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Messages - Jay

#41
Critics' Lounge / Re: Professor needs c 'n c
Sat 02/10/2004 20:05:25
Quote from: Albert Cuandero on Sat 02/10/2004 20:02:15
There is something about those white brows and glasses that somehow distracts me. It looks as if he had two pairs of eyes.

Oh, I'd thought the glasses were just slid down his nose...
#42
Critics' Lounge / Re: Bedroom Background
Sat 02/10/2004 16:13:34
Thanks for all the advice.


What I did was:
- added depth to the bedpost
- fixed the glowy look under the lamp to be solid
- moved the table closer to the wall and bed
- added shadows (they're straight, i know, but thats a limitation of my program... it doesn't look too bad, does it?)
- made the lamp's light more centralized
- gave the metal lamp texture
- removed the pillowcase texture
- made the wallpaper smaller
- partitioned the wood floor
... and probably some other things I forgot that I did.

Albert: I wasn't intending for it to be an old room, what should I change to make it more modern looking?

Alec: I don't think textures are evil, they've improved the look of the room a lot actually. What's so bad about them?

Babar: I'm not sure what you meant about the bedside table being wider at the top. It looks okay to me, and it passes the vanishing point test. What should I change?
#43
Critics' Lounge / Re: Bedroom Background
Sat 02/10/2004 04:50:26
Like this, then?

#44
Critics' Lounge / Re: Bedroom Background
Sat 02/10/2004 01:01:26


How's this?
I gave the floor and walls seamless textures, straightened out the lamp, gave the nighttable legs (to get rid of the cardboard-box look), and antialiased it all.
#45
Critics' Lounge / Bedroom Background
Fri 01/10/2004 23:58:59
This is my first attempt at making my own background, so I need some advice before I continue if I'm doing something wrong ...



I think the lamp looks a little bit odd, but I don't know how to draw it any better.
Also, I think the room looks bare. If so, what should I add?
Did I overdo the texturing? (every single thing is textured)

Feel free to suggest anything at all. It's all vector so it's no problem to change things.
#46
General Discussion / Re: SIM's Fans Out There?
Fri 01/10/2004 00:40:03
Quote from: Andail on Thu 30/09/2004 17:54:02
In the end, it will be impossible to distinguish the playing man from the man he plays.
Happy?  ;D

Anyway, sims 2 is awesome. There's a lot of stuff to do. Every time I think i'm about to get bored of it I discover a new aspect of the game.
#47
General Discussion / Re: Gmail
Thu 02/09/2004 16:04:31
Haha, GMail... It's kind of old news now to me. I was at gmailswap.com back when they cost $50 on eBay. I was able to get betatester@gmail.com for free. Now I have a total of four accounts, including i.am.horny@gmail.com. I never use them, it was all just for show since I use my domain name's email. Too bad I can't sell them anymore, unless I really need 50 cents.
Point is, I have a ton of invites, so I guess I'll share the wealth a bit.
#48
Oh ... yeah, that too.  :)
#49
There is a text scripting tutorial in the AGS help file. It's dated, but maybe it'll give you a few tips. I've spotted a few easy mistakes that you made, and it'll probably frustrate you if you have to keep coming back to the forum.

Anyway, post your entire repeatedly_execute so I can see why you're getting the error.
#50
Advanced Technical Forum / Re: Saving
Fri 27/08/2004 22:28:13
Yeah, basically what Edwinxie said.
You'd use something like,
if (character[EGO].room==whatever) SaveGameSlot (30, "Church");

Inserting the date would be a bit more complicated, but not too hard. You would use the GetTime() function.
#51
Rename the game folder.
#52
Change that code to:
Code: ags

if (GetGUIAt(mouse.x,mouse.y) == 4) SetMouseCursor(6);
else if (GetGUIAt(mouse.x,mouse.y) ==3) SetMouseCursor(6);
else SetDefaultCursor();


If you still get the error, post the code before and after the "if" statement as well.
#53
Post the code.
#54
The parse error: Check that the line above it ends in a semicolon.

As far as why it was in interface_click, AGS automatically puts it there when you go to edit your gui code.
#55
Your code is currently in "interface_click" - which means it is only run when the GUI is actually clicked on.
You want to put that code in the repeatedly_execute. And I modified it here so it will work:

Code: ags
if (GetGUIAt(mouse.x,mouse.y) == 4) SetMouseCursor(6);
 else SetDefaultCursor();

Put that in the repeatedly_execute.

And remove the following lines from the interface_click:
Code: ags

  SetCursorMode(6);
  SetMouseCursor(6);
  DisableCursorMode(0);
  DisableCursorMode(1);
  DisableCursorMode(2);
  DisableCursorMode(3);
  DisableCursorMode(5);

Those lines above are messing up your brackets.

I'm not an expert on this either, but I'm pretty sure it should work.
#56
[post now irrelevant]
#57
General Discussion / Re: Free computer, Ipod
Fri 27/08/2004 02:09:09
Yeah, actually the free iPod thing was definitely real. I know someone who actually got a free iPod from it. I don't know if it's real anymore, though, because they got a lot of publicity once people realized it wasn't just a hoax.
#58
I played it, it seemed a little unpolished but it was fun. I was hoping for more with the destruction animation, though.
#59
Yes.
Use SetMusicRepeat(1).

But, uh, this is clearly stated in the manual.
#60
General Discussion / Re: Greatest song ever?
Thu 26/08/2004 18:21:48
There`s some sort of inside joke here, isn`t there. That song is .... not good.
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