, it's me again... :-[

Spoiler
I finally have the ueberball and got into the other side of the sewers.  I obviously need something to put into the little hole where a valve should be.  Does it have anything to do with the fire hydrant or the stuck faucet in the alley?  I'm just not really sure where to go from here...and is there anything else I need to do after I knocked out the biker dude?  Sorry if too many questions...I just need some direction is all.
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Thanks again...

Ahh..I got stuck there as well.

Spoiler
just come out of the sewer, there will be a singer on the bench. Go from there :)
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SHADOW

Just to clarify this further, you have to:
Spoiler

"Look" at the valve slot thingy or the singer will not appear.
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#143
Completed Game Announcements / Re: THE BUM
Fri 26/04/2013 20:17:25
Alright, finished it, very nice little game, you guys did a great job!

The good:
- The graphics and animations -  Looks like a professionally made old point and click adventure!
- The characters, humor and dialogue - Well written, many funny jokes and weird characters!
- The ending! Love the slideshow in the credits and the awesome cliffhanger!

The bad:

- Everything being unskippable except the very first intro. There is no reason to not have this, since AGS supports skippable cutscenes with a simple tag. This becomes very annoying since your scripting uses a lot of pauses and animations in dialogue, which is great for comedic timing but makes it impossible to skip quickly through speech by left clicking. In some places you can't even click past the speech at all making it even worse(like the guitar guy song).

- Tiny hotspots. I got stuck three times due to miniscule hotspots:
Spoiler
1. The pipe thingy which you put the valve on
2. The branch that you break off
3. The rope around the dragon
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- Playing ahead of the game, there is a whole bunch of puzzles that can be completed before you have any idea of why or any reason to. (Revealing the solution before the problem). It's a common thing in these kinds of games though, especially the wacky humorous ones so I'd say it's more of personal taste than anything.

- Unrelated cause and effect, not giving the player any indication(or even logical reason) that something has changed in a different place and that he needs to backtrack. It's not a huge problem in this game since there is so few rooms but I just thought I'd mention it. :)

I'm thinking specifically of the fact that:
Spoiler
looking at the pipe in the sewers spawns the guitar guy up above. It makes sense from a puzzle perspective, but I would prefer a chain of events caused by the player, like for instance, maybe the guitar guy would be trapped in the sewers and released when you opened the first door or something like that.
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Overall I think this game is great, especially being your first and I would definitely pay for a full length game like it :)

I hope I don't come across as super negative but I also found some bugs:
Spoiler
1. There seems to be some kind of problem with sounds sometimes suddenly cutting off at the end? Mostly noticable when the guitar riff thing plays after the ginger guy puts on his shades.
2. The grating in the sewers always look closed if you view it from the right side(next to the knocked out guy) even when it has been opened with the valve.
3. The very same grating will have the hand icon animate if you hover over it from the right side, but no description or reaction if you click. Could be a problem in more places if you deactivate other hotspots in a similar way.
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#144
Completed Game Announcements / Re: THE BUM
Fri 26/04/2013 09:23:15
Holy shit, it's out! Congrats on the release Gribbler! :D Downloading now, this is gonna be a treat!
#145
AGS Games in Production / Re: Kathy Rain
Thu 18/04/2013 11:02:25
Hi again all, sorry for being so quiet lately!

Stupot+ and SarahLiz - I'm glad you like it! Regarding release date and demo - It's gonna take a good while, I'd say late 2014, but I might have to eat those words :)

The production has slowed down a bit, mainly due to the IRL conditions for myself(switching jobs, new town), also the game is starting to reach the point where I want the whole game to be planned from beginning to end before moving any further. We're putting all our efforts now into nailing the story to 100%.
#146
Quote from: Calin Leafshade on Thu 14/02/2013 23:12:12
Sorry I completely forgot.

I'll pull the repo tomorrow when my NEW COMPUTER arrives and I'll see if I can add colouring and fix the D3D problem on my NEW COMPUTER.

...

NEW COMPUTER

I hate to be that guy, but we're still waiting for this?
#147
The Rumpus Room / Re: What's your "Day Job"
Sun 14/04/2013 20:23:31
Game programmer since 2009. :) I'm working at Starbreeze Studios here in Sweden.
#148
AGS Games in Production / Re: A Golden Wake
Mon 25/02/2013 11:50:34
Looking great as usual Grundislav, best of luck with the game! :)
#149
Finally official! :) I'm super psyched for this next installment.

Best of luck with the game Dave, I know I'll buy it!
#150
Voted now! I was sad that Primordia and Donna: Avenger of Blood didn't make it to the list, should have remembered to nominate them myself :/
#151
AGS Games in Production / Re: Kathy Rain
Sat 16/02/2013 19:53:05
Alright people, it's about time for an update. Check the original post for a quick summary :)

The game is rapidly moving forward, I made a commitment to crank up the pace after new years and a lot of things have happened in very short time. The first chapter of the game is really starting to shape up now!

We also started early with VO auditions for the two most crucial roles, Kathy herself and her roommate Eileen. If you know of any good young female voice actors, feel free to direct them to me. We have a few solid candidates already but the more the merrier!

Lastly, we have a new additions to the team, please give him a warm welcome!

Daniel Kobylarz - Composer
#152
Put me on the interested list too, this sounds like fun! :)
#153
*edit nevermind, better link below :)
#154
I've been meaning to look into this myself, I've tried using .ttf fonts in KR and I just couldn't get them quite  the way I wanted them, there was always a few problem letters no matter which font or size I tried importing. The problem is how the engine approximates vector fonts, I imagine it's hard to create a reliable algorithm to get every font to look good in any size in these small resolutions.

A possible solution for the problem is to use bitmap fonts, that way it's possible to tweak each individual character and use transparency in the sprites to get smooth edges. SSH's SpriteFont module does this, but it doesn't fully integrate with the standard AGS text/speech functions so it would take some scripting and workarounds to get it to work properly: http://www.adventuregamestudio.co.uk/forums/index.php?topic=23881

A better way to do it would be to use the SpriteFont renderer plugin that Calin made some time back which does have full integration of the AGS text/speech functions: http://www.adventuregamestudio.co.uk/forums/index.php?topic=44359
#155
Congrats Andail, must be some nice publicity for your game! :)
#156
General Discussion / Re: A holiday present
Sun 23/12/2012 21:39:46
Merry Christmas and a Happy New Year Mr. Gilbert!

May the year 2013 continue to be prosperous for Wadjet Eye Games. :)
#157
Hints & Tips / Re: The Cat Lady
Thu 20/12/2012 08:44:19
Quote from: Cogliostro on Thu 20/12/2012 05:27:39
Okay, Chapter 4 - Parasite #2

Spoiler

Get the key, unlock the handcuffs, pickup the gun.  Now what?

I walk back and forth, I can hear the footsteps, but nothing happens, I don't stumble across anything.  Can someone throw me a hint?
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- Cogliostro

Spoiler

Did you notice Susan actually always comes back fully healed whenever she is resurrected?
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#158
Quote from: Grim on Sun 16/12/2012 05:13:11
Hey, that's awesome, man!:) Her name's Brittany and last I heard she said she's always up for new fun experiences like this (and apparently she's getting a new state of the art microphone for Christmas, so that'll be extremely useful too). Ask mOds if you'd like to get in touch with her. I'd love to use Mitzi's character again in one of my future projects... but for obvious reasons (to those who played TCL), I can't... so being able to see another game character in some degree inspired by her would be fantastic;)

Why don't you show us some more of Kathy Rain? You know, I'm really looking forward to this game!;)

Cool, I'll have a word with m0ds even though VO won't be something touched upon until much later. I think Brittany could be a nice fit for a wide range of different roles in the game, but I believe she would be a particularly good candidate for an important supporting character. :)

Just because you asked so nicely I've added a fourth screenshot to the original post!
#159
Completed Game Announcements / Re: Primordia
Mon 10/12/2012 19:18:42
Congrats on the release, enjoyed it a lot! Finished it yesterday and explored all of the different endings. Great atmosphere, beautiful graphics, good puzzles and plenty of optional stuff to explore. Kudos to the team! Next up is a playthrough with commentary on! :)

I found a crash bug though. It seems to be connected with combined inventory items that are consumed in the process, but the consumed item somehow still remains in the active slot in the GUI at the top of the screen. If you click the item the game will crash since the player character does not have the item anymore.

*EDIT Checked the offical Wadjet Eye forum, guess you guys already know about this crash :)
#160
Wee, turns out I got the best ending without even knowing how to! :)

And I must say to Grim & Team - Congratulations on delivering an absolutely superb game! This is now up among my favorite AGS games ever together with Donna, Resonance and the Blackwells.

The story and characters were great, I loved the Silent Hill influences, the puzzles were good, got stuck a few times but not too bad and it was my own fault every time :) The voice actors did a great job, very convincing performances across the board. The game is very long, one of the longest AGS games I've played. The chapters just kept on ticking up :) I'd say Donna is the only AGS game in the same league as The Cat Lady purely length wise.

I enjoyed the different choices and how they affected the ending of the game. I wasn't sure how to get the "best" ending when I played, but I used my gut when deciding and it rewarded me in the end, I hate games where sometimes completely unrelated things affect the ending. (Silent Hills, I'm looking at you!) Another thing is that the game kept me guessing whether or not it was all in Susan's head, what's real and what's not which was great. The art direction was stellar as well, I love the black and white with color added here and there for emphasis. It's a really powerful effect. The audio fit perfectly as well, vocalized songs come in at just the right moment, making some scenes very touching and memorable!

The annoying bits were mostly technical issues, like how you have to skip item interactions by walking left/right and how characters jitter when walking on scrolling backgrounds, although that is an actual engine issue and not really specific for this game. I also agree with the previous posts about the florist, it felt a bit forced. Not being able to skip any cutscenes or interactions can be quite annoying as well, especially when just moving between areas and having to watch transition animations over and over or loading savegames and such and having to rewatch the same cutscenes again.

But in the grand scheme of things these are minor issues and I'm going to spread the word, recommending The Cat Lady to all horror/adventure game fans I know :)
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