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Messages - Jack Sheehan

#101
Wonderful! If no one else wants to close it I've got no problems with that.
#102
This wont run on my computer. It keeps saying: error running 640 by 400 16 bit. can anyone post who the winners were?
#103
Yeah it was Saturday when i posted too. Can anyone give me an answer as to whether I'm in or out?
#104
Jesus that looks nice. Keep us posted.
#105
Am I too late? Only, I wouldn't mind finishing it if the last guy doesn't want to.

My email is areyoujacksheehan  at   gmail.com
#106
Critics' Lounge / Re: BG: Torture room
Sat 16/02/2008 19:07:24
Hang on now theres no need to jump straight into the cliches of 'torture room'. In fact a violent clash of how the room looks and what is done there could add to the atmosphere. Combine this with some nice audio and you could have a very unnerving experience.

Torture is one of those things that is hidden away from view, that people are ashamed of. If these torturers are truly psychotic then perhaps they don't care who sees, as they don't see the wrong in it.
#107
Well my real name is Richard Johnson but I just had to change it, I had far too many offers from international espionage agencies for work.
#108
I think, and i could be wrong here, that if you are running 3.0 there are no more global messages anymore.
#109
Critics' Lounge / Re: Take a listen ...
Fri 08/02/2008 21:54:11
Yes I quite like this, reminds me a little of Zelda Ocarina of Time.
#110
Critics' Lounge / Re: Help me improve..
Fri 08/02/2008 21:52:26
The big white things (clouds?) and the huge tree clutter up the picture somewhat. Try making them just a mite smaller.
#111
Critics' Lounge / Re: 2 songs, critique please
Fri 08/02/2008 21:47:10
Right, Criticism, here we go.

Firstly, you have a solid singing voice and thats gives you lots of room to maneuver. However I don't really like your delivery, perhaps I've been listening to too much Radiohead recently but these lyrics, such as they are would be served better with a little less clarity. We don't need to hear every word, though i suppose it does suit the medieval style of the second one.

The guitar playing is nice but not very exciting, mabye you could do with another guitar in there?

All in all with a little work this could be very good. I really think a more slurred, varying tone to the singing would serve these songs well.
#112
General Discussion / Re: What is Britishness?
Thu 07/02/2008 21:37:06
I like Bill Bailey's definition of Britain:
'Well 65 per cent of our days our overcast so as a nation we're infused with a wistful melancholy.'
#113
Quote from: Emerald on Wed 06/02/2008 20:50:35
Quote from: Jack Sheehan on Wed 06/02/2008 19:48:22
If anyone is using a Irish Character and doesn't want them to sound like Tom Cruise in Fara and Away I can do some voice acting.

That said, you'd want the Americans and other foreigners to be able to understand the character, meaning a full-on Kerry/Cork/Dub accent might be a bad idea...

(Heh, what're the chances two Irishmen would join at the same time? We own the internet...)

Agreed, lets pawn it to buy cocaine.
#114
General Discussion / Re: What is Britishness?
Wed 06/02/2008 19:50:06
Quote from: Emerald on Tue 05/02/2008 18:09:15
Three words come to my mind:

Black and Tans

:P

Well yes they did give us them, but they also gave us our great buildings and the English language.
#115
If anyone is using a Irish Character and doesn't want them to sound like Tom Cruise in Fara and Away I can do some voice acting.
#116
Mabye I'm just really immature but, are you serious? I mean, look at it...
#117
Quote from: KhrisMUC on Thu 31/01/2008 17:24:19
Just a minor pointer: since the last two lines make my_counter alternate between 0 and 1, you can use:
Code: ags
  my_counter = 1 - my_counter;


What would that do?
#118
Thanks guys, I'm really new to this and scripting confuses me. Got a weeks holidays coming up so hopefully i can get to grips with it then. The problem was indeed that it would not compile and now it does. Said technical error is still there and I'm going to try and fix it now.

Edit: Problem Solved, Cheers! This is the final script:

  int my_counter;

#sectionstart hotspot2_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot2_a() {
  // script for Hotspot 2 (Sun): Look at hotspot
  if (my_counter == 0) Display("Ow.");
  if (my_counter == 1) Display("This really hurts you know");
  if (my_counter < 2) my_counter++;
  if (my_counter == 2) my_counter = 0 ;
}
#119
I'm new to AGS and just trying to start some basic scripting. After following the tutorial for Counters I'm wondering whats
wrong with this section of script:

// room script file

#sectionstart hotspot2_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot2_a() {
  // script for Hotspot 2 (Sun): Look at hotspot
int my_counter;
  if (my_counter == 0) {
     Display("Ow.");
   }
   if (my_counter == 1) {
     Display("This really hurts you know");
   }
     if (my_counter < 2) {
       my_counter += 1;
}

#sectionend hotspot2_a  // DO NOT EDIT OR REMOVE THIS LINE
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