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Messages - Jakerpot

#341
is he a washing mashine?  ;D how did he moves? wheels or walking?
#342
I was thinking where i gonna put the light bulp, in the middle? Well, a fusebox where? I will add some tools on a box, maybe.
#344
Well, i`m now doing it by myself nevermind, i saw some good tutorials (thanks Mr.Colossal!) and i think i can rid of this by myself, so if you want, close this topic moderator!
#345
No, but in SP his clothes are more humble than this one  ;) This look expensive  :o
#346
no need Dualnames, but thanks btw. It worked Chris! It worked! Now i just have to make more animations to keep my game moving  :D Thank you!
#347
Quote from: Trent R on Sat 07/03/2009 05:13:27
Also, remember that there are multiple formats... which are you planning to use? Html? Pdf? Doc? Chm?

Well, PDF. I'm making a .doc an them turn to pdf for easier viewing. Yeah, i think i won't add a walkthrough, neither hints, hint's eill be avaliable on the game. I think if the player have the walkthrough in his hands, he will be more lazy to try discovering the puzzle solution, because he know that if he can't do it, he have the walkthrough. Thank you!
#348
well, i wasn`t for sure about what section of the forum i should post it, i thought that critic's louge is more for critics... Well, it's ok, i'm not saying just "I can't make x, make me Y." Not that rude, i'm just arguing that i can animate, but walkcycles are much dificult to me because i can't animate this way... Ok, if it needs to go to the critics lounge, so please moderator, move it  :-\ but if you can help me, can you show me some of your work? Thank you.
#349
Hi, i'm creating this basement background, but i'm without any inspiration, i googled some images of basement's but nothing that look like mines, what can i add to it? It's the background good by the way? I wanted to add a walk-behind area with some boxes to add more immersion to the room. What can i add that may have in a basement? Help me please!

basement:
#350
Where kenny got the money to buy this cloth?  ???
Wasn`t he poor?
#351
i think not   ::) i will try put the } before the isTimerExpired things... Thank you!
#352
Hi everyone, i`m trying to add a counter when a character (cCliche) quit the room, it`s 2 counters, one if the player picked up the pills (object) and another if the player doesn`t. The two are the same thing, i just changed the ID from them to make them diferent to each other. here is the code:

Code: ags

function room_RepExec()
{

cCliche.Transparency = 100;

if (IsTimerExpired(8)){
  cCharacter.Say("Oh no! he is comming!");
  SetViewport(600, 112);
  SetBackgroundFrame(1);
  oMetalBar1.SetView(7, 0);
  oMetalBar1.Animate(0, 5, eOnce, eBlock, eForwards);
  oMetalBar2.SetView(7, 0);
  oMetalBar2.Animate(0, 5, eOnce, eBlock, eForwards);
  oMetalBar3.SetView(7, 0);
  oMetalBar3.Animate(0, 5, eOnce, eBlock, eForwards);
  Wait(10);
  oMat.SetView(16);
  oMat.Animate(0, 5, eOnce, eBlock, eForwards);
  SetBackgroundFrame(2);
  Wait(40);
  cCliche.Transparency = 0;
  IsClicheOnRoom = 1;
  SetBackgroundFrame(2);
  cCliche.Say("Ha! Now i will take this intruder and teach him a lesson!");
  cCliche.ChangeView(15);
  cCliche.Animate(0, 5, eOnce, eBlock, eForwards);
  cCliche.ChangeView(11);
  cCliche.Say("I need my pills!");
  ReleaseViewport();
  SetBackgroundFrame(3);
  oMat.Visible = false;
  if (IsOnHidePlace == false){
  cCharacter.ChangeRoom(26);
    }
 else if (IsOnHidePlace == true){
   cCliche.SetAsPlayer();
   cCliche.Walk(626, 185, eBlock, eAnywhere);
   cCliche.Walk(358, 186, eBlock, eAnywhere);
   if (PickUpPills == false){
     cCliche.FaceObject(oPills, eBlock);
     cCliche.Say("Oh! Here are my pills!");
     oPills.Visible = false;
     cCliche.Walk(214, 170, eBlock, eAnywhere);
     cCliche.Say("Let's see if this boy is hidden on the security system room."); 
     SetTimer(3, 400);
     cCharacter.SetAsPlayer();
     cCliche.ChangeRoom(5);
     IsClicheOnRoom = 2;
   }
     if (IsTimerExpired(3)){
       cCliche.ChangeRoom(4);
       cCliche.SetAsPlayer();
       cCliche.Say("Dammit! Where the hell is this boy?");
       cCliche.Walk(cCharacter.x, cCharacter.y, eBlock, eWalkableAreas);
       cCliche.Say("Ha! Did you think you could escape from me? Ha!");
       cCharacter.SetAsPlayer();
       cCharacter.ChangeRoom(26);
     }
  if (PickUpPills == true){
    cCliche.FaceLocation(371, 119);   
    cCliche.Say("Hey, i remember to put my pills there!");
    cCliche.Walk(214, 170, eBlock, eWalkableAreas);
     cCliche.Say("Let's see if this boy is hidden on the security system room."); 
     SetTimer(5, 400);
     cCharacter.SetAsPlayer();
     cCliche.ChangeRoom(5);
     IsClicheOnRoom = 2;
  }
     if (IsTimerExpired(5)){
       cCliche.ChangeRoom(4);
       cCliche.Say("Dammit! Where the hell is this boy?");
       cCliche.Walk(523, 181, eBlock, eWalkableAreas);
       cCliche.Say("Ha! Did you think you could escape from me? Ha!");
       cCharacter.ChangeRoom(26);
     }
 }
}
if (SecSystem == false){
  SetBackgroundFrame(0);
}
else {
  SetBackgroundFrame(1);
  oMetalBar1.Visible = true;
  oMetalBar2.Visible = true;
  oMetalBar3.Visible = true;
  oDoorLeft.Visible = true;
  oDoorRight.Visible = true;
  oMat.Visible = true;
}
}


Well, the counter 3 and 5 doesn`t work when expired, i don`t know if they are triggered too. Why they don't work? Can someone help me please?
#353
do you draw directly on computer or on paper first? Do you use a tablet? Photoshop? Just for curiosity  ;D
You draw pretty weel! i can draw like this on paper too, but i never tried to scan it.
#354
 ;D  I wish i could animate like that!
#355
Great! More one looking forward! The game delay to be completed because just one man doing all the work (with some little help of course) it's impossible to go fast! I have to program, design, write, create, make, play, test, edit, find bugs, correct, and many other things. I work on it everyday, and i think the game deserves more comments. Thank you Ecletico!
#356
Critics' Lounge / Re: Colonels Bequest
Sat 07/03/2009 19:19:28
what game is this? Great backgrounds btw!
#357
OMFG! This is the best walckcycle i have ever seen! Congratulations!  :D
#358
... you got a point.
#359
well, the creators may have many friends  :)
#360
Hi, i'm making my game without using any walkcycles, because i can't do it, i just can't, it's impossible to me do it. So here is the point, i need someone that can make a walkcycle to me, for two characters, here are the images:
OBS: PM me, and you can edit the character if need to.

Clerk (Player):


Dr.Cliche (Villain):


Thanks you very much! If you help me, you will be credited in my game credits!

J-
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