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Messages - Jared

#41
Lol, glad you got the idea because looking back I worded that quite confusingly. I am WAY too tired to be giving people advice online...  :P
#42
A workaround that springs to mind is to use if statements on the objects functions to call the hotspot interactions.

Something like

Code: AGS
oObject1_Look(){

if(mouse.x > xa && mouse.x < xb){
    if(mouse.y > ya && mouse.y < yb){
        hHotspot1_Look();
    }
}else{
    Display("Man this thing gets in the way!");
    }
}


Bear in mind I haven't done much coding for quite a while so that's probably a little sloppy...
#43
New model is playable in multiple browsers, too! One the off-chance you knew anyone who didn't like needing Chrome to play it...
#44
Well I'm carrying on my proud habit of spending a lot of time doing graphics and tinkering around with AGS without actually producing anything.

My now-not-going-to-make-it but still-going-to-finish aborted MAGS game "Troll Quest" WIP... first time I've actually had a scanner to use and experimenting with painting over BGs I've hand drawn. Little more elaborate than what I usually make but...



..I'm not sure if, in the long run it's better than this thing I sketched out in MSPaint in literally ten minutes...



Btw, that was for a recently-aborted and very unambitious hour game I was attempted for lols after missing the MAGS deadline. Sadly fell through because I'm tired and need to work in the morning, so I'd say that's not getting made. But Troll Quest I'd like to get done in a couple of weeks.

I'd STILL like to finish a game that I've had half finished on my harddrive for... well, let's say an embarrassing amount of time and leave it at that. And I have no idea why it isn't finished. Also, it's reached the point where even my still-meagre art skills are making it look dated...

#45
Yeah, sorry, I definitely can't make it. First time I've tried using scanned graphics and it definitely wasn't a magic bullet. Probably the opposite in fact...
#46
Well, now Al Lowe himself has announced he isn't suing and the Kickstarter hasn't been taken down. But he's also clarified that he was involved on the project for a short time and that the writing had 'barely started', so it isn't really an Al Lowe game at all...
#47
Once again I'm puzzled by how I've managed to miss this so long. Just gave, even though it's made it (stretch goals? :P) because I felt I should give something back to this great community. Especially with all the cash I've been throwing at the has-beens on Kickstarter :P

Best of luck with it all, m0ds.
#48
Oh, my bad. Only just seen the pitch video - didn't have the time to this morning. It looks like Al Lowe's involvement is over for the moment but it's based off of the design he made around 10 years ago. But the Kickstarter is still trading heavily off his name! (Emphasising Steve Ince's involvement might have been an idea..)

The pitch video is much too long, but I appreciate the fact that the game was mostly completed they have a lot of gameplay to show off (but it's kind of odd they never made an intro to help pitch it when it was in development..) Sadly I think it doesn't look quite as remarkable as it would have before, but would probably be fun. The snippet of dialogue they had was remarkably bad, though. You'd hope those were placeholder VOs.

Quote from: Anian on Thu 31/05/2012 08:21:49
Did they say they made the game engine? By the looks and gameplay elements, I'd say Beyond G&E copy is really the most accurate but skinned like a BS 4 or 3 engines.

Somebody mentioned in another topic about how bad looking wip and concept videos can push away some people and backers, but here they're bragging about how the graphics are gonna be "next gen" and hires...yeah, that looks like it could run on Gamecube and don't need PS3 and XBox 360.

To be fair this is all old material they're showing off. They were working on this game AAAAAGES ago.

EDIT: Wooooah...
http://www.eurogamer.net/articles/2012-05-31-leisure-suit-larry-creator-sues-sam-suede-kickstarter

So, Paul Trowe is taking serious issue with Al Lowe being 'misrepresented' as a dev on this project. I think Trowe must believe any publicity is good publicity based on his many outbursts so far..
#49
Al is certifiably insane if he thinks he can pony up another half a million via Kickstarter. He's gone MAD! MAD WITH POWER!!!
#50
Well, few days. Don't know if I'll make but I'll still try. I haven't been in the best of health for, well, a long time now but I'd like to get it done..
#51
Yeah, this is what Ron Gilbert had signed on to do with Double Fine before the Kickstarter idea was tabled. They need to make that a little clearer to people..

The Kickstarter is in the very early design phase. It's funny because other Kickstarters are now getting flak for not having enough of a fleshed out concept. Tim Schafer literally did not have a single word written down about what the game would be...
#52
I had actually been thinking of something similar when I was thinking of a massive crossover game with ripped graphics I'd called "The League of Electronic Gentleman" and every character would use their game's GUI. But I abandoned the concept quite a while ago...
#53
Doesn't look adventure-y in the slightest, but it DOES look awesome!
#54
General Discussion / Re: Game rage
Mon 28/05/2012 01:47:14
That Starcraft post made me think of Team Fortress 2. It's taken me a long time to get good at that game, but often if I top score I get mocked on the class I'm playing. It seems to me that out of the NINE classes available there are very few that are acceptable to the elitists to play. Medics = no work and easy points, Soldiers = spam, Heavy = more spam, Sniper = not helping team, Engineer = camping + grind, Pyro = no skill. So Demoman, Spy and Scout (providing you're not using the 'noob gun' which I like as scout) are the only acceptable classes. Sigh.

On topic, though Team Fortress 2 makes me rage quite a bit. More often than not, though, at my own team rather than the enemy. Rather than the game becoming more fun as I got better, it's become more frustrating as I notice the large amount of rookie mistakes that get made that regularly cost us a round. Simple things like SHOOT THE GUY WITH THE F*&^ING INTEL!!! I'M A MEDIC ON THE OTHER SIDE OF THE MAP! WHY IS IT MY JOB TO KILL HIM??? Really, multiplayer kinda sucks. I only play the game because my computer is so buggy it basically can't run anything else...

Previous rages... playing the original Call of Duty recently.. that game has aged badly. Although massively hyped at the time the friendly AI is god-awful. What made me snap and put on God mode after trudging through over a dozen missions on the hard difficulty (I know saying a CoD game is difficult now will elicit laughter but the original was legitimately tough) was a mission with the Russians where you have a full squad and need to clear out and then defend a large office building in a massed assault. Now, what made this difficult were not the nazis, who by this stage are easy enough to deal with. But my own squad. Who are constantly getting stuck in doorways, facing walls while they get shot in the back. Standing right behind me when I need to get out of the way of a grenade. Never calling out when they see an enemy. Never actually doing anything to hold a position or co-ordinate. Ahh!

When I think about it, I usually don't rage about difficulty (but I have quite a bit) but more often game design. I raged at an adventure game, in fact (Runaway. God damn that game and it's retarded puzzles) and Knights of the Old Republic at those awful final Star Forge levels where you endlessly go between one massive room filled with 20 heavy troopers and another, and the pathfinding on Carth completely failed making me yell "YOU WANNA STAND NEXT TO ME, YA C*%#?!?" Also, Assassin's Creed Revelations where they made the task of obtaining a guard's uniform unusually strict in how it was to be achieved for the series..

I definitely don't like raging, but it doesn't stop me from enjoying a game when all is said and done. Oddly enough I'm not sure I raged during the most difficult game I ever played (Iron Storm) but I did several times during the much less taxing Deus Ex: Human Revolution - I think because the promise of playing the game the way you want to only goes so far when I seem to be getting ambushed by masses of armed soldiers every five minutes toward the end of the game...
#55
This is a difficult one to think of stuff for. I THINK the problem is that game heroes tend to be fairly young so it's difficult to imagine them having embarassing pasts. But I got one half-decent gag.... how DID Gordon Freeman pay his way through college?

(Another NSFW...)

Spoiler
[close]


... we're allowed to enter stuff we make in 10 minutes with MSPaint, right?
#56
I find it really, really odd with adventure games coming back that there hasn't been any talk over the license for Discworld games. Not even any attempt to remake Discworld II for iPad or anything like that. It's crazy!

If you're serious about the idea I can draw cartoon characters and know the books well but I'm not great at animation. I can do a little bit but it tends to look choppy.
#57
There's been a lot of that confusion going on :tongue:
#58
They're releasing prototypes of the game at milestones in the Kickstarter. Prototype 2 has been due for a while..
#59
I got a pretty strong idea now (yes, that's the third one, I know) thanks to an incredible first-ever free-writing session in which I've drawn up the whole game pretty much. I'll try and get it made now, if for nothing else than the simple fact that MAGS not getting an entry makes me all  :sad:
#60
The Rumpus Room / Re: The MSPaint game
Thu 24/05/2012 13:59:36


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