Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Jimbob

#101
Lots of notebooks, post-it notes, scrap pieces of paper, lots of random txt files scattered over three computers, sprites filling up several folders over the aforementioned computers, some spread in random folders on my images webspace, using notes in my mobile phone, changing my mobile phone but copying them into defunct file types onto my computer that I don't know how to open and generally keeping a lot of stuff in my head and never putting it down anywhere...

So I don't, basically. Although in this foray into making an adventure game I bought (another) new notebook and it currently is serving me well. And it's managed to keep itself to one folder on my harddrive so far...

I've thought about wiki's but they've been over complex to keep organised in a sensible way, and more time is wasted on it, instead of using it.

I've used Google Docs as a decent means of following the testing of games, share a testing file with a few beta testers, especially where text, spelling and grammar are concerned, it allows thoughts about particular passages be discussed without a complete new thread/page be created (as long each user keeps the text a recognised colour etc... (used it to help test The Spirit Engine 2 and a couple of the Fedora Spade games if you've heard of them)
Not great as a means of planning and developing though :S

My favourite way is to begin with a brain dump of all the related ideas on a single piece of paper, for them to be arranged somewhere neatly in a text/word doc.

Not that it helps me to finish anything :P
#102
Ahh k, I glanced to see Wadjet Eye under the credit list and assumed away... :P
#103
Little Big Adventure 1 and 2!

I'm still making my way through The Longest Journey at the moment... just got the underwater bit... not started Dreamfall yet... but enjoying it very much so.

EDIT: Just thought I'd add possibly The Nomad Soul / Omikron, not just because it's got David Bowie, but because I thought it was pretty good and had a unique concept to it, despite the execution of it (it tried to be every genre possible throughout it's length and really should've just been an adventure game)...

Also, LBA2 is in my top 10 ever, because it tries a lot of things and invariably succeeds when it shouldn't. It's quirky mind you, and some people don't quite agree with its mechanics...
#104
There's been a recent spat of adventure games on Steam... what with the Monkey Island release, the Space and King's Quest series being available... The Dig as well.

And Wadjet Eye just put on Emerald City Confidential on Steam a few weeks back... maybe the Blackwell games might make an appearance soon... I'm hoping so, because I've not bought them yet, and hope to eventually...I find it assuring to have games on Steam somehow, just cos I know I can download it again whichever computer I end up moving to or buying next...
#105
Critics' Lounge / Re: Art Direction
Wed 26/08/2009 21:06:50
Quick intermediate update...



With or without pencil outline on furniture/objects? I'm really liking the painted look though, I think I might go for it throughout...
#106
Critics' Lounge / Re: Art Direction
Wed 26/08/2009 17:32:36
Cheers for the advice and edit.
I admit drawing a monitor in pixel art shouldn't be hard by any stretch, but some of the other puzzle close ups may be a little different.
I'm going to try redoing the picture with the tablet and see which way to go.
#107
Critics' Lounge / Art Direction
Tue 25/08/2009 22:53:04
Hi, I've started a one-room adventure game as a means for getting into the AGS program, and I've been toying with a means to doing the art.

I enjoy pixelling, but I also enjoying playing around with the graphics tablet I have (a Wacom Bamboo A5) so I'm trying out a combination of the two.



Thing is, I've been going the traditional route of pixelling everything for the room layout and things on the right, but I've got a few closeups (of puzzles and computers) that I'm attempting to paint in doublesize, shrink and reduce the colour depth (from say 16-bit to 256) and then clean it up with a little bit more pixelling...

Do you think the two go together? Also, as it is my first attempt at rooms and the like I'm not sure if there's anything that stands out as 'odd' perspective wise. I've also kept the colour range low, dunno if that effects it or not. (NB. Not all the objects are in, and the shading is incomplete, but you can point out if you like which areas you think need it most)

And the character... he's supposed to be wearing a kinda fashionable face mask (y'know the smog beating kind) but it may just look like a blue beard :P

Cheers, anyway, once I get this sorted I can get the game started properly...
#108
Hullo.

I've decided I wanted to make an adventure game, after a few years of not making anything at all, and a few years of being mildly productive in Click products and Blitz+. No doubt by the time you have read this I will already be making a nuisance of myself showing you the one-room game I'm going to kick-off with... but don't worry! It should be fairly harmless and hopefully a little interesting to look at.

I have previously made Arena Runner, Shootout, Ork Attack, Hickory and a TIGSource Compo Entry called Fake Pig 2... none of which are adventure games, so may not interest you at all. When I get my homepage up, I'm sure I'll leave the address in my signature... but for now, you'll have to chomp at the bit a little longer.

I've lurked a little while actually on these forums, and recently had an AGS binge playing lots... Spooks, Nanobots, Duty and Beyond, Linus Bruckman, Anna, Ben There, Dan That, and some others. Also a fan of Bernie's games (Reactor 9, Cedric... ) and Yahtzee's (who isn't?) so I've been feeding up on inspiration.

Eventually at some point (but not now) I want to make something of a Neuromancer-inspired adventure, something that Beneath a Steel Sky had with the LINC section but a bit more... clearly an ambitious goal and a long way away, but for now, I'll be happy with a few short adventure ideas that hopefully you'll see come to fruition soon...
SMF spam blocked by CleanTalk