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Messages - Janik

#41
Ok, I finished it. I liked the 1st one best. What was this doing on my hard drive?  ;D
#42
Quote from: ProgZmax on Tue 07/11/2006 08:10:27
I don't think it's a poor attitude at all.  I've grown rather sick of people complaining about the dumbest things known to man when it comes to something they've invested no money into.  If a game is free, what does the size matter?  Arguments that it takes a long time to download aren't the author's problem, despite what some of you may think.  If someone was charging money for it then I would expect them to provide a fast download or to send it by mail, sure, but with free all bets are off.  Why are they off?  Because the author is making it for fun and not profit.  Have patience and watch a movie while the game downloads or something.

Bandwidth costs might become a problem though, 1000 people downloading a 1 gig game is pretty heavy traffic. Again, Bittorrent is a great answer for that as long as the game is sufficiently popular. Bittorrent fails otherwise.
#43
What was your original idea?
#44
BTW there is another easter egg, to see it:

Spoiler
Play the game all the way to the end on May 24th. You can change your date, then load a game just before the end, it works.
[close]

Enjoy  ;D
#45
Hints & Tips / Re: The House That Ate My Soul
Tue 07/11/2006 04:16:33
Done! There was a bug or two that made it a bit more difficult to finish, but thanks for the great game!
#46
Hints & Tips / Re: The House That Ate My Soul
Mon 06/11/2006 06:52:34
How do I get ...
Spoiler
... a list of ingredients from the witch? I gave her a rat, but she doesn't say anything useful when I talk to her. I already put a lot of junk in a bag but I don't know why.

I have a blue and a yellow gem, and 2 parts of a key, a dagger, a watering can, a potatoe, and I think that's about it.
[close]

Help please :)
#47
Critics' Lounge / Re: Graphics for my game
Sat 04/11/2006 03:19:51
I like the original version more than cReative's version... Extra detail is not necessary, all I think is missing are shadows. They will give the objects like trees the feeling of being really in the scene, and enhances the 3D feel of it.
#48
Try the noblock module: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26945

It has code for custom walk-to points for hotspots and characters.
#49
How about 2 versions of the game, one with smaller-res movies? Also, XviD compression can easily put 2 hours in < 700 MB. 2 hours of FMV seems like a whole lot, especially for an amateur game.

I would read a couple of reviews first, to see if it interests me at all. But for me, half a gig is not a problem if the download is reasonably fast.  Yesterday I downloaded 520 megs in about 20 minutes (it was from Microsoft and they have fast servers :) )
#50
Hey is that an Asterix game you are working on (I'm guessing from the background)? If so, awesome!
#51
You would have to takeover functionality (with a DirectSound interface) to do it in a plugin.
I tried once really quickly, but failed; I have done next to no directX programming so I had a tough time starting.

I tried using the plugin API function AGS_EngineAudioHook, but it has been disabled according to CJ.

Edit: From the API
QuoteLPDIRECTSOUND GetDirectSound();

    Returns the main IDirectSound interface that the engine is using. This command does not AddRef the pointer it returns, so you don't need to Release it.

    This function returns NULL if sound is disabled, or if the player is using the WaveOut driver rather than the DirectSound one.

    Added in version: 14

void DisableSound();

    Disables AGS's sound system completely. Use this if you want your plugin to take over all audio functionality.

    Added in version: 14

I'm not sure if you need to DisableSound in order to use the DirectSound interface...
#52
Well that looks great! Would you mind posting a demo game of it?
#53
It minimizes because a little program (in the taskbar) is loaded. Just delete divxsm.exe from \windows\system32\ and that will fix it.

I presume the 2 other games don't use the DivX codec. Try gSpot to find out what it is.
#54
XviD seems to be a better codec anyway :P

I think I managed to fix everything by installing the latest DivX codec (but none of the other players/converters/etc. that come in the package), and then removing a file called divxsm.exe from \windows\system32\ .
#55
You guys are too good! *hangs head in shame*
#56
I get a similar problem with Stargate Adventure - in windowed mode, the AGS window loses focus, and the screen is black. When I click on the window, the movie starts displaying - maybe you can try that. The sound plays no matter what.

In fullscreen, I always am forced to exit fullscreen for some reason. It's really annoying. The movies play fine in WMP.

Edit: After some more investigation, I find that the little superfluous programs installed with the Divx program were causing the black screen and leaving fullscreen bug. Now those are fixed, the new problem is that videos in AGS play upside-down. Weird!
#57
So has anyone had success doing this? modgeulator seemed to get pretty close, but I haven't heard of any progress...
#58
Great module, but I think I've found a bug, of sorts...

When using the verb coin on an item in the inventory, the whole inventory GUI gets hidden for a second while the interaction runs. That is fine when using player.say(), but it is distracting when using Display(), which could simply be overlaid on top of the GUI.

The interesting thing is that I made some modifications to the code so that right-clicking an item shows the description. The code is in "on_event" and I use "item.RunInteraction". In that case, right-clicking simply displays the text and does not hide the GUI. However, the same interaction run with the verbcoin (on the look button), does hide the GUI, as do all other interaction, whether or not they are .Say() or Display().

Any ideas how to avoid that?
#59
Hmm, interesting workaround, thanks!
#60
Hi,

I am making a verb coin GUI and have 3 buttons of non-rectangular shapes. I use transparency (the magic pink color) which works fine for the display, but the mouse acts as though it is over the button even when the pixel is transparent. Is it possible to make these areas non-clickable?

Thanks!
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