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Messages - Jakerpot

#381
khris, i used .move because i will create an animation, because he will walk on a edge, so i used move... you meani don't have to use the int's? LOL of course i don't! I'm soooo stupid, i do the things the hardest way... Thanks btw!
#382
Critics' Lounge / Re: First Room and Character
Wed 18/02/2009 04:25:13
change the tv direction to the front (not back) and  place the sofa on the bottom. It will be more logical. Also if the bed where drawn horizontaly (not verticaly as it was drawn), it could have some space to put a WC door.  ;)
#383
Ok, thank you all  :D i will do what you are saying thanks!!!
#384
the style remind me of Twinsey`s Odyssey (Top 5 best adventure games ever).
#385
well basicly,when enemy hit, change global variable to -1, then change sprite.... Ahn! I can`t figure out in AGS, but in RPGM 2k3 i was pretty good with events (scripting like, but no codes  :D )
#386
Hi, i developed a code, but it doesn`t work! (Ooooo!!!) When cCliche should walk, he doesn`t, the viewport is released and he disappear! Someone can search my error/s and tell me please? I`m stuck in this error for one week, and can`t figure wth is it...

Code: ags


function room_RepExec()
{
cCliche.Transparency = 100;
if (IsTimerExpired(8)){
  cCharacter.Say("Oh no! he is comming!");
  SetViewport(600, 112);
  oMetalBar1.SetView(7, 0);
  oMetalBar1.Animate(0, 5, eOnce, eBlock, eForwards);
  oMetalBar2.SetView(7, 0);
  oMetalBar2.Animate(0, 5, eOnce, eBlock, eForwards);
  oMetalBar3.SetView(7, 0);
  oMetalBar3.Animate(0, 5, eOnce, eBlock, eForwards);
  SetBackgroundFrame(2);
  Wait(80);
  cCliche.Transparency = 0;
  SetBackgroundFrame(2);
  cCliche.Say("Ha! Now i will take this intruder and teach him a lesson!");
  cCliche.Move(629, 152);
  Wait(40);
  cCliche.Move(627, 173);
  cCliche.FaceLocation(527, 188);
  int PlayerX = cCharacter.x;
  int PlayerY = cCharacter.y;
    cCliche.Walk(PlayerX, PlayerY);
  ReleaseViewport();
}
if (SecSystem == false){
  SetBackgroundFrame(0);
}
else {
  SetBackgroundFrame(1);
  oMetalBar1.Visible = true;
  oMetalBar2.Visible = true;
  oMetalBar3.Visible = true;
  oDoorLeft.Visible = true;
  oDoorRight.Visible = true;
}
}
function hHotspot1_Interact()
{
int RandomInteract=Random(2);
if (RandomInteract==0){
  dRandomInteract1.Start();
}
if (RandomInteract==1){ 
  dRandomInteract2.Start();
}
else {
  dRandomInteract3.Start();
}
}

#387
Hooray! Thank you very much!  :D
#388
Can Blender export to milkshape`s format? i barelly remember...
#389
We already discussed about that, some adventure games (old ones) have some bonus content to unlock.
Now, i want to talk about the best adventure game i have played in my whole life:

RETURN TO MYSTERIOUS ISLAND
This game is almost perfect! It`s, it`s, it`s awsome! :D it`s a fuc**** game!
If you have oportunity, play it!
#390
Hi, i want to know now: Can i make a character change from a room to other without it fade to black? because i have some rooms that the player will travel through many times fast, and i think it`s incovenient a black screen appear in every transition. Cant i change without any interruption? Thanks.
#391
Sorry again double posting... Please CJ, dont kill me!  :-[

Well, as everyone (almost everyone, ok, almost no one) see the changes in the graphics, i will like to post some animations here. Yes! Walkcycles and misc animations for you!  :D if you liked the game post something! If you hate it, post it! What i have to say is MINIGAME! I will post some screens of it in action!!! Its almost (almost like 45%) done.  :D
Please be patient, and i will post may other things... Hope you like it!
#392
add a dark gray outline, and try some other things, like a brick wall, a house...
#393
pretty good for first attempt!  :D remove the black outline on 2 image and use the same color of the top outline. Try it on different angles, so you can train more.
#394
add a texture to the palm, the reflex of the sun on the water, make it more round and add more shadows on the cottage.
Nice background btw
:)
#395
Woah, it`s family guy + deutch.
:P
#396
Milkshape too! It need a milkshape file format support! I`m a zero at the left on 3D art, but it`s very intersting!
#397
Oh NOOOOOOOOOO!!!! Now all make sense to me! Nooooo! I will have to wait more one year to launch my game  :'( Resonance will earn every award! Dammit!
LoL just kidding... But the award part is true  :(
#398
Critics' Lounge / Re: Little Girl Walkcycle
Mon 16/02/2009 06:05:33
yeah, trent is right, when the arm go back it`s look like its slapping a wall.
#399
AGS Games in Production / Re: The Wanderer
Mon 16/02/2009 03:11:08
Art`s good, but this black lines confuse me a bit...  :-X
#400
o.o i skipped that part...  ::)
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