Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Jakerpot

#321
Critics' Lounge / Re: House in a tree
Sat 14/03/2009 22:06:02
yeah, i agree too, but i think the tree is kind of linear, but it's cool anyway.
#322
oh, i use 3.1.2, so it this?  ;D Oh my, just a dammit make all that disscuss  :P ok, i will try not so say more dammit on the forum. Just more one time, dammit  ;D
#323
Beginners' Technical Questions / Re: Menus!
Fri 13/03/2009 01:10:38
ahn, the GUI you mean? The one wich has the save, load, see, talk and other buttons? Please use the search button up there, before posting, you will find loads of stuff, and also read the tutorial, and manual, not just what you need to know, but read it all, so you will have all the knowledge to make a game.
#324
Beginners' Technical Questions / Re: Menus!
Fri 13/03/2009 00:05:11
? Can you be more specific please? You mean like the demo game? Read the manual in the GUI's part, or make a room.
Making the menu room the first of the game and some hotspots as the buttons, or objects, or making as a GUI appearing on the first screen of the game. You choose.
#325
Hey, as the title said, when i click on my iten cursor image (with a pointer to make the clicking easier) and i save the game, when i open the game again the hotspot isn't where i put it! It's on the middle, but i putted it on the left! God dammit, can someone help me??
#326
I really liked the screenshots! But some objects have black outlines, others not... it confuse everything, the trash on the 2 screens on the left is weird comparing to the other graphics. Great drawing  ;)
#327
well the box isn't wrong ( i think) the line reach the bottom of the box, but on the same line as the edge. I don't liked much the walk-behinds, they look ugly, yeah, i think i will make the vent a bit larger and smaller. Thank alex!

EDIT:

Here is the new basement:

Added much more stuff to it. The colors on the upper box are just for me remember of the original  ;)

i'm thinking on posting the whole process when finish it, adding colors and everything. Then beginers could use as a guide, help, or something. Just for fun  :)

OBS: I transformed the rack into a window, YES A WINDOW, please dont ask what the hell is this window, because you will know if you play it.
#328
Thanks pirate, i'm now updating an animation with more objects in the room, i will make a color pallete first, and then add some colors if necessary before painting it.



any issue say!

OBS: The walking behind area it was just to see if it would work, but i think not... Having some problems with vent shaft and the tools, they are soo ugly! Do you have any tips to make them look nicer? Thanks!
#329
you can use a real password (enter correct numbers or/and letters) to open the safe, use this code;
Code: ags


function room_RepExec()
{

String input=Game.InputBox("Press Ok to go back.");
if (input=="xxx"){                       /// Change the xxx for the correct password
  /// Put here what you want to happen if the password is right
}

else Display("Wrong password.");
         /// Put here what you want to happen if the password is wrong
}
}



;)
#330
that's good, you are a good heartered person so.  :) Well, i finished the boxes, hope it doesn't have anything wrong...

#331
 :D thank you very much SpacePirateCaine! i'm now understanding almost everything! Ok, i will try to don't use shortcuts, as my teatcher said, to make the objects. I will make the boxes, and then i will post the steps here  ;) thank you! (Are you a PRO at making GIF's, you really like helping me, or you just don't have anything to do? Because the GIF's are colossal, and probably they took a time to make hun?)
#332
i saw it too  ;D i only watched 1 time
#333
ok, i will try it   ;)
#334
coincidently i had this subject on Arts class  :D (It sucks to do on paper  :P) It's exactly the same thing (The tutorial you made, wich is awsome  ;D ) what my teacher said, now i understand it. i will try to remake the bg. Thansk SpacePirateCaine!

EDIT: Here is my dillema:


how i continue the shelves?

here is the last image for you:


help me please!
#335
Quote from: TandyLion on Tue 10/03/2009 06:16:44

I feel that it the best type of rewards in a game play are something that give you that gratification, something to make the player feel "I did it, those hours of toiling paid off!".
exactly like gamescore on Xbox 360, you put you own blood in the controller, and then a window pop up "achievement unloacked " Ahhhhhhhh it's more 300 points for your gamertag  ;)
#336
Ahn, Ok  ;D I don't if i turn into a PDF or stay at word .DOC... a pdf is zilion times better to view, but i dont know!  :-\
#337
AWSOME!  :D i made a The Darkness fan art, well, it was almost good, but i'm a 13 years old boy  ;D It's pretty good!
#338
 ;D do you mean find someone that IS english (american) to write it for me??? No way, i will write it and someone will correct it  ;D
I like writing. Wrong, but writing.
#339
Thanks Pirate!  :) Do you have some vanishing point tutorial to give me? I never used that, so i barely know how it works, i will add a old lab coat and some cables too. I`m having some dificulties with the tools, i can't draw them! Well, i almost can't! And well, it's a mansion, so if he like wines he probably would have a wine cellar (Good idea  ;) ) I will add some cables falling from the ceiling and correct the perspective too (In my next game, i won't use the whole screen to draw the background, i will put it on the center and put a black area, it's much easier  :P ) Thank you!
#340
you could add more shades to it, you know, add a lighter or darker color on his body,    
particularly on the right.
SMF spam blocked by CleanTalk