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Messages - Jakerpot

#461
Wow, thats a great one  ;D But i will not participate i think... It will depends
#462
Never played that game babar  :P
And the race game points systems, as need for speed underground, where you earn points winning races and spend them unlocking things and buying them with money to put in your car.
#463
No, i know why they done that, is because AGS put some cookies that Spyware Terminator consider dangerous, because AGS can know if you already sign up, so he get some account info, but some malicious sites use this kind of adware (or other name, cant remember) to grab users info and steal accounts.
I think is that, because AGS cookies is listed as dangerous in my anti-spyware program.
#464
Quote from: Meowster on Wed 28/01/2009 11:56:35
I think it's a little unreasonable to expect them to give everyone free use of the engine they've developed so you can knock about in it yourself, no?

Well, as i can see they used XNA Engine. It's from Microsoft and it's free... YOu can develop PC and Xbox 360 with that engine, but with some programming knowledge.
#465
 Hi everybody, i was entering the site today and my anti-spyware detected ags site as dangerous  :P
i will post the link so you can see:
http://www.websecurityguard.com/detail.aspx?domain=adventuregamestudio.co.uk&lng=
lol. Can contain ilegal things, spyware, adware and viruses, considered a phising site o.O
Can someone explain that ?
Thanks! J-
#466
he don't get a trophy ???
#467
oh, who is this guy ?  ;D
#468
I just replay a adventure game, if i played 1-2-3 years ago. Just like URU: Ages Beyond Myst. Great game. VERY Challenging, but i completed it... with some help... of some sites...
#469
You cover looks good Fish! But the back could have more info.
#470
yeah, i done this on my game, and some point on my game (no, it will not make you frustrade) is when the player think the puzzle is solved, he figure out it isnt too simple...
#471
Good point, side puzzles... I think i can add it to my game  ;)
Well, 200 points for a puzzle... before i reach the puzzle i will thought i skipped too many things!
#472
I liked your system Vince Twelve! I would play the Infinite mode!  :D
In Mansion Break (a game that i'm creating) there will be "checkpoints" little messages displaying an message asking if you want to save. You can remove that option from the options menu. Vince, asking about Resonance; how did you figured the short time memory (is this the name ???) ? It's genious! And you should have A LOT of work with that don't you?
Talking about SCORES again:
I don't like SIERRA style of score. Because i try not to search for them, but when i know i'm finishing the game and look to a 5 of 100 bar i really piss off  ;D
I just imagine that i'm not able to get the points but then i remember that i'm just playing and not searching for that damn points!
continue comenting!  :)
#473
Oh damn! I got a screwdriver in my game too! But its not to use with a screw! *evil grim that should have on the smile bar*
#474
General Discussion / Re: AGS The Best??????
Tue 27/01/2009 19:23:19
Well talking about adventure AGS ROcks. but to make RPG RPG MAKER its a lot better.
AGS RPGS: 2,3,4...
RPG MAKER: 3241 (extimated)
#475
Yeah, when making my RPG game on Rpg Maker i added a system to give Kharma point's, like on fable, that you would gain points by doing good thinks like disarming a bomb (a.k.a. Fallout 3) or loss points by killing them all *Evil Grim that Should Have on Smile Bar*
J-
#476
yeah, i got the same problem, but i didn't located that bracket...

EDIT: "paperish"!" was the problem LoL

Code: ags

// room script file

function hHotspot1_Interact()
{
int RandomInteract=Random(2);
if (RandomInteract==0)
  dRandomInteract1.Start();
if (RandomInteract==1) 
  dRandomInteract2.Start();
else
  dRandomInteract3.Start();
}

function hHotspot1_Look()
{
 cCharacter.Say("Something is wrote on the display bar: Put the 6 digits code to open.");
}

function hHotspot1_PickUp()
{
 cCharacter.Say("How can i pick that safe?");
}

function hHotspot1_Talk()
{
 cCharacter.Say("I can't do that.");
}

function hHotspot1_UseInv()
{
 cCharacter.Say("I need a password, not this!");
}

function hHotspot2_Interact()
{
 cCharacter.Say("I cant go back there.");
}

function hHotspot2_Look()
{
 cCharacter.Say("Its the door i unlocked using my sabedory, skills and...");
 cCharacter.Say("And...");
 cCharacter.Say("Some help from you, of course.");
}

function hHotspot2_PickUp()
{
cCharacter.Say("I cant put a door on my inventory.");
}

function hHotspot2_Talk()
{
 cCharacter.Say("If doors could talk, we could try to force it to say where the key is.");
 cCharacter.Say("But no, they dont talk, so we have to find the key by us own.");
 cCharacter.Say("Damn scientists that doesn't created a talking door yet!");
}

function hHotspot2_UseInv()
{
 cCharacter.Say("No, using anything on everything will not solve the puzzle, try thinking.");
}

function hHotspot3_Interact()
{
 cCharacter.Say("No.");
}

function hHotspot3_Look()
{
 cCharacter.Say("A normal table.");
}

function hHotspot3_PickUp()
{
 cCharacter.Say("We are not playing Katamari you jerk!");
}

function hHotspot3_Talk()
{
 cCharacter.Say("Just table's understand the Table Language.");
}

function hHotspot3_UseInv()
{
cCharacter.Say("Im laughing out loud for you.");
}

function room_FirstLoad()
{
 dComputer2.Start();
}

function hHotspot4_Interact()
{
 cCharacter.Say("I will not touch on that!");
}

function hHotspot4_Look()
{
 cCharacter.Say("Its a bunch of papers with graphics on it.");
}

function hHotspot4_PickUp()
{
 cCharacter.Say("I can't, they are glued on the floor.");
 cCharacter.Say("If i force it will rip.");
}

function hHotspot4_Talk()
{
 cCharacter.Say("I dont talk "paperinsh"!");
}


#477
Oh dammit.
When you think you can won, you have to wait someone kick your ass...
But its ok, i have 1 chance out of 6 i think...
Well, win the better!
#478
Oh YEAH! Now i got it! it have MUCH errors on the talking lines! I corrected them all!
Thanks!
#479
oops...
well, i putted a ; on it and still don't fixed...
Help!
#480
Code: ags

// room script file

function oSteelBar_PickUp()
{
 player.Move(180, 165);
 oSteelBar.Visible = false;
 player.AddInventory(iSteelBar);
}

function oObject1_Interact()
{
 int RandomInteract=Random(2);
if (RandomInteract==0)
  dRandomInteract1.Start();
if (RandomInteract==1) 
  dRandomInteract2.Start();
else
  dRandomInteract3.Start();
}

function oObject1_Look()
{
 cCharacter.Say("It's a blue screwdriver"); 
}

function oObject1_PickUp()
{
 dCantReach.Start();
}

function oObject1_Talk()
{
 
    int RandomTalk=Random(2);
if (RandomTalk==0)
  dRandomTalk1.Start();
if (RandomTalk==1) 
  dRandomTalk2.Start();
else
  dRandomTalk3.Start();

}
function oObject1_UseInv()
{
 player.Move(50, 206);
  if (player.ActiveInventory == iGrabber){ 
 Display("Yes! I got it!");
 player.AddInventory(iScrewdriver);
 oObject1.Visible = false;
 }}

function oSteelBar_Look()
{
 cCharacter.Say("It's a broken steel bar.");
}

function oSteelBar_UseInv()
{
 dUseInv.Start();
}

function oObject0_Interact()
{
  int RandomInteract=Random(2);
if (RandomInteract==0)
  dRandomInteract1.Start();
if (RandomInteract==1) 
  dRandomInteract2.Start();
else
  dRandomInteract3.Start();
}

function oObject0_Look()
{
 cCharacter.Say("It's a brick almost falling from the wall.");
}


function oObject0_PickUp()
{
 dBrickOnWall.Start();
}

function oObject0_UseInv()
{
 if (player.ActiveInventory == iScrewdriver){ 
 player.Move(123, 165);
 Display("I got it from the wall!");
 player.AddInventory(iBrick);
 oObject0.Visible = false;
 oHole.Visible = true; 
  }
}

function oHole_Look()
{
 cCharacter.Say("Its a hole on the wall.");
}

function oHole_PickUp()
{
   int RandomPickUp=Random(2);
if (RandomPickUp==0)
  dRandomPickUp2.Start();
if (RandomPickUp==1) 
  dRandomPickUp2.Start();
else
  dRandomPickUp3.Start();
}

function oHole_UseInv()
{
cCharacter.Say(That won't work.)
}

function oHole_Talk()
{
     int RandomTalk=Random(2);
if (RandomTalk==0)
  dRandomTalk1.Start();
if (RandomTalk==1) 
  dRandomTalk2.Start();
else
  dRandomTalk3.Start();
}

function oHole_Interact()
{
 Display("I can feel a table.");
 Display("And that's something there.");
 Display("Got it!.");
 player.AddInventory(iRustyOldKey);
 oHole.Visible = false;
}

function oLock_UseInv()
{
 if (player.ActiveInventory == iRustyOldKey){ 
 Display("Ops!");
 Display("Dammit! The key is broken!");
 player.LoseInventory(iRustyOldKey);
 player.AddInventory(iHalfKey);
 oLock.Visible = false;
 oLock2.Visible = true;
 }
}

function oLock2_Interact()
{
  int RandomInteract=Random(2);
if (RandomInteract==0)
  dRandomInteract1.Start();
if (RandomInteract==1) 
  dRandomInteract2.Start();
else
  dRandomInteract3.Start();
}

function oLock2_Look()
{
 cCharacter.Say("It's an old lock.");
}

function oLock2_PickUp()
{
    int RandomPickUp=Random(2);
if (RandomPickUp==0)
  dRandomPickUp2.Start();
if (RandomPickUp==1) 
  dRandomPickUp2.Start();
else
  dRandomPickUp3.Start();
}

function oLock2_Talk()
{
     int RandomTalk=Random(2);
if (RandomTalk==0)
  dRandomTalk1.Start();
if (RandomTalk==1) 
  dRandomTalk2.Start();
else
  dRandomTalk3.Start();
}

function oLock2_UseInv()
{
 if (player.ActiveInventory == iImprovisedKey){
   Display("Got it! Finnaly i will escape from that dungeon!");
   oLock2.Visible = false;
   oLock3.Visible = true;
   oDoor.Visible = true;
 }}
function hDoor_Look()
{
 cCharacter.Say("It's an old steel door.");
}

function hDoor_Interact()
{
 cCharacter.Say("That door needs a key.");
}

function hDoor_PickUp()
{
   int RandomPickUp=Random(2);
if (RandomPickUp==0)
  dRandomPickUp2.Start();
if (RandomPickUp==1) 
  dRandomPickUp2.Start();
else
  dRandomPickUp3.Start();
}

function hMetaltube_Interact()
{
  int RandomInteract=Random(2);
if (RandomInteract==0)
  dRandomInteract1.Start();
if (RandomInteract==1) 
  dRandomInteract2.Start();
else
  dRandomInteract3.Start();
}

function hMetaltube_PickUp()
{
   int RandomPickUp=Random(2);
if (RandomPickUp==0)
  dRandomPickUp2.Start();
if (RandomPickUp==1) 
  dRandomPickUp2.Start();
else
  dRandomPickUp3.Start();
}

function hMetaltube_Look()
{
 cCharacter.Say("This is the damn thing that made me get in there.");
}

function hMetaltube_Talk()
{
    int RandomTalk=Random(2);
if (RandomTalk==0)
  dRandomTalk1.Start();
if (RandomTalk==1) 
  dRandomTalk2.Start();
else
  dRandomTalk3.Start();
}

function hMetaltube_UseInv()
{
 cCharacter.Say("I have 100% of certain that this will not work.");
}

function hCage_Look()
{
 cCharacter("It's a metal cage used to trap animals.");
}

function hCage_Interact()
{
 int RandomInteract=Random(2);
if (RandomInteract==0)
  dRandomInteract1.Start();
if (RandomInteract==1) 
  dRandomInteract2.Start();
else
  dRandomInteract3.Start();
}

function hCage_PickUp()
{
  int RandomPickUp=Random(2);
if (RandomPickUp==0)
  dRandomPickUp2.Start();
if (RandomPickUp==1) 
  dRandomPickUp2.Start();
else
  dRandomPickUp3.Start();
}

function room_RepExec()
{
}

function oDoor_AnyClick()
{

}

function oDoor_Interact()
{
 Display("I hope that door leave's to an exit.");
 FadeOut(10);
 player.ChangeRoom(4, 50, 190);
}



this is the full code, and well, i never got that error message! And if i delete some of the script that i think its causing the error, the error appear in another string!
Help Me!
J-
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