Here's the situation:
I have a hotspot for a door. The "Interact" event makes the player go inside the building. That's fine.
I want it to work so that clicking the "Walk" cursor on the door also makes the player go inside, without having to switch cursors. This just makes the interface nicer in my opinion. So, in the "Any Click" interaction I have:
Code: ags
But, "Any Click" doesn't trigger for walk clicks according to the manual. What am I to do? Any help would be appreciated!
I have a hotspot for a door. The "Interact" event makes the player go inside the building. That's fine.
I want it to work so that clicking the "Walk" cursor on the door also makes the player go inside, without having to switch cursors. This just makes the interface nicer in my opinion. So, in the "Any Click" interaction I have:
if (game.used_mode == 0) //walk
{
hotspot[5].RunInteraction(eModeInteract); //same as open
}
But, "Any Click" doesn't trigger for walk clicks according to the manual. What am I to do? Any help would be appreciated!