Quote from: Crimson Wizard on Fri 15/02/2013 16:55:06
How often does this happen for you? Was it occasional, or can be reproduced?
This has only happened to me once, during my last playthrough of Gemini Rue. It was while a dialogue audio file was being played in a cutscene. I cannot reproduce it, sorry.
I know JJS fixed some similar issues recently at my request, and I integrated his changes into my version of the engine. Here's one of them:
https://github.com/adventuregamestudio/ags/commit/75517855f428ab517d520da90fbcae7f0c4e6490
He also made some other similar fixes to the iOS audio system, which were committed in January this year.