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Messages - Jakey

#21
Very cool stuff here. I'm too busy at the moment to continue work on my AGS project. So far I've just implemented some grid-based movement (with a few ripped sprites) here's a demo for just the movement aspect of the future game: move demo
Use keyboard to move and 'o' key to open controls menu (I don't recommend assigning a key with 'o' atm).
"Esc" to quit.

When I have more time the next phase with be finishing off interaction with other characters and objects. 
#22
Nice. An easy answer I believe. Anyone else wanna try?
#23
Tricky, clever, and insightful riddles can be fun to ponder over, and be a nice element to adventure games even. Continuing with last competitions poetry theme, I'd like to see some poems that contain some original riddles (with/without answers).

Here's an example:

"This thing all things devours:
Birds, beasts, trees, flowers;
Gnaws iron, bites steel;
Grinds hard stones to meal;
Slays king, ruins town,
And beats high mountain down."
    -J.R.R. Tolkien

Rules:
1. Poem can be of any form and length.
2. The poem must contain a riddle.
3. Deadline June 19th.

Hopefully this isn't too difficult, and some of you will step forth and accept the challenge. :)
#24
I believe that the default value for the first list item in AGS is 1, but I could be wrong.
#25
Aaahh, it took me forever to decide....All really great entries.

I have to go with Kastchey.
#26
Haha! Thanks :)

Maybe we can get some more voting action in the next one through. I'll start the next contest in the next few days.
#27


:'(
I postponed backing up this month. Game Over.

I tried deleting the user file, and replacing the .agf file with the back up. No luck.
#28
Yeah, that's a little better than defining the length I suppose. I'll just have to make sure never to change the last item. Thanks for the reply.

Edit: Haha, I could always add an "EnumType_END" item that's sole purpose is to provide me with the length. This would also prevent me from having to remember a "+1" in the stopping condition for loops :P
#29
Maybe I don't fully understand what is happening in the script but it doesn't seem correct to have "iHoldKeyPressLeft++;" possibly incrementing twice during a single call of "processQuickTurn_Left". Probably should add a return or else statement somewhere, so only one of the two executes each call.

But of course, this is very likely not the cause of your problem :P
#30
I want to loop through all items in an enum. I'd rather not use if/else's to check each item in the list because it would be nicer if I didn't have to add another "if else" case if I decide to add more items to the enum.

Is there an easier/nicer way to enumerate through my enums??

Right now I figure I can create a counter starting at 1 and looping until a defined size of the enum, since the items are only ints anyways. But, I'd like to know if there is an even more efficient way where I wouldn't have to #define the number of items in the list ahead of time.
#31
Do you have any sprites made, or starting from scratch? I wouldn't mind taking a swing at animating (but bare in mind I'm new), a stick figure doesn't sound like too big of a bite to chew, you can PM me with more details and let me know if there's a chance for enlisting :)
#32
Quote from: LTGiants2000 on Mon 28/05/2012 23:07:45
Jakey, wow really well done...I like it a lot!

Tabata lol really cool. It looks like a different kind of organ...a human kind!

Thanks^^
Love the orcerina btw...and I thought Tabata's entry was a human heart at first glance too! 0_o
#33
Practically never done any sprite work before, so I'm going to use these competitions as a means of practice :)

#35
I can try and whip up a song in the next few days for fun if there will be other competitors. Otherwise, I'll wait for the next one :)
#36
Someday
How I long to finish my game
That I have been working at for days
And over countless nights,
To which there's no end in sight,
But I continue regardless
Of the hours of darkness,
In hope that someday
My game will be complete.
#37
I can do just about anything, to a certain extent :P
Although, I guess I would consider my specialties to be in Scripting and Music. I'm happy and look forward to contribute to any project, time frame permitting. :D

Scripting

As a computer science student I have a fair amount of programming experience, although not much for games, but I'm eager to be presented with the opportunity to find solutions to any and all challenges :)
I have a background in higher level languages such as Java and C/C++, as well as a little Javascript. But I can pick up anything fairly quickly, just like I did with AGS.

Music

I really enjoy writing songs with my guitar and other instruments I can get my hands on. On request I can write a song, including lyrics, on any particular subject and produce an amateur recording.

#38
Quote from: Khris on Sun 20/05/2012 20:11:31
Actually, I think your original solution is better, because if you hit a transparent pixel, AGS will miss that the grid cell is blocked.
Are you not storing grid coordinates for each character anyway?

Hmmm...But in my case I can't imagine having a character or object completely transparent. My function IsGridWalkable checks all pixels inside one grid space, so if any bit of a character or object is there it won't allow movement. I'm not storing the coordinates for the characters as I haven't needed it thus far, but  maybe I will in the future.
#39
Thanks, that seems just like the function I was looking for.

I was aware of GetAtScreenXY, but GetLocationType is perfect for the job :D

Thanks for help while I still get used to the available functions :)
#40
Hello!

I just started work on a top-down rpg, "pokemon" style kind of game. I've already implemented some grid-based movement for the player and NPCs. I have a function checking if the grid-space a character plans to walk too is walkable or not, but it does not handle the case where another character/object is occupying the space (in which the function should also return false).

My question: Is there a nice way to check if a pixel is occupied by ANY character or object?

Right now my only strategy is to loop through all characters/objects and check if their coordinates lye within the grid space.

Thanks for assisting a newbie :)
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