Quote from: Ryan Timothy on Wed 07/03/2012 00:41:45
After programming for Journey of Iesir, I've realized how limited AGS really is. Not to sound like I'm bashing it, but they are definitely better off using a more professional engine that doesn't limit nearly everything they want to do, or simply just program the whole game from scratch.
My initial reaction to this comment, for whatever reason, was "You crazy, AGS can do anything!!!"
And theeeeen I thought back to customising the inventory GUI in Vohaul Strikes Back and realised that it's definitely untidy in certain spots. In order to allow the player to use a right click option AND to be able to look, touch and lick every inventory item I had to write of extra, lateral thinking code (Including a handler for every right mouse click in the game, IIRC...)
AGS can be funny like that. 90% of the time you're thinking "Man, I can't believe how easy this is!" but when you come up with something you need to mess around with it does feel like you begin coding entirely from scratch and it can be tough to test on top of that... so you're probably right that Schafer and Gilbert will almost certainly go with something else, even if its fine for rough-and-ready pseudo-programmers like myself..