Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Janik

#161
Advanced Technical Forum / Re: DOS
Tue 18/10/2005 03:56:49
Speaking of the DOS compiler, the New Game dialog still gives this warning if you use a long game name:

---------------------------
Warning
---------------------------
You have given a folder name longer than 8 characters. You will not be able to create a DOS target with this name. Continue anyway?
---------------------------
Yes   No   
---------------------------

... which seems unnecessary now. :)
#162
Quote from: Elliott Hird on Sun 16/10/2005 09:25:15
A tad overcrowded, don't you think?
I don't think it would make it overcrowded at all: even with the 3 extra entries, the tree is more than half empty space, and I don't even maximize the editor window.
#163
Hi,

I'd like to suggest a small change to the interface, in the left-side tree. Here is what I have in mind:



Basically, instead of clicking Areas on the tree, and then selecting one of the 4 types of areas, we could click directly. Nothing else in the interface would need to change, and it would save a bit of mouse movement and clicking.

Thanks for listening!
#164
I've got a little RON entry planned too. I really like the series and the concept of it too, I hope it will last a while.
#165
I thought that the critics lounge was most appropriate, but oh well.

Here's a screenshot from one of these programs to show what I meant:

This is from 3D Home Architect 5.
#166
I'll hunt around for some freeware - there may not be any :(

This is what I found - some are very expensive (100$+) but decent-looking programs are available for much cheaper:

This one seems to cost 10 pounds:
http://www.focusmm.co.uk/store/productpages/productinfo/ess567.html

This one looks like a website with subscription access:
http://www.plan3d.com/pages/home.aspx

Some older software here sells for 5$:
http://www.5dollarsoftware.com/homeandleisure.html

This very old program is free, but no furniture :(
http://www.freecadapps.com/swdetails.php?page=category&value=OCD-OCD&orgvalue=OCD&review=2003&rowcolor=fce08d

And there's always ebay - old versions of 3D Home architect and the like go for very low prices, and there looks like there are many many available. I have an old version of 3D Home Architect and it's fine for this purpose. Anything with 3D and some basic furniture works, the newer stuff with 10000 pieces of furniture is just superfluous.

And hey, once you're done, you can even use it to help place furniture in your own home!  :)
#167
Critics' Lounge / Re: DPaint Room Background
Wed 12/10/2005 01:18:12
Comments/questions:

- What is the green rectangle? A window? A painting?
- The floor, ceiling, AND walls are orange. Might I suggest hiring a new interior decorator  ;D
#168
Hi,

I just wanted to float a little idea I had recently: it seems that a common problem in making backgrounds is getting the perspective right. So, how about using one of the home design programs as a base? There are programs like 3d Home Architect (or there may be newer versions with different names), wherein you place walls and furniture and you can do a 3D render. Using the render as the base on which to draw your background, you'd be assured to get perfect perspective.

Plus, this could be a good tool to make a reasonable layout of interior scenes. And if a piece of furniture/object/etc. is not available in the program, well you can just draw it in.

I hope this helps some people :)
#169
You're making a MacGyver game! That's great, when will it be ready?

Can't wait for some of the puzzles that would be in a MacGyver game (shoelace + gum = nuclear reactor!)  ;D
#170
Quote from: Kiddie on Tue 04/10/2005 06:02:26
It's a special kitchen with some 'unique' residents. :D  And yes the right window light is shining more to the left, but it's a perspective effect.  It is/will be moonlight, and the moon is to the right, so I believe that's how the light would look.  Atleast I think so.  :-\

Ok, that makes sense. But I think what threw me off is that the light from the left window hits the floor but the not the bottom part of the wall.
#171
Thanks for your comments! From the different opinions it seems that the choice of size is a very personal thing - I recently got a second monitor so it looks like, for me, 6x8 would be best.

Quote from: loominous on Wed 05/10/2005 11:11:15
Quote from: Janik on Tue 04/10/2005 02:23:14
1 - How important is the tilt information? Do you use it regularly, or is it just a 'nice' feature with no real application?

Since you're planning on using Painter, I'd say it's pretty important. To take full advantage of many of the brushes, especially medias like oil, you'll need it, though you can get by without. If it's only for goofing around though, and you suspect that you'll mostly be using programs like Photoshop, it's rather redundant.
Could you elaborate a bit more on that? I saw from demo videos that the tilt matters for the airbrush, where you can tilt and spray in a particular direction on the canvas. But for the oils, I just don't see what it does. I'm thinking that the brush size will be determined by pressure, not tilt...
#172
Is that a chainsaw next to the knives? What kind of kitchen is this  ;D ?

I like your style a lot. It looks to me like the light from the right window is more to the left than the light from the left window - or is that a perspective effect?
#173
I like it! Perhaps some weathering (dirt, streaks of rust from the roof, etc) would help for realism - right now it looks quite brand new :)

Also, are those modern buildings in the background? If the game takes place in medieval times, they would need to be photoshopped out.
#174
General Discussion / Re: Serenity NOW!
Tue 04/10/2005 02:33:21
My brother-in-law told me repeatedly while it was on that Firefly was a good show, but I never got around to watching it, and then it got cancelled :(

A month or so ago the Space channel (a Sci-fi channel here in Canada) ran a "Joss-athon" with all the Firefly episodes, and I caught several. Now I know why everyone who saw Firefly while it was on lamented its cancellation. It was very entertaining. It's a western - in space!!!  ;D

I will definitely see the movie...
#175
Hi there, this questions goes out to anyone who uses/has used a graphics tablet:

I'm looking into getting a (probably) Wacom tablet for drawing backgrounds and goofing around with some of these awesome paint programs like Corel Painter. I'm by no means a professional artist; in fact I think the tablet could help me learn some techniques and media.

Anyway, the Wacom Graphire 4, in 6x8" size (I think that's A5) runs about the same price as the smaller Intuos 3, in the 4"x5" (A6) size. The intuos has tilt sensitivity, and more resolution, and more buttons - but a smaller active area.

So my questions are:

1 - How important is the tilt information? Do you use it regularly, or is it just a 'nice' feature with no real application?

2 - Is 4"x5" too small? If you own a similar-sized tablet, do you wish you had a larger one; or conversely if you have a 6x8", do you feel you could have gotten along with a smaller area?


Thanks!
P.S. I did search the archives for tablet advice but found nothing specifically on tilt, I know it comes up often but thanks for answering anyway!
#176
Quote from: Minimi on Fri 30/09/2005 22:03:42
You are all Fucked in the head. You all suck penis
...
dick strocking poofter fucks

Lol! Who knew professors of Economy were so foul-mouthed!

This is one of the few forums where a troll would get this kind of reaction, and end up being a really funny thread!
#177
Impressive - very nice animation! I'm still in the very early stages of preparation, but my game will most likely be at fairly high resolution (800x600) so the sprites would be bigger in terms of pixels, and then it would show up more. But no, I haven't tried it. It's just nice to have options  ;D
#178

I would like to support the suggestion for increasing the # of frames per loop. In my case it's more for walking animations. I timed myself walking somewhat quickly, and it takes about 1.2 seconds per step. If I'm limited to 20 frames per step, that means the effective frame rate of the walking animation would be 15 or so frames per second - that's probably low enough to look less than fluid.

Quote from: Bernie on Sun 24/07/2005 06:17:48
Since we're on the topic, would it be possible to make a button of sorts to set all frames in a loop to a certain speed?
That's a good idea too. Perhaps several frames could be selected with the mouse, and then a right-click mouse menu could have that option (to apply not to ALL frames, but the selection).

Thanks!
#179
I'd say that's a personal preference thing. For me, the script is a lot faster than the interaction editor, since you don't need to define a message separately. If you use Say instead of Display everywhere, it means you can use a normal text dialog whereas with the "Say everything" option, you can't.

By the way, you can use

player.Say

or

cCharname.Say

equivalently. Look in the character pane, the "Script O-name" is defined there and is a shortcut to character[charName].
#180
Beginners' Technical Questions / Re: Animation
Sun 25/09/2005 05:22:35
I'm going to assume that you already know how to make views. Here's an example for animating a character:

//First, set the view that holds the animation
cCharacter.LockView(12);

//Start the animation: Here it's loop 1, with a delay of 2
cCharacter.Animate(1, 2, eOnce, eBlock, eForwards);

//Return to the previouse idle view
cCharacter.UnlockView();

For an object, you use .SetView(#) and don't need an UnlockView (though you may end up using SetView again to reset to the old view.

Hope this helps!
SMF spam blocked by CleanTalk