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Messages - Jhumjhum

#101
Hints & Tips / Re:Wizardhood
Tue 30/12/2003 04:42:05
Thanx! I got it. Lovely game.
#102
Hints & Tips / Re:Wizardhood
Mon 29/12/2003 04:58:44
But, I don't get it! How do you dry the mushroom?
#103
Thanks!!

I finished the game!  ;D
#104
Hints & Tips / Beyond Reality GUI disappears!
Fri 05/12/2003 08:00:28
Hi!

I'm havin an odd problem. Just after the cutscene where the main villain throws Ian & the girl (guardian) in the prison, the GUI completely disappears. (Of course, I can still load , save n quit the game. But how am I supposed to play further?
Is it a bug?
???
#105
Hints & Tips / Re:Richard Lonhgurst & the box
Sun 16/11/2003 04:44:25
Ok! I finished the game!

Actually I was standing on the start button. And u can't make the character walk if its on the start button.It gets stuck there. So using the arrow in the start button was using the arrow with the character.

I played that part again after lookin at ur reply &I could do it thanx!
#106
Hints & Tips / Re:Lucy Lavender
Sat 15/11/2003 10:21:18
Did u open the cabinet in the dining room?
#107
Hints & Tips / Richard Lonhgurst & the box
Sat 15/11/2003 09:59:59
I'm playing Richard Lonhgurst & the box that ate time. I'm stuck in the "computer desktop" screen. I have the baby & the fixed arrow in my inventory. What else should I do? Please help

:-*
#108
Hints & Tips / Halloween no. of candies
Sat 08/11/2003 06:36:35
Hi! I could find only 35 candies. Could ANYONE find more?  ???

Pleez give at least a vague hint as to how & where I could find more?

Is there anything I can do with the doorknob glued to the Drawers in  the basement?  ??? ???
#109
Thanx Femme, I'll keep it in mind.  ;)
#110
Thanx guys!

I haven't really decided yet. I'm currently checking them all. My game isn't ready yet. I've just planned the plot & the path it will take. I was thinking that maybe I'll put up a demo. (a small 1 room demo) But then I decided that I'll just finish the whole game & maybe then put it up for some people to play & give comments.

As its my first game so I dunno how its gonna be and if it turns out to be really bad then I'll just remove it.  :)

Seeya!!
#111
 :-[ Oops! Sorry, for posting in the wrong forum. I should've edited it like timosity said.

Glad u moved it though.
#112
Hey thanx for the prompt reply!  I'm checking them out now.
#113
Hi!

I don't know if this is the right forum to ask this question. But if I have a finished game, how do I make it available to other people. I don't have any web address. Is there a way to upload it in the AGS site? Its too big to send by E-mail.
#114
Thanx!

It works like a charm now!

:)
#115
 :)

Hi again!
My problem got solved after I replaced  

GetInvName(player.activeinv ,invent);
                        with
GetInvName(game.usedinv, invent);

Thanks to all of you who've answered my post. And yes I'm using the built in inventory window.

But I have another question, if I have to use 1 invent item with another, I will be calling the first selected item as "activeinv" how do I refer to the item I clicked on next ?

Say: the player tried to use a key with a note. The description of key is stored in
GetInvName(game.usedinv, invent);
But how'll I refer to the note?

It may be a stupid question but I'm really new in scripting & variables so I don't know. Please tell me.

Thanx again!
#116
Hello!
I'm having the problem ONLY when I try to use 1 inventory item with another inventory item.
Using an invent item with a hotspot or object works fine. The problem is:

else if ((what==5) && (type==3)) {
    GetInvName(player.activeinv ,invent);
       
    DisplaySpeech (EGO, "I can't use the %s with this",invent);//use invent with invent
           
}      

The error comes in the following line:

GetInvName(player.activeinv ,invent);

It says invalid inventory item.
#117
Hello Guys!

In my game, I want a default message when you're using 1 inventory item on another. Something like (U can't use item 1 with item 2)

I read the help file & tried to put such a condition in the Unhandled_event. When I test the game, it gives no errors, but just as I open the inv window, select 1 item & click over another, the game crashes with the message "Invalid inventory item specified).

But my default script for using an inventory on a hotspot & using an inventory on an object works just fine.

Here's my script:
--------------------

function unhandled_event (int what, int type) {
string name;
string invent;
GetLocationName(mouse.x,mouse.y,name);

if ((what==1) && (type==4)) //Talk to any hotspot
     DisplaySpeech (EGO, "I don't think the %s can talk",name);
     
    else if ((what==2) && (type==2))//Talk to any object
     DisplaySpeech (EGO, "I don't think talking with the inanimate %s will help. Try looking or interacting with the %s.",name, name);


else if ((what==1) && (type==2))//Use Hotspot
     DisplaySpeech (EGO, "I don't think I can fit the %s inside my pocket",name);

else if ((what==1) && (type==1))//Look at Hotspot
     DisplaySpeech (EGO, "Its not worth looking at the %s",name);

else if ((what==1) && (type==3)) {  
      GetInvName(player.activeinv, invent);
      DisplaySpeech (EGO, "I can't use the %s with the %s",invent, name);//use inventory with hotspot
         }    
           
else if ((what==2) && (type==3)) {  
      GetInvName(player.activeinv, invent);
      DisplaySpeech (EGO, "I can't use the %s with the %s",invent, name);//use inventory with hotspot
         }                
           
else if ((what==5) && (type==3)) {
    GetInvName(player.activeinv ,invent);
       
    DisplaySpeech (EGO, "I can't use the %s with this",invent);//use invent with invent
           
}        
}

Can you tell me just what I'm doing wrong?

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