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Messages - Jaffles

#1
Sounds great! Good luck getting it finished!
#2
Thanks CaptainD! We couldn't have asked for a better appraisal! Now you guys have no reason NOT to check it out!  :-D

Also, Part 6 Is Up!
#3
Congrats guys! This was a really strong month for MAGS!
#5
2.5 Weeks left! Sunny, Stu, Cleanic, anything to report?
#6
General Discussion / Re: only 12 downloads!!??
Fri 12/07/2013 05:37:02
I think something you just have to accept when you decide to make free games, or self publish, or anything of that sort is that you're just one fish in the sea, so to speak. Especially with a metric crapton of free content available online, and all sorts of other technological distractions, peoples' time is more valuable than ever.

That's actually one of the things I like so much about this community. You guys are willing to at least try most of the games I've seen posted, and give feedback.
#8
Quote from: Adeel S. Ahmed on Thu 11/07/2013 10:45:15
Quote from: Jaffles on Thu 11/07/2013 03:27:56
[...] but it's run other high resolution AGS Games like Skumring and Witchy Woo just fine, so a higher resolution may not actually be off the table.

Just out of curiosity, what is the resolution the above two mentioned games use? Surely, they are not using 1280x720? Secondly, a game with higher resolutions + Direct 3D either forces the computer to slow down or even doesn't run. Barely Floating is a very nice game however it requires a fast machine.

Skumring is 800x600 and Witch Woo is 1024x768 I believe
#9
Thanks! Luckily I've been doing lots of work with vector graphics, so flip flopping between resolutions hasn't been disastrous.

Yeah, my decrepit PC can't even run Barely Floating (Direct 3D isn't supported by my graphics card, lol), but it's run other high resolution AGS Games like Skumring and Witchy Woo just fine, so a higher resolution may not actually be off the table.
#10
Heh, I'm still working on mastering AGS, but this is a cool idea! Multiplatform support is a big thumbs up from me! I live in the Mac-OS-phere it seems, so nobody I know personally can easily play my AGS games  :(

Good luck with this!  :-D
#11
Cool, thanks for the info. We'll probably stick to low res, since limiting our audience is the last thing we want to do.
#12
Thinking about putting something like this in a game I'm working on. Does this work on hotspots as well as objects/characters?
#13
I hate to double post, but I'm worried nobody noticed my addendum:

Quote from: Jaffles on Sun 07/07/2013 23:54:17

Actually, I've got another question. I'm thinking about making a game with one of AGS's larger resolutions. The editor warns me this will balloon the file size and system requirements for the game. Is this a major concern, or should the majority of PC's still be fine?
#15
http://www.youtube.com/watch?v=UxgXfVZ4qIA

^allow this to inform my reaction.

Thanks guys!

EDIT: Actually, I've got another question. I'm thinking about making a game with one of AGS's larger resolutions. The editor warns me this will balloon the file size and system requirements for the game. Is this a major concern, or should the majority of PC's still be fine?
#16
There is in fact, that's exactly how I've got this image drawn: Paths in inkscape ported into gimp and colored. When you stroke the paths in GiMP you do get the choice to turn on/off the antialiasing, but 1 pixel thick with no anti-aliasing has lots of staircases and other undesirable things.




This^ Is what I have with antialiasing on, and I like the way this looks, but is there any way to get this to import well into AGS? Or is it impossible without removing the antialiasing on the outside? (Which severely messes up the image unfortunately)

#17
Hey guys! So I've been messing around in Inkscape lately, and unfortunately images made with Inkscape come with automatic anti-aliasing, so when I import into GiMP I get something like this



And when I try to import that into AGS I get something really nasty looking due to the semi-transparent pixels on the outline. Is there any way I can get something like this to import well into AGS? Or am I barking up the wrong tree?
#18
DoorKnobHandle that game is incredibly impressive! Nice job!
#19
Great stuff guys! Ponch, I'm glad to see you're making a foray into the great white north again!

Anyway, here's my contribution, some concept art for Reon Quest Episode 3



When chaos threatens to plunge the world into darkness... only one reptile can save the day...
#20
Cool, glad to see some people are interested!

@Stu, I agree with Cat, that genie idea could have some neat potential! I also like idea A as well.
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