Quote from: Crimson Wizard on Sat 22/04/2017 15:46:10
The truth, that I has finally realized, or rather forced myself to admit, is that I am coward. The simple and terrible thing was that I was not brave enough to try something like, for example, scotch is working on right now. Even though I was supposed to, believed I should, and even was making plans about that.
Had I find bravery to do that, we could have a replacement engine for AGS years ago.
What was the result of my cowardice is 5 lost years, a wasted time and opportunities, both mine and yours. I feel like a greatest liar now, an impostor, who pretended that he is doing something good. Your community deserved better than that.
I cannot forgive myself for this, even when people tell me that I did well, that does not persuade me even a single bit, because in my heart I know that's not true.
Many have started new adventure game engines, few have finished. So maintaining a finished engine that people use every day and enjoy is very worthwhile. It's just as challenging as starting from scratch, because you must understand the code of others.
Plus, don't dismiss the "hive mind" of people who already know how to use an engine. If a person is just starting out writing games, AGS is well documented has a large and thriving community who can advise them. This is very important to new developers. It's lonely to use an engine that almost no-one else uses.
You mention feeling like an imposter - I do think that you should google "imposter syndrome" - this is very much a common affliction among coders.