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Messages - Jared

#81
Quote from: Ryan Timothy on Wed 07/03/2012 00:41:45
After programming for Journey of Iesir, I've realized how limited AGS really is. Not to sound like I'm bashing it, but they are definitely better off using a more professional engine that doesn't limit nearly everything they want to do, or simply just program the whole game from scratch.

My initial reaction to this comment, for whatever reason, was "You crazy, AGS can do anything!!!"

And theeeeen I thought back to customising the inventory GUI in Vohaul Strikes Back and realised that it's definitely untidy in certain spots. In order to allow the player to use a right click option AND to be able to look, touch and lick every inventory item I had to write of extra, lateral thinking code (Including a handler for every right mouse click in the game, IIRC...)

AGS can be funny like that. 90% of the time you're thinking "Man, I can't believe how easy this is!" but when you come up with something you need to mess around with it does feel like you begin coding entirely from scratch and it can be tough to test on top of that... so you're probably right that Schafer and Gilbert will almost certainly go with something else, even if its fine for rough-and-ready pseudo-programmers like myself..
#82
Second those hugs. It happened to me once and was annoying enough when I had three backups in place (because I'm a paranoid git)

But sadly I can't draw for crap so can't offer you any real help  :P
#83
This has the potential to become a new trend. Chris Avellone has been talking about the idea of doing a 2D iso-RPG using Kickstarter, and I just emailed Al Lowe about it because I naively thought he might be out of the gaming loop these days after his last big project went belly up. According to AL "in fact, I saw Tim the morning after it went public and, during the five minutes we spoke, he took in $10,000!". He says it's become a "hot topic" with the people he's dealing with atm.
#84
Tim Schafer has posted a video update:

http://www.youtube.com/watch?v=TFKwplDBmgg&feature=youtu.be

Long and short of it, they're going to be making PC, Mac, Linux and smartphone versions; it will be fully voiced in English, text translated to French, Italian, German and Spanish; and there's going to be a closed beta for all the projects backers (including me!!!)
#85
Well, they got my $30, not that they need it. Hot damn, 150% of the funding and counting :D

Have the Toonstruck guys thought about Kickstarter?
#86
The Rumpus Room / Re: *Guess the Movie Title*
Sat 21/01/2012 14:01:49
Probably isn't but it looks kinda like Aliens Versus Predator
#87
Did you see that there's a comment claiming to be from Mark Crowe on the downloads page of the game's home? I got excited on your behalf...
#88
Woo! I got in the credits of a game. All I had to do was draw a single standing sprite of a black guy..

EDIT: lol only just noticed how long ago this came out. Man. Was very funny though and pleased to see it was left open for a sequel..
#89
General Discussion / Re: New game from Yahtzee
Wed 18/01/2012 01:57:57
Ah, good old talk of Monster Bash, Halloween Harry, Jazz Jackrabbit...

Epic and Apogee made some awesome platformers. I was a PC kid so they get me all warm and nostalgic. I hear Castlevania and just stare blankly, lol.

I remember not getting far in Monster Bash because I recall it being quite unforgiveable with its difficulty - and it looks like this game could be along similar lines. Bring it on!!!
#90
Congratulations on the release guys, must be great to be getting the response after all this time and hard work.
#91
The Rumpus Room / Re: *Guess the Movie Title*
Sat 30/07/2011 01:24:52
Hmmm, neither but looks kinda like something that would have been in Sky Captain and the World of Tomorrow.. as my wild guess..
#92
I use that site as a good guideline for my original characters as Mary Sues are quite problematic. And, as has been said, there are examples out there and I definitely agree that Brian from Runaway would be an example and generally a lot of unpopular protagonists are.

THAT SAID... Mary Sues are difficult to define in gaming. They are wish-fulfillment characters, and video games are traditionally a wish-fulflilling medium.

If I was watching a TV show of Mass Effect the way I played it... I would really hate Shephard. He goes on EVERY mission. He kills ALL the bad guys. He does all the RIGHT things, but those JERKS in AUTHORITY give him crap and no support. BOTH the hot chicks are in love with him EVEN THOUGH he's a sarcastic jerk every time he wants to be.

But that's me, and that's the way I want to play the game, because I can't deny if I became a Spectre I would be a complete jerk to the Council whilst at the same time fulfilling my duties with integrity. Well... at least I'd WANT to. And that's what the game is about. Wish-fulfillment. That should be clear even from the rather nebulous role of the Spectres...

(I did try an experiment in a second play through of being a Jerk Shephard, who's obsequious and moralising when talking to authority but when the pressure's on in battle circumstances is a trigger-happy jerk... didn't get far enough to see people calling me on rampant hypocrisy though, lol)
#93









In all seriousness, I'd like to finish something I set out to be my first project a long time ago, but frustratingly had real life and various side-projects get in the way. One month sounds as reasonable as anything, and I've really got little to occupy me at the moment..
#94
Hey, I'm keen to contribute something now that I've been basically ousted from a project I was working on... the most accessible option there seemed to be the guard. I've been getting a lot of sprite-y practice but I'm self-taught so I tend to still do slightly paint-over stuff still.

Made him a bigger black guy with a couple of signs of rank for the hell of it, give him a mild kind of 'boss character' appearance... which, when I stop to think about it is kinda the exact opposite of 'generic guard' but what the hell. Don't know if the gun's visible enough.



Keen to help with writing, too, but the thread's a little bit difficult to follow at times..
#95
I'm violating copyright as we speak. What, me worry?
#96
My response is so positive that merely opening this thread put my pants in danger of exploding
#97
An idea for getting in touch with Yahtzee would be emailing Matt from AustralianGamer.com, as the two of them are room-mates last I heard. They seem to have both been fairly busy lately, though.
#98
Huh, my first idea was for an OSD crossover I had for a while. But "Pub Master Quest 5000" will go unreleased for a while yet...

I'd actually abandoned that idea for being too time consuming and was planning to make a game called "Happy Deathday" set a day after Davy's death where he is allowed to return home to his funeral for one day just like that Mighty Boosh ep. Unfortunately, he gets sent to the wrong one which is basically a party held by the RoN villains - he then has to foil their plan despite being non-corporeal.

The idea grew on me and I might come back to it, but I've got writer's block and have recently lost my job so now MAGS from me. Again.
#99
Urgh. No. I rarely criticse artwork because I just do whatever I do in MSPaint (badly) but... if you're going to do a remake you need to be damned good. Suffice it to say.. this is NOT damned good. It's pretty much just a hi-resolution version of the existing screens, but we have a lot more colours since those days so it looks flat. I have to say I prefer the original EGA.

Not to say this is just plain bad. An ORIGINAL game looking like this I'd have no qualms with. But AGDI have raised the bar the hell up when it comes to VGA remakes - we know they can make something as beautiful as SQ4.

Fair play to this guy, though - he's talking about extra content and though, like Darth, I think SQ3 is an absolute masterpiece and one of the best adventure games (if not games full stop) to ever be made it would be interesting to see a great story built upon. It's a game from a different era, after all - it'd be cool to have more characters to talk with in Monolith Burger, some more things to discover in Pestulon, etc.
#100
EDIT: Hey, somebody smart did post! I'll put mine up anyway... good to know I learnt something from highschool, though..

Sounds like math is the issue - you need to calculate a hypotenuse as far as I can tell. So... I can't code it off the top of my head. But in pseudo-pseudo code


if(pointB.y == pointA.y){
    //bypass code
}else if(pointA.x == pointB.x){
  //bypass code
}else{
  sumA = pointA.x - pointB.x ;
  sumB = pointB.y - pointB.y ;
  sumC = [sumA.squared] + [sumB.squared]
  distance = [sumC.squareRoot]
}

Somebody with proper math skills now tell me why I'm idiot.

If you had a LucasArts style character on the map, you'd be able to use counters to bypass this -

while(ego.IsMoving() == true){
  counter++ ;
}

journeyTime = counter / 100;


Or something like that, pls note that'd be quite crude. Also, pathfinding issues come into it, then. Hope this was somewhat helpful.
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