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Messages - Janos Biro

#141
Come, come, nuclear bomb...
#142
Is there a 20:00 am?
#143
I agree, but just to be obnoxious, if you get hit by a train, this too can be described as "a relationship between you and something higher", but that's not spirituality at all. I think modern man has forgotten what "spirituality" really means, so he starts buying into this shitty pseudo-spirituality we see today. We are in the age of pseudo-spirituality, and that's the whole problem to me. (It's not simply my personal view, it is theological) <-- *That's ridiculous, ok, I'm just being ridiculous...*
#144
I don't mean to offend, but I think Symbiosis is the only entry that is actually about spirituality. All the others are about something else. Some are very marginally touching religion, but not exactly spirituality, at least not as I think of it. Doesn't mean they are not great games. Lema Sabachthani is very well done, and it's about an event described in the gospels, presenting a twist from the common interpretation, but I feel it's more about history than spirituality. The 4th Wall puts the player in the role of a unpredictable god, but I felt no connection to the theme besides that, as this god is nothing but human. Finally, mobile angel could be about any kind of powerful being, or even a hacker. Again, I think the games are good, but Symbiosis is the only one that made me think about spirituality.
#145
You may be reading "fictional spirituality" way too literal.
#146
Just played Symbiosis. Here is what I think (spoil alert):

Spoiler
It has so much to do with the modern spirituality! I've meet some people who would identify with it so much. For example, I have met a group of vegans who "evolved" to fruitarianism, and their motto was "Man's function on earth (or the meaning of life) is to spread seeds". They would love the fire making puzzle and the mushroom theory. What you have here fits exactly in the competition theme. The only thing that could be better is the sprite walk cycle, I think.
[close]

Congratulations for this nice game.
#147
The Rumpus Room / Re: Name the Game
Thu 27/02/2014 08:27:16
I guess I don't have a retro nose after all. And I thought I was so retro...
#148
If it was a FPS, you would just shoot the time wasters.
#149
The Rumpus Room / Re: Name the Game
Thu 27/02/2014 07:33:31
Well, LimpingFish guessed Armageddon' pic, but Cubefiend posted a new one before that, because his new. Then LimpingFish passed the turn to Cubefiend. Adeel guessed Cubefiend's pic, but then said "Courtesy of Gurok, if I'm correct, pass the next turn to him please". So, it's your turn, really.
#150
The Rumpus Room / Re: Name the Game
Wed 26/02/2014 23:05:06
I knew it all the time, of course...
#151
The Rumpus Room / Re: Name the Game
Wed 26/02/2014 13:16:11
PIT. POX. XOM. Why. Fry. Lie. Zim. LOL.
#152
The Rumpus Room / Re: Name the Game
Wed 26/02/2014 05:57:50
QuoteIndeed it is. Best game of last year.

Why I never heard of that game?
#154
The Rumpus Room / Re: Name the Game
Tue 25/02/2014 23:27:10
It's Wizard's... something!
#155
The Rumpus Room / Re: Name the Game
Tue 25/02/2014 22:45:40
Welcome, Cubefiend!
#156
Thanks for your comment. I will keep that in mind.
#157
I had an idea for a new competition. It's the Play a Song Competition.

The challenge is to create a short game inspired by a song. Like other competitions, the winner of the last round choose the song for the next round. He can provide a YouTube link to the music video, for example. The rules are the same as the MAGS competition, but with 3 months to make the game, and no need to use original art. The game should be evaluated in the following categories:

1. Consistency with the theme: Does the game story really fits with the song?

2. Concept: Does the game design explores good ideas inspired by the song?

3. Elaboration: Does the game really executes the concept?

What do you think? I would love to see some games based on my favorite songs.
#158
The Rumpus Room / Re: Name the Game
Tue 25/02/2014 19:01:59
Come on, that game doesn't even exist, you are just making it up! There is no hand-drawn FPS.

Wait, that game is real... Cool.
#159
Concept: selmiak: Kill Bill.

Artistic Execution: Miez: Jack Vance's Durdane.

Playability: Mad: Goonies
#160
You are right. We agree.
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