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Messages - Jay

#61
A few questions:
1 - How large are FLI/FLCs usually? I converted a video to FLC (using Jasc Animation Shop, because that's the only software I have for FLCs). It came out to be about 15 mb, for just a seven second video. That can't be normal, is there any other software anybody can recommend? (I googled it but I didn't find much that converts to flic)
2 - Also, I was wondering about the quality. I read somewhere that you can only have 256 colors in a FLIC. Is this true? My game is high color, I don't want the flic to look much different from the game.

I'm not so eager to use FLIC, but it seems to be the only way to compile videos directly into the game's .exe file, am I right? My game will have a different ending depending on what score you get, and I don't want it to be easy as double-clicking the file in the compiled folder to view it if I used .avi.
#62
Beginners' Technical Questions / Re: Crazy GUI
Thu 26/08/2004 07:20:29
Did you mean for button 3 to restart the game? You need brackets after it, like this:

Code: ags

CentreGUI(3);
  if (interface == 3){
    if (button == Cool SetGameSpeed(GetSliderValue(3,8));
    else if (button == 9) SetMusicMasterVolume(GetSliderValue(3,9));
    else if (button == 10) game.text_speed = GetSliderValue(3,10);
    else {
    if (button == 0) SaveGameDialog();
    if (button == 1) RestoreGameDialog();
    if (button == 2) QuitGame(1);
    if (button == 3) {
       SetCursorMode(6);
       RestartGame();
       }
    if (button == 4)
    Display("The Adventures of Bob I [[Made with Adventure Game Studio v2 run-time engine[[Copyright (c) 1999-2004 Chris Jones");
    }
  if (button == 11){
    GUIOff (3);
    SetDefaultCursor();
    }
  }


But I'm not sure why you would change the cursor mode before restarting the game, so I'm probably wrong. Hopefully this leads you in the right direction.
#63
Removing the setup program would make it impossible to run the game in a window, choose sound drivers, or use alternate translations.
A better idea is to check the system.screen_width and system.screen_height variables on game_start, however the manual clearly states:
QuoteThe AGS engine is designed to allow players with varying speeds of computer to enjoy the game at a playable speed; people with a 486 would rather see blocky graphics at 320x200 than be forced to run very slowly at 640x400.
#64
General Discussion / Normal Topics
Sun 22/08/2004 06:21:05
I know I'm being a bit picky, but it's been annoying me that on the key at the bottom of the pages it has
Normal Topic

When it should be:
Normal Topic

I just got finished watching the show Monk on TV, maybe I'm a being a bit obsessive compulsive...  :P

(oh wait - is Monk a USA-only show?)
#65
Advanced Technical Forum / Re: Demo Game
Sun 22/08/2004 04:33:56
Yeah, I noticed that too. The current demo version is not compatible with the current AGS version, which renders the demo useless for beginners...  :-\
#66
So would I, definitely.
#67
I think that while playing the game you'll get used to the graphics. None of the dialogue will ridicule it, so I think the graphics shouldn't really matter too much.
#68
Quote from: Zootyfruit on Sat 21/08/2004 12:33:54
we would be affected if the graphics were crappy and cartoony

Well, I'm no expert on graphics actually. The Critics' Lounge sometimes amazes me.
Here is something I had whipped up real quick, really just to test my graphics program.

This is basically the drawing style my characters would have. Does this look too cartoony?
#69
Alright, I'll go ahead with it.
I just wasn't sure if it was appropriate to make a game out of something like that.

If anyone's curious, I plan it to be a long ("full-length" is the term?) game, with the father going back in time and having to not only prevent it from happening without telling anyone he traveled through time, but figure out what made his son do it in the first place.
At first I was going to do the Sierra thing, but then who wants to have to go back and do the whole game over again if they lose?

Thanks for the quick replies, by the way.
#70
I was thinking of creating a long game where you basically have to prevent a suicide. Then, after I finished about half the planning for it, I realized - suicide isn't a joke, and perhaps I shouldn't make a game focused about it. The story is essentially that someone's son commits suicide, and then God sends him back 1 week in time so he can try and prevent it.
Is that too serious a topic?
#71
Wow, I'm stupid. ... I am stuck at the part where:
Spoiler
you go to the pizza shop, and he says the only other place for food is the garage, but then there's something stuck in the garage's keyhole. I even clicked all over the pizza shop randomly to no avail.
[close]
#72
Maybe Lili has a Mac, not a PC, and maybe the XBox she uses is at a friend's house.
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