Quote from: 8BitAirwaves on Tue 29/09/2015 17:44:06
If anyone is further pursuing a commercial version of JJS' amazing port, I'd be interested as a financial backer... I'd love to see this in a neat download with an easy game import coded in from our Archives... Send an email to Paul@8BitAirwaves.com if you're interested in putting this together, I just don't ha e the technical skills to do it myself!!
Wadjet Eye has tried throwing money at people for this project but everyone is a gentleman amateur and doesn't want to accept money

Quote from: Crimson Wizard on Thu 02/06/2016 20:30:35
I checked the specs of iOS devices here: https://en.wikipedia.org/wiki/List_of_iOS_devices
Apparently, newest devices have like 1-2 GB of RAM, but previous versions had much less, like 128-512 MB. I do not know how actively older iPhones are used in general, and not sure whether it will be safe to hardcode default of 100 MB sprite cache for iPhone then. I can enable reading this property from config file though (do not see why not).
I tried setting to to 100mb and it didn't seem to make any difference to the first 5 minutes of Primordia. Ran fine but not any faster or better.