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Messages - JSH

#161
Quote from: Grim on Sun 09/12/2012 04:15:50
It's interesting that someone would feel like this, because I find the Kathy character is the main thing that's drawn me to this game- I just fell in love with her instantly!:)

But go easy on Gabriel Knight influences- I tried playing Gabriel Knight last week for the first time ever and one thing that hit me was how boring it was! I named my son Gabriel and almost felt obliged to like that game for that reason (and the fact that it's everyone's favourite adventure game)... but I just couldn't bring myself to. I guess what I'm trying to say is that you should try to give it as much of its own identity as possible- with a team like this I'm sure it'll be a piece of cake! :)

Glad to hear the opposite about Kathy from you Grim! I just played through The Cat Lady yesterday and enjoyed it immensly, Mitzi actually reminded me in a few ways of how I envision Kathy! :) I even tried looking up her voice actress for a potential role in my game because I thought she was so great. The voice actors in The Cat Lady were superb overall imo.

I agree about GK1 being very slow paced, and many people probably remember it with those oh so convenient rose tinted glasses of nostalgia :). It's hard to deny it's a great game though, one of my favorites still, but my intention with Kathy Rain is certainly not be derivative. Kathy Rain has many influences, your own game even being one of them as I got a few cool ideas when playing!
#162
Quote from: Honza on Sat 08/12/2012 15:53:36
Looks great! I like the old-school precision and attention to detail with which the backgrounds are drawn.

My problem is that just looking at the title character makes me want to slap her. I guess I'm done with the goth-biker-rebel archetype - I find it extremely shallow and annoying. And reading that Kathy is supposed to be "sassy" doesn't give me much reassurance... it screams "self-important immature bitch" at me :). But that's just me, I'm sure she will be well-liked by most players. Good luck with the game, it really does look awesome!

Glad to hear you like the graphics! I'm sorry you don't believe in Kathy as a character, my intention is certainly not for her to be a one dimensional or shallow. I hope you'll give her the benefit of the doubt in the end.

miguel - Thanks!
#163
AGS Games in Production / Re: THE BUM
Fri 07/12/2012 22:33:10
This looks like a fun game filled with plenty of laughs, I like the cartoonish graphics and wacky plot. Looking forward to playing :)
#164
Completed Game Announcements / Re: Gray
Fri 07/12/2012 22:31:28
Congrats on the release! Just finished it, I enjoyed it thoroughly :) The dialogue was great, I liked the wacky humor and you really did some cool stuff with your four color palette. Kudos!
#165
splat44 - I'm glad you see the resemblance to GK, the series are a big influence on the game. :)

A disclaimer about beta testing though, it's not gonna happen for a while, this game is still in the early stages after all. Same thing with VO. I'll definitely write you guys up as interested though!

Vince - Happy to see that you like it! It's quite a funny coincidence with the art team, I contacted a lot of different people about the project, Nauris and Shane just happened to be the best fit for the game. Maybe we chose them for similar reasons, given that I'm a professional programmer financing the game with my own savings much like yourself. :)

In any case, you just added to the pressure just by being Vince and giving this game some attention! ;)
#166
Wow, I must say I'm almost speechless by the responses! This is a real motivational booster, thanks a ton everybody!

Daniel - There is a good reason for the dalahorse actually, stay tuned for the demo to have it explained :)

Selmiak - Nice catch with the doors! Turns out the one between the hall and the living room is not consistent and will have to be flipped in one of them. You just earned yourself a spot on the beta testers team if you want it ;)

Surdy - That's a real generous offer, I might take you up on that later on! :)

ThreeOhFour - That's just fantastic! I never thought Ben himself would be interested in my game, in these early stages no less! Now I'm truly feeling the pressure to deliver something awesome ;)
#167
AGS Games in Production / Re: Primordia
Fri 30/11/2012 18:55:30
Just preordered, the game looks absolutely fantastic and I'm really looking forward to playing it! :)
#168
The game still looks great Andail, I finally pledged now :) Best of luck with the crowdfunding, I'll try to spread the word also.
#169
Hi everybody, the project is progressing slowly but steadily!

Got some new screenies for your viewing pleasure in the original post, courtesy of Nauris and Shane! :)

We also have a new addition to the team: Tove Bergqvist, a promising young art student who has been helping us out with the character portraits. You can see her excellent work displayed in my forum avatar!
#170
Quote from: Grim on Sun 07/10/2012 07:40:04
Quote from: Krusbert on Sat 06/10/2012 22:47:41
When I finished Resident Evil 2 way back in the day using only the combat knife as a weapon. Damn, that was hard :)

Damn, I thought I WAS the only person who ever achieved that!!!:)

Did you also manage to complete it in under 2 hours? ;)

With just the knife I actually don't remember how long it took, I was just happy I succeeded at all :) With no weapon restrictions I'm quite sure my record for Leon A is about 58 minutes with A rank.

Did you unlock and finish the hidden Tofu scenario too? Fun, silly and extremely hard :D
#171
When I finished Resident Evil 2 way back in the day using only the combat knife as a weapon. Damn, that was hard :)
#172
You didn't misunderstand, you just got the formatting character wrong :)

As is the string will always be the same, literally "&d,&d,&d", ignoring the values of the integers and therefore the contents of the if statement only executes once.

Code: AGS

String.Format("&d,&d,&d", CurrentDialog, index, sprite))


Should be

Code: AGS

String.Format("%d,%d,%d", CurrentDialog, index, sprite))
#173
AGS Games in Production / Re: Conspirocracy
Mon 10/09/2012 15:20:49
Cool game! I like the premise of the story, the graphics look appealing and the "stress" system seems like an innovative mechanic. Reminds me of the "mental health" system in Fahrenheit/Indigo prophecy. Definitely keeping an eye on this :)

#174
AGS Games in Production / Re: Troll Song
Sun 09/09/2012 18:05:29
This looks cool, love the primitive verbs! I find something really compelling with playing a "simple" character, probably for the very same reason I sometimes enjoy playing old RPG's with extremely low character intelligence ;)

In any case, I enjoyed the games you guys have done previously and I'm looking forward to playing this one!
#175
Nice looking little game Fitz, love the palette and art style. Will definitely check this out! :)
#176
This looks great Ghost, looking forward to playing your game! :)

Nice to see a mature AGS game for a change, I can only think of Donna, A Second Face, and lately PISS which feature nudity at all. I don't mind things like that as long as it's serves a purpose in the story, which it certainly appears to do in this case. So keep it up!
#177
This looks very nice, I happily signed up for beta testing :)
#178
Hints & Tips / Re: PISS
Thu 16/08/2012 08:25:06
thaboydc:
Spoiler

The leaf would be hard to get down as is, might be easier to boil it in some water first. Now where was that kettle?
[close]
#180
Hints & Tips / Re: Nancy the Happy Whore
Tue 14/08/2012 08:19:40
Quote from: Khris on Tue 14/08/2012 00:47:16
Thanks, but:
Spoiler
the robbers are still in the bathroom. How do I get them out of there? I tried using inv items on the door, but Nancy just enters and I see the usual scene again.
[close]

Answer:
Spoiler

Ah, my bad. You don't need to worry about the DVD until the robbers move to a different location. They'll get out of the bathroom when you have assembled the fuel for the car. You need to talk to the geek outside and find out what he wants in exchange for his fuel machine(you may have to ask the "guy" in the gas station about him first to unlock the dialog). The grill will be useful to help the geek out. Then you have to gather a few different ingredients for the fuel, of which one is picked up in an.. unconventional container you could say which got me stuck for a while.
[close]
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