Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - JimmyShelter

#201
Critics' Lounge / Re: The Cooler
Sun 29/01/2006 21:09:37
I hope I can explain this correctly.. :)

When you look at the wall, the doors seem to stick out of the wall, but when you look at the floor, the wall and doors stop at the same place...
#202
Critics' Lounge / Re: c&c on bedroom
Sun 29/01/2006 20:42:54
I don't know how your characters look, but make sure they aren't too bright as the background looks pretty dark.
#203
Somehow it looks like it has been there longer than just a few hours.

Maybe because of the colour?
#204
I liked Ben Jordan 6 better.
#205
Nice contest!
I'll try and whip something up this week. But first to decide with SF movie is my favorite.... very hard.


'Spite Jam'.. nice touch  ;)
#206
Critics' Lounge / Re: Roxy Fox final version
Thu 26/01/2006 15:37:45
Quote from: DonB on Thu 26/01/2006 15:24:55
Thanks Tomas, I thought about it too, but I'm convinced that if I just do some more hours of work a sprite i will be able to pull better sprites then i used to, i learned a lot from this topic..

about the cleavage.. i looked the word cleavage up in the translater to dutch and it said "splitup" as result.. now what do you mean by that? something with the hair?

Even op Vandale.nl opgezocht voor je:
de·col·le·té (het ~, ~s)
    1 laag uitgesneden halsopening in dameskleding => halsuitsnijding


English: Found the translation for him. :)
#207
I just finished it without any bugs. :)

Very nice game! Too short though.

A few puzzles were a bit illogical to me, but most puzzles were logical but not too obvious.

Great graphics, music did get a bit repetitive. Great characters, very funny!
#208
You can find some stats here:
http://www.adventuregamestudio.co.uk/yabb/index.php?action=stats

This one might be interesting for you:
Male to Female Ratio:     5.8:1
#209
Hints & Tips / Re: the family treasure
Wed 25/01/2006 15:45:32
Quote from: buloght on Wed 25/01/2006 13:02:21
about the tackle..
Spoiler

you'll need to get the rope up there, but you can't reach it, but something else can ...
[close]

Spoiler

Well I have someone holding the rope for me now, but I still have no idea how to proceed...
[close]

For the rest: great game, especially for a MAGS game!
#210
AGS Games in Production / Re: LOOM II
Wed 25/01/2006 15:42:26
The backgrounds look like scanned images from comic books to me...
#211
Nice comic Victor, but quit a lot spelling errors... Try using www.dictionary.com if you're not sure about how something is spelled.

The comic looks pro, but the errors detract from that.
#212
Critics' Lounge / Re: Roxy Fox final version
Tue 24/01/2006 10:59:27
Quote from: DonB on Tue 24/01/2006 10:36:28
QuoteI imagine you want her to look like she's leaning on one hip, but right now it just looks like she's been horsebackriding.  I recommend finding a reference photo, even though this is a cartoony sprite.  Good luck!

Tbh.. i dont agree.. and i did use a reference photo for the legs, i used a photo of michelle pfeiffer posing on the catwalk  ;D.. so cant be too unnatural..

Well, when people pose, they don't stand very relaxed... they pose, so they have an active stance. Just like your character doesn't seem to stand relaxed at the moment.
#213
Joseph, you sound pretty ambitious, too ambitious if you ask me. Try to set realitic goals, man, writing a book, publishing books, writing & piblishing games, you sound like someone with loads and loads of ideas, but you still haven't finished even one game!
Because of that people take your plans with a grain of salt. Starting a site without something to show about your engine... why didn't you wait a bit till you really had something to show, than people would take you a lot more seriously.

At the moment, I'm thinking, 'Vaporware'... and I'm sure I'm not the only one.
#214
Ok, finished it!

Very nice game for a quick MAGS game!
#215
Thanks Mordalles, now I'm stuck a bit further.

A very small bit..  ;D

Spoiler

I think I'll have to use the vine to get to the other side of the trap, but I tried pointing and clicking everywhere, but nothing seems to work.

I must be stupid or something..  ::)
[close]

edit: Nevermind! got it!
#216
I seem to be stuck in the beginning allready...

Spoiler

I can't even get the vine, noone seems able to get it loose.
[close]
#217
Critics' Lounge / Re: Help with background
Sun 22/01/2006 22:02:28
The sizes of things don't add up:

It's a nice start, but the doors and the furniture is too small in comparison to the height of the room.

Watch around in your own house to get a sense of the sizes of things: try to draw a room from your own house.
#218
I don't get why you would use JK Rowling's characters if all you're gonna do is change them. Using guns?

If you want a gamein which kids use guns, make your own characters. If you want to make a Harry Potter game, try to stick to the spirit of the books.
#219
Quote from: big brother on Sat 21/01/2006 19:19:07
Thoughts, comments, fears, or concerns?

The boat seems flat. But other than that, it looks great, very nice colour scheme.
#220
I think the bottom one looks nicer, but like MrColossal I need a bit more info about your buttons/actions before I can really say.
SMF spam blocked by CleanTalk