Wow!!! A HUGE thanks ProgZmax!!! Yeah...it looks more realistic and less robotic than mine! I'll try to revise the other sides of the character...
Thank you again...your help was precious!
Thank you again...your help was precious!



This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: ProgZmax on Sat 03/12/2005 06:18:10Hey....here you can download the zip of the sprites...http://z18.zupload.com/download.php?file=getfile&filepath=19057
Ã, As for animations, if you post the gifs I will be happy to make the character's movements a bit less robotic, which is the only problem I can see with the animation.Ã, Great work!
Quote from: ManicMatt on Thu 01/12/2005 19:02:04Well...as i noticed the design of the atmosphere is my strongest point...Ã,Â
Neat living, breathing world!
QuoteOf course...and with lots of dialogs so that you have to get infos to solve some puzzlesÃ,Â
I hope there will be NPCs in the game? (I understand it's just a basic tour right now)
Quote from: Oneway on Thu 01/12/2005 16:19:27Well...i'll see what i can do...i might adjust the whole thing with an original story...i don know...or handle it with the character size...
The size of the torches doesn't bother me at all. But i can't judge their actual size because i don't what size the buildings are compared to the player. Right now the buildings seem huge and thus the torches do too which is fine. If the player character was bigger the buildings and the torches would seem relatively smaller. so torch-wise i think you're ok either way.
What DID freak me out was the plants near the beach location. Leaves that seemed almost twice as high the player character is bit too much for me.
If this is what you are going for in the story, then make sure it gets explained. Otherwise it looks really akward which is again partly because of the camera angles.
I'm afraid i can't help you much on the walkcycle. The back view does indeed look like she's 'stomping' rather than walking. But on the whole it just doesn't seem smooth enough compared to the great backgrounds.
Quote from: Floskfinger on Thu 21/07/2005 23:15:56I really love this one!!! Great creepy effect. :o
This is my contribution... It didn't take me 15min more like an hour!
Quote from: Neutron on Thu 21/07/2005 05:42:14hey, this's really good! I like the atmosphere...nice work!
hey guys been awhile since i did the background blitz so here's my entry...if i get a chance i'll polish it up a bit before the deadline.
Quote from: strazer on Sat 16/07/2005 17:52:41Hehe...thanks for the hint...i'm not good with html code...
Jade: You don't have to upload two versions of your background. You can display it resized using the height and width attributes:Code: ags [img width=639 height=473]http://i7.photobucket.com/albums/y281/jade03/Night.jpg[/img]
Excellent pic!
QuoteQuick? What would a 'long' one look like then? Seriously, that's a very nice background, reminds me of the swamp from KQ2VGA.Seriously, i taken at best 30 mins to make it...if i spend too many time making a thing it happen that i ruin it...
Quote from: DCillusion on Sat 16/07/2005 19:55:06The lightning is an animated object that flash randomly.
They're good, the only problems I see are with picture 2.
- Does the lightning flash in the game?Ã, It would look really weird if it were static.
- That is the BIGGEST cat-tails plant I've EVER seen!! :o
- The stone plate looks flat.Ã, Try using displacement maps.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.036 seconds with 19 queries.