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Messages - Janik

#81
General Discussion / Re: --NVM--WTFH?--NVM--
Sat 01/04/2006 07:26:10
Don't miss the new homepage, it's really funny:

http://www.adventuregamestudio.co.uk/ac.shtml

I know it looks like the regular blah blah, but look closer  ;D
#82
I didn't try it, but what's the point of that project entropia game? Start the game, acquire skills, do crafts or mining and stuff and get virtual money? I already have a job (which pays real money :) ), why would I go home and pretend-work afterwards???

#83
Sociopath here! Seems pretty common on this forum... :)
#84
I've always had a soft spot for KQ4 - it was one of the first games my parents bought for us (my sisters and I). I remember that when we first got it we couldn't run it at first because it needed 768 kB of ram :)

A lot of people have complained about the arbitrary deaths, but that was the early days of adventure games: when men were men and adventure game characters died all the time ;)

I liked the kind of "free-roaming" feel to the KQ games, where you are in an area and you explore. Lots of games are much too linear. Some of the puzzles in KQ4 were really though (invisible bridle anyone?) - so much so that it took me ten years to solve!
#85
I've always wished that we could save the game while a script was being edited. I imagine there is some behind-the-scenes reason why it is not possible, or it probably would have been done from the beginning...
#86
Most video games moved away from having a score but nowadays games like Grand Theft Auto have a % completion - which I see as being kind of like a score. In the same way, if you finish an adventure game and you're missing a bunch of points it indicates that maybe you missed a better way to solve a puzzle, or something, and that can add to replayability.
#87
I saw a few episodes (must have been a year or so ago) and while it's obviously a quality show, entertaining and it made me smile, I never found it funny enough to actually laugh out loud. So I eventually tuned out.

My current favorite "sit-coms" are Corner Gas (possibly only on in Canada) and My Name Is Earl - both of which, like AD, eschew the laugh track and and other conventions of bad sit-coms.
#88
General Discussion / Re: Dear Santa...
Wed 30/11/2005 06:14:08
- To go back home to Montreal and spend the holidays with my family (plane tickets are already bought, so no problem there)

Anything else is just gravy. Oh, that reminds me:
- Gravy.

My family has decided on a "no-gifts" Christmas this year (except for the young ones) to avoid participating in the over-commercialization, etc. of this time of year. I think it's a good idea. Anything that means less time shopping is great :)

#89
Neat article. Near the end he talks about how he asked for donations but it didn't work. I did donate a few dollars myself, I guess not many other people did... :(
#90
The guy in the original video seems to have used ScummVM (judging by the final "Thanks" page). That explains a bit of the speed - you can put scummvm in super-fast-mode; also that's why he didn't play Grim Fandango, which is not supported by ScummVM.
#91
He he... wow!:

day of the tenticals
indaina jones and the fate of atlanis
indaina jone and the last crusade
beneath a steal sky
manic mansion


Talk about rare games - I've never played "Day of the Tenticals"!  ;)
#92
General Discussion / Re: Suitable discussion?
Mon 21/11/2005 05:24:15
Bah, life's too short for silly internet drama. If a thread is not spamming or trolling, who cares?
#93
Quote from: Babar on Sat 19/11/2005 21:40:23
Interesting idea. However, I thought it was decided that SSH's story be used. I'm sure that's not final, though, so I don't think there is anything wrong with posting this.
I saw SSH's suggestion, but where was it said that it was decided?

P.S. bspeers: You misspelled "collaboration" in the subject line :)
#94
Quote from: ildu on Fri 18/11/2005 00:10:06
It's very cool that all the oldies had so many extra plugs in the game packages. ... I want a big cardboard box ...

I'm kind of glad that the game makers have switched to smaller boxes. I have a box that had Gabriel Knight 1 and 2 (and a paperback novel (!) based on GK1 which I never read), that box is so huge it barely fits anywhere. The worst was opening a big box, taking out a bunch of cardboard and getting a single CD in its case. No manual, nothing. Why have a box 12 times the size of the CD?!
#95
If you don't want to make the interactions twice (once for the hotspot, again for the string) you can set the object non-clickable, like so:

oString.Clickable = false;

Any clicks will go thorugh the object onto the hotspot behind it.
#96
Quote from: DGMacphee on Tue 15/11/2005 05:48:35
Bush and all the priests in the world are only human. They are infallible as much as the next man. Priests can fuck up. Any spiritual leader who is human can fuck up. Take that fat fuck Jerry Falwell, for example, who tried to convince America that liberal civil liberties groups, feminists, pagans, homosexuals, and abortion rights supporters made God so angry that he sent two planes into the WTC.

He later apologised.

Falwell has a way with apologies - he actually restates that for which he is apologizing:
Quote from: Jerry FallwellI therefore believe that that [being the ACLU, abortionists, etc.] created an environment which possibly has caused God to lift the veil of protection which has allowed no one to attack America on our soil since 1812.

Jerry: Becky is a big fatty!
Becky: Waahhh!
Jerry: I'm sorry, Becky. Really, I sincerely apologize, lard-butt.
#97
I think the clock was still running when he got up - kind of hard to tell though. Impressive, but it seems pretty pointless - instead of being fun you turn the games into some kind of torture test. Carpal tunnel syndrome anyone?
#98
Quote from: Gilbot V7000a on Mon 14/11/2005 01:38:16
Not if you want your game to run in all the supported platforms.
Sure, but in practice you'll still reach the vast majority of players; Mac users may have VirtualPC and Linux users may have WiNE. I don't know if a Linux user running WiNE can run a windows-compiled AGS game though...

In this case, I could see compiling two versions of a game, one using the plugin and one not. AGS supports #define-s and #ifdef-s, so if each section of code calling the plugin is within an #ifdef block, it would be quick work to recompile for the two versions. This works since the rain/snow is not integral to the operation of the game.
#99
Quote from: Candle on Sun 13/11/2005 23:32:58
I don't belive it works with the newer ags.

You're right, I hadn't checked it recently. That's pretty strange, I didn't think that the plugin interface changed since v.2.6. I wonder if Scorpiorus is aware of this and if he's planning to release a new version...

Edit: Hmm, I tried it in, I think, 2.71 Release Candidate 2 (Says October 2005 in the About page) and it worked. But now with RC3 it doesn't work, though it doesn't give any errors. Odd.
#100
Calsoon 2 (http://www.gaspop.com/) had some simple snow without using the plugin, but it's not nearly as nice. The plugin works well, why not use it?
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