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Messages - Jared

#241
Thanks for resurrecting a thread just to make me sound foolish. The only link to the AGI Wiki I got was from the first page I found on Google, which was an obviously outdated one for the original AGIStudio. Nowhere was WinAGI mentioned on the original page or the Wiki link I got, which if anything accidentally implied that the project was dead anyway. The pages also had no links to anywhere suggesting that AGI wasn't dead. Take a wild guess what my initial assumption was?
#242
Quote from: JeopardyYeah, how could nobody have mentioned Yahtzee's masterpieces, MUST-PLAYS if there ever were any.

Quote from: THE OP(I tried 5 days a stranger and didn't like it. So no horror games)

That concludes this lesson on the importance of actually reading stuff on the internet.
#243
General Discussion / Re: Dr Horrible
Mon 25/05/2009 06:47:14
Dollhouse is the feces. The good kind that black people talk about, I mean. I've never been happier for a show to get renewed.

Incredibly, I'm only a fan of Joss Whedon's work as of this year. Prior to this, my mate would attempt to convert me to Buffy the Vampire Slayer by showing really lame episodes, and whinging to me when I dissed them that "Yeah, but it wasn't a good one". I pointed out to him that maybe the answer was to actually show me a good one for a change. It turned out the answer was realy to show me an episode of Firefly while we both drunk and I was an instant convert from that moment onwards.
#244
I remember I thought that Broken Sword could make a pretty sweet film (of the entertaining comedy/drama blend, albeit with little depth) but after DaVinci Code came out I thought it would look pretty weak. I mean the game doesn't have much to it aside from 'the Assassins and the Templars are still here!' on a plot level - all the genius comes from making the player feel really invested in the characters and the action.

It could be a very entertaining film if done right, though. But if I'm honest I'd prefer to watch a film of Broken Sword 2...
#245
Blake's 7 is one that I think needs the treatment, but would be best made with an RPG-bent, sort of like a serious version of Galaxy of Fantabulous Wonderment, with side-quests and the ability to level-up your characters, etcetera. It appeals to me simply because of the team of characters with different skills:

Blake, the populist charismatic hero, jack-of-all-trades
Avon, the snide, slightly camp gun-toting computer programmer
Jenna, the sexy pilot and smuggler with connections and lots of engineering nous
Vila, standard Artful Dodger character
Gan, walking brick hithouse who terrifies anyone and can win any hand-to-hand fight with no effort, but has a chip in his brain that stops him from killing anyone
Cally, token alien telepath commando and usually the chick with the medkit

There's a lot of source material to work with, and because it isn't nearly as well known as its contemporary shows it would feel a lot less like a TV adaptation to most people playing it. Also a good telling in AGS would allow you to redress some of the unfortunate budget shortcomings it had as a BBC show.


I also have had the idea of making a Sharpe game for a long time, but I think that's a sort of Quixotic curiosity to work out if it would be possible. (Basically Sharpe is a story about a guy in the British army in the Napoleonic wars who is unfeasibly good at kicking arse - so it would be kind of like Full Throttle in the 18th Century..)
#246
Thanks, but that was one of the first things I tried and it made it crash when I ran it.

Anyway, the cChar.x thing worked fine. So this one's solved.
#247
...really? Damn, that's buried away in the manual...

Okay, I'll do that right now..
#248
I've been a bit frustrated working with different sized sprites that others in a project have made - to make a scene work sprites need to jump across a scene in a literal instant, and I briefly thought that this was what Character.Move() does and I've been a bit disappointed (though it has cleared up one part of the scene..) I know that characters generally aren't meant to jump all over the screen but it will be REALLY USEFUL if it's possible in this context.

Thanks for your help in advance, because it's always good stuff.
#249
Okay, I've read up on what exactly the acsprset.spr file is and what it does... and the issues with uncompressed sprites all taking up the same amount of HDD space, fine I get it... but I'm working on a 800x600 game that's got more animations than most AGS titles (I see this will effect it, obviously..) and currently acsprset.spr is 474mb. Bear in mind I have not finished the intro sequence. This strikes me as very big - or is this just in the ballpark for games of this resolution?

I haven't actually finished a game before so I'm not sure if the size goes down once it's compiled or anything like that. If anyone could shed some light on whether this is even a potential problem, that'd be great (because I figure trying to fix it later on could only be more difficult)
#250
My personal favourite has to be Cabbages & Kings. It's so insane. I laughed so hard at the line about 'steam-powered cyrogenic chambers'.
#251
Ah.. it's set to 'Alternative' so that probably is the issue...

Thanks for that, I had no idea where to begin looking..

EDIT: Yes, works perfectly now! Thanks a million for the prompt advice..
#252
Hey, I'm carrying on with a script that somebody else has made that's entirely different to my style - he uses lockview and animate functions for everything, including speech. Because this is cumbersome and would make conversations nearly impossible I've changed the characters to have speech views... but now when I set characters to say something a duplicate version of that character appears on the screen in a different position (leaving the normal view on screen and idle) and sometimes with the completely wrong loop.

I've looked through all the settings and have been scrounging through the scripts but I'm a bit clueless - what on earth could cause this error? I was wondering if it could have something to do with the amount of lockview commands, but the function doesn't seem to have anything to do with fixing the character's place and then that doesn't explain why a duplicate wouldn't be in the same position...

Any ideas at all?
#253
* An ad here in Australia took the banana in the exhaust pipe idea to another level by having the car, illogically, explode in a gigantic fireball killing the guy inside which is the kind of comedy carnage I enjoy.

* In The Office (American version) one of Jim's stunts that is only verbally referred to in passing is filling Dwight's phone receiver gradually with coins over the course of the day, and then removing them during the lunch break so that he hit himself in the head next time he answered the phone.

* Something I enjoyed doing was when eavesdropping on a conversation (It's habitual, I have good hearing and I can't help it... at least that's my excuse. People shouldn't talk so loud) when somebody said something really dull (the one I remember was 'the thing was... it wasn't actually filmed in Thailand") shouting "OH MY GOD, YOU JUST CAN'T BE SERIOUS!" The subject may even turn violent.

* My dad once convinced a man after he had swallowed a fishbone that if he excited himself too much, his bloodpressure would accelerate and drive the fishbone through his heart, so he should avoid any sudden, quick and unnecessary movements at all. What made this especially funny was the fact the guy had a motorbike and had to try and kickstart it without moving quickly.

* My scripture teacher recounted the old trick of embedding matchsticks into blackboard dusters, so that when they're scraped across the board the teacher can end up holding a ball of flame. (Could probably work with a broom on the pavement or any number of things)

* Of course, some sort of hidden rope between the bumper bar of a car and an ideally ornately decorated mailbox, so when they pull out it is COMPLETELY DESTROYED. That's an old one again, I'm sure.

* Stealing somebody's mobile phone just to change the time, language and send offensive text messages to all of their contacts is a simple one.

* For a while in my school it was popular to annoy people by tying knots with their bag straps to tie them to benches and poles in random locales through the school. Possibly with nail glue added, but I never saw this myself.

* And finally a dirty one I heard third-hand and don't know if it's ever actually been done... anywhere where there's a rank of taxis waiting (train station or airport would be the usual places). Go down the rank taxi by taxi, and to all of the taxi drivers offer them a sexual favour in return for driving you to the address. Because taxi drivers generally need the money and don't mess around, they should all say no. Once you get to the last cab in the rank, though, just give him the address. Ideally, all other cab drivers are there as you drive past. Give them a big thumbs up, content in the knowledge that your driver's will be destroyed by hurtful rumours.


Doubt you'd be able to fit any of this into a game, but there you go.
#254
Activision/Blizzard? Surely Vivendi hasn't been acquired...
#255
Quote from: fedxErrmm the DeFoe "quadrilogy"?

OP said they didn't like 5Days and, by extension, horror so that would be a negative.

Personally I think the series is a little overrated. Trilby's Notes is the only one I consider a truly great game.
#256
Lol at the general idea of this thread.

I'm not a CL guy, but the first thing I noticed was somewhat dodgy proportion with the belt buckle when compared with his head. Shoulders look.. a little strange as well.

This could be a good thread, actually, as I've often thought that CL can go over-kill on really good graphics.. get stuck in, people!
#257
Nelly Cootalot
Charlie Foxtrot and the Galaxy of Tomorrow (not the best graphics and sound, bear in mind..)
Cirque du Zale (if you can find it...)
Nanobots

And for a non adventure game Trilby: The Art of Theft was very slick. (Sorry for dragging Yahtzee back into this..)
#258
Yeah, I vaguely remember playing Fate of Monkey Island but can remember absolutely nothing else about it. I do have rather fond memories of Devil's Triangle, despite its definite primacy and limited control, though. I think there was another one called The Return of LeChuck or something. I remember a few had been in the works when LucasArts culled them. Pity they didn't recruit some fans so that the actual fourth Monkey Island game could follow the continuity the rest of the games had set down..

The mother of Space Quest fan games was Space Quest 7 (which actually had Josh Mandel, aka 'The third guy from Andromeda', onboard), but they publicised too heavily and effectively got shut down by Vivendi last I checked.

I dunno, maybe it's all trend-driven. Soon we could get into the Full Throttle fan-game trend...
#259
Quote from: SpacePirateCaineBlake and the Seven?

DAMN! Beaten to it.


Blake Gallagher and The Stage Monikers
Blake Gallagher and The Freaky Links
Blake Gallagher and The Aliens of Gold*
Blake Gallagher and The Godless Universities
Blake Gallagher and The Three Men in the Tub
Blake Gallagher and The Pop Cultures
Blake Gallagher and The Gallaghers of Blake
Blake Gallagher in an Exciting Adventure with the Daleks


* Anyone get that? Anyone at all? OBSCURE.
#260
This is something that's been on my mind a little bit, since seeing a few posts on the Critic's Lounge of people wanting to hone their 'FOA' style but is something I've been thinking for a while.. is it just me or is Indiana Jones the most popular target of fan games out there? I mean, I could be wrong, but I seem to have come across about eight different Indy projects in varying stages of development (usually toward the lower end of the scale as it goes...) in AGS alone, just browsing this site, and then a few loose ones out there elsewhere on the intaweb that stuck in my mind like the Java-based game-maker named 'Indiana Java'.

It isn't that weird in itself that there are Indy fan-games, but I thought it would be logical for there to be an equal amount of fangames for Monkey Island, Day of the Tentacle, Sam & Max, Leisure Suit Larry, Space Quest, Discworld et al but they seem to be rarer, especially here.

So... is it just that Indy has a broader appeal beyond adventure gamers? Is it that AGSers feel that his franchise was under-served by Lucas Arts? Or is it the fact that Indy has such a set style of look and storyline that everyone, as gamers and game-makers, know what should be in an Indiana Jones game?

OR - maybe I've got no idea, which is kind of why I started this thread. Any Indy fans who'd like to shed light on this one?
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