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Messages - Jakerpot

#221
Did AGS have a maximum number for frames per room? I'm making a tip system with 3 types of tips, low, medium and full tip. Depending of the objectve, it will show a diferent bg frame.

Exemple:

Low tip, objective 1, will show frame 1.
Medium tip, objective 1, will show frame 2.
Full Tip, objective 1, will show frame 3.

Can i do this another way? Using GUIs maybe? a journal like system? Help me!
Thaank yoou.
#222
perfect  :D glowing shiny and expensive. i liked it!
#223
Critics' Lounge / Re: Need help with a sketch.
Sun 12/04/2009 00:48:00
try making the hands more normal and relaxed, or maybe make them closed. turn a little the hands too, to look like the character is facing left, because this way it looks the head is facing left and his body is facing down.
#224
Critics' Lounge / Re: WiP female warrior
Sat 11/04/2009 14:39:54
i liked it  :D i have a tablet, but damn! i'm stuck in pixel art, i can't paint something like this... And BTW, what the heck is a WiP?
#225
Critics' Lounge / Re: Background depth
Sat 11/04/2009 14:35:47
maybe some aa on the fence? I think it is looking like it's a pixel art thing, but the bg isn't. is it?
#226
Critics' Lounge / Re: simple art style
Sat 11/04/2009 14:28:42
Why is the main character so diferent? I think if you stay on a standard (i don't know how to say it) you could make the game look more atractive. I alseo done some edits on your bg:



I know that you wanted to make the tiles in the top of the doors to indicate the door is here, but i think it looks much poluted with all this tiles on te roof... You can just use the lttle lights you already used, or make something else, or just ignore me! But i worked many years with rpg maker, and never saw a game with this kind of roof... But if you want to be the first...  ::)
#227
 :o helped. a. lot. thank. you.
#228
it's, it's... PERFECT!  :o you i think nobody can see the wrong perspective of the vbooks because its too fast, i already done a shelf animation, but i can reconsider using that  :D Thank you very much
#229
yeah i read that too (he helped me a lot) but the shelf slowly goes, not fast, sorry, but i cant... and now my problem is with the character.
#230
yeah nikolas, i already done that, now my problem is making the character walk the stairs, they are in the bottom left corner of the screen, when i change the player room, how can i make him look like he is coming from the outside of the screen area? This will just work with animations? Thanks
#231
i liked your idea, ShonenAiGuy, but i need a door behind it, so i think i will make a rotating shelf! yeah, one side a shelf and on the other a false door!  :D Will it be more easy to animate? maybe i will make the shelf go through the backwall and then move to the right. Yes! The perspective won't change (ok, it will change, but no one will notice, it will be fast). Thank you! But help is still needed to do this.
I made it! I've done a stair behind it and just move it backwards  ;D now i just have to animate the character  :D
Thank you all
#232
probably, who will play my games are 12-30 + age persons, and if smaller children play it, probably parents will no know, because the download it on internet, not buy it. And Jakerpot Game, what's wrong if it? "Hey man, did you played Mansion Break?" "No, my father don't let me play it because the developers name is Jakerpot Games..."  :-\
I know what you are trying to say, but it doesnt apply to me.
#233
yeah, it's much time wasting, not so hard, but time-wasting, if someone could do the animations for me i should have more time to spend on the rest (more important part) of my game.  I already done some animations, they don't suck, but is still time wasting when you should be programming, designing, creating, making, changing, correcting and testing...
#234
I was just kidding, when i use ;D its because i'm kidding. I wont use CreatIV Games, i will use Jakerpot Games. Its now oficial! Wo-Ho! *Break a champagne bottle on my computer screen*
#235
Jakerpot Games
#236
i plan to make 5 or 6 frames, just a few frames. Yeah, now i realized that is not a easy or fast way to do it... I will try to make one frame per day, so i will not get mad with it (drawing aaaaallllll that stuff on the shelf is a f@!#%^# hard work to do, and i already have school, guitar class and all the game development process on my back, so if i draw one frame per day, probably i won't draw anything else in that day...
#237
Exactly  ;) if i would make a commercial game i would use another name of course. something like, hum...
Maybe CreatIV Games?  ;D
#238
yeah, the perspective would be worng if you do this way, and is not just the top, is all the shelves and contents of it... it's much time-wasting/hard to do.
#239
Hey AGS Folks, i'm having trouble animating a shelf...
there is a hidden door behind it, and i wan't it to go down to the floor, you know, i want the shelf to lower through the floor, i'm posting here a image with the shelf in the position and the vanish point in the middle. I'm trying to re-draw it every frame, but it's too hard and awfull to draw all the shelf contents again and again, don't you, experts, have any idea, tip, inspiration, want to make it for me ( ;D kidding, but if you want to... i accept your help), or anything to help, please.
Thank you.
i want this:


turned to this:

(The last image is just an example, not a fixed final frame)
#240
Critics' Lounge / Re: angry head
Sat 28/03/2009 22:57:22
i think the eye could show more rage, its look like he is just making a false stand for a photo  :P
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