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Messages - Jeopardy

#21
I've wanted to play Planetfall for a long time, thanks for the link.
#22
General Discussion / Re: Copyright question.
Sat 07/06/2008 08:49:16
Quote from: zeeman645 on Sat 07/06/2008 08:26:01
Quote from: Jeopardy on Sat 07/06/2008 06:01:36
Don't screw with LucasArts though, they're hardasses.
you have firsthand experience?

Well 9 out of 10 LA fangames get C&D order so it's a safe assumtion that they're hardasses, they don't seem to pay attention to Zak McKrakken though?
#23
General Discussion / Re: Copyright question.
Sat 07/06/2008 06:01:36
Yes it is copyright infringement, though alot of companies are lax about it unless you gain ALOT of popularity, as in if everybody knows it (what you've made that is), chances are you'll get a message from the lawyers, it's illegal no matter how you cut it, but as long as you're not making a commercial game, and your giving credit where credit is due, often times they just look the other way.

Don't screw with LucasArts though, they're hardasses.
#24
By the shorts and switch your wacom to mouse mode, that's what I do when I play my old adventure games, except I already have shorts, so I don't need to buy any.
#25
General Discussion / Re: Awesome
Thu 05/06/2008 18:41:48
Quote from: LimpingFish on Tue 03/06/2008 20:58:53
Quote from: Pumaman on Tue 03/06/2008 20:45:37
But don't you realise, if you spend even one minute alone with a woman, it can't end in any other way than with a night of steamy passion.

I've obviously been hanging out with the wrong women. :'(

Actually I thinks it's a good chance you're haning out with the right women LimpingFish.

This whole thing is probably just to prevent the risk of cooties, did you know that 1 in every 5 unpopular kids catches cooties at some point in they're life, it's a serious issue and someone needs to work to prevent it. ;D
#26
Quote from: vertigoaddict on Sun 01/06/2008 21:19:20
I remember trying to download 'Chez apa' I think the game was, and for some reason it re-directed me to this porntube, I didn't know it was porn until I saw the link bar.

And that's how my PC got a virus attack for the second time.

I love that site, but yes I can understand how that would be a pain.
#27
Quote from: Quintaros on Fri 30/05/2008 20:49:19
Maybe you're right and the key to learning how to manage earth is by studying other worlds.

Well Mars especially is an excellent example of what can happen to a planet, scientists conjecture that Mars was once very much like Earth, We can learn from Mars, find out how it got that way, and work to prevent it on our own.

Yes, I love the idea of colonising other worlds, as soon as we figure out as much as we possibly can about our, Space Travel still excites the same way it did when I was a child, but if I die before we colonise Mars, knowing that we have spent that time trying to improve our own world I won't mind a bit.
#28
Oh man, if I had any money I would so tempte to bid on The Dig (one of my all time favorites and my copy doesn't work right anymore) but alas I am broke, awesome collection of stuff though.
#29
Yeah, I'm with Cyrus, that would be awesome, I'm blown away with evrything you've shown us so far,
#30
It used to be Space Quest 3, which is still up there, but recently my favorite adventure game is actually 5 Days a Stranger, They're like kneck and kneck now.
#31
Yeah, evry one makes good points, I think I am being too ambitious, I'll make the story-central rooms first, then I'll thik about adding extra stuff, I think I might add a couple with talking shop keepers giving you little insights into the story, but the depends on if I'm interested in that pain in the @$$ after I finish the main one.
#32
Yeah, I think I know what you mean, like perhaps, the Shopkeeper can tell you where a certain building is you're looking for, actually one of the shopkeepers is the kind of character who could explain the legend that has inspired the main characters adventure, I had always intended for the Shopkeepers to be interactible, just not actually to serve a purpose.
#33
I just sat down and started writing, as everything flowed it became sort of a stream of conciousness thing, and when it was all done, I seperate the major parts into bullet points.
#34
What I mean is, I've got a city street, there a five buildings on the block, and only three are necessary rooms in the game, There are an additional two store fronts, These stores have nothing to add to the game, no puzzle takes place inside, and no item is found that helps in any other puzzle, but I still want to be able to show what's in that store, would this be a cool idea, or would it be confusing.

Also, I already have a "map" actually a notepad screen with a list of locations on it.
#35
Adventure Related Talk & Chat / Useless Rooms
Tue 20/05/2008 17:29:07
I working on my first game, and I plan to have at least one room of every building in towns, how do you guy feel about a room in an adventure game, that not only do you not need to go to, but you there's inside that is of use to the quest, your feedback may be the difference between having a bunch of uceless rooms, or just clicking on the door and getting the message "They're closed, com back later." so what do you think, is it annoying, is it a cool idea?

I personally always loved exploring in adventure games, even if the room wasn't important I always wanted to go in.
#36
Well, I'm sorry about your loss Cluey, I hope you're doing well.

But I have to be honest, I've never been so excited by a hand full of screen shots so you need to finsih this game. I will love you for it.
#37
Quote from: KhrisMUC on Tue 20/05/2008 02:39:53
You're going to need two different variables; with your code, if obj_is_visible equals true, both objects get turned visible.
I'd use e.g. harbor_is_vis and tele_is_vis.

Thanks I didn't know I could change the wording. This is it then, all I need to know, Hopefully.
#38
The Rumpus Room / Re: How did you find AGS?
Mon 19/05/2008 08:26:16
I first downloaded it around 1999 or so, I was twelve at the time, I desperately tried to edit that first room, but I had no idea what I was doing, back then the program was SOOO intimidating, especially to a twelve year old, the most I knew how to do with a computer was play Space Quest 3 (yes Space Quest 3, not 6, I'm old school) and then a few days ago I was sitting around the house (as I tend to do) and I thought, you know, that would proabably be easier to use know, so I downloaded the program and started working my way through the tutorial, when I was finished I thought to myself "Is that really the prgram that scared me so much as a child?", now I'm happily trudging along in the production of my very first adventure game.

Sorry, I'm sorta long winded.
#39
Thanks alot everybody, I think that's everything I need to know.

EDIT: I thought I had it figured out, but now when it runs script 2 which actually in terms of gameplay comes first, then it make both obejects visible.

Code: ags
function dialog_request(int script) {
  if (script == 1) {
    Display ("To: Messrs. Acherman");
    Display ("I am more than happy to accept your task, I shall disembark immediately.");
    Display ("Signed: Simon Wethers");
    obj_is_visible = true;
    }
  if (script == 2)
  {
    obj_is_visible = true;
  }
  }


Code: ags
function room_Load()
{
if (obj_is_visible) oHarborbutton.Visible = true;
if (obj_is_visible) oTelebutton.Visible = true;
}


Code: ags
// Dialog script file
@S  // Dialog startup entry point
cSmn: This sounds intriguing.
cSmn: I'll go to the Telegrapher and respond right away.
run-script 2
stop


both objects are in the same room.

I know I got the code right, because the game runs and the function works, it just doesn't work the way I want it to, how do I make it so it doesn't activate both objects, and just one at a time? It doesn't look like there's any command to tell it which is which.
#40
Not so much a tutorial, I'm more looking for clarification. I don't understand what makes it recognize that as "script 1". I'm sorry I don't grasp this but I've gone 21 years without learning how to code anything AT ALL, but using common knowledge, if I know how the script recognizes that as "script 1" I should be able to figure out for myself how to create "script 2".

Also, you're not being rude, I realise I may sound a little demanding, but I'm just confused, I understand the implementation, but not the code it's self.
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