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Messages - JimmyShelter

#241
Critics' Lounge / Re: Alien for C &C
Tue 10/01/2006 18:02:59
No comments on the alien pet?
#242
Critics' Lounge / Re: Alien for C &C
Mon 09/01/2006 22:07:01
I gave my alien character a pet.

I kinda used the steps Damien used at my previous character. I made an image in which various stages are visible.



Any comments, pointerss & criticisms are welcome!
#243
Quote from: big brother on Mon 09/01/2006 20:17:15
Basically, I'm designing a style that looks unique and artistic, while being relatively simple to reproduce (since several artists of varying skill levels will be doing the backgrounds, so consistency is clutch). 

For more info on the project, check these forums: http://agsproject.proboards76.com/index.cgi

I'm looking for crits on:
A. The overall style
B. The sprite (design or execution)
C. Any part of the GUI
D. The background (this advice won't be as useful, since this bg might end up as a placeholder)

Looks clean, and the palette is very nice too, a bit 'technicolor', gives it an '30s feeling.
#244
Critics' Lounge / Re: Alien for C &C
Mon 09/01/2006 13:05:42
Quote from: DonB on Sun 08/01/2006 19:03:22
I really like the character,

and i really like the new paintover,
but the old character was in a stable pose,

this new character is in a pose like hes about to fall at his back..

and..
i don't like the new character's ass  ;D..
the original had'nt had an ass.. liked that more..

Hehe, can't please 'm all I guess, at first people thought the alien was about to fall forward, so I changed him, now you think he's falling backwards...
I'll probably take a new look at his posture in a few days, with fresh eyes so to speak.

Quote
altho you doing a great job..

but.. the alien doesn't look very bad guy-ish.. is he a bad guy?

It's more an exercise than a real character (allthough he's looking so good now, I'm thinking of ways to use him!)

While I'm trying to come up with a good idea for a game, I'm just trying to practice my drawing by creating different sorts of characters & backgrounds.
#245
Great game, I loved playing it! Wish it would have been longer!
#246
Critics' Lounge / Re: Alien for C &C
Sun 08/01/2006 18:40:21
Quote from: Damien on Sun 08/01/2006 00:07:49

Steps:
1.Restoring the lineart
2.Fixing the jaggy lines
3.Removing the color from it
4.Laying out some basic coloring from the original palette
5.Starting to shade, i choose the lightsource to be above him since this works best with adventure games
6.Fixing the shading and making the black outlines dark blue (again using the color from your palette)
7.Fixing his snout
8.Again playing with the linework, making it lighter where his body isn't shaded
9.Adding some highlights, making some linework lighter again
10.Final image, palette redone by adding more blue to the darker tones and yellow to the lighter tones
11. The same as 10. with eyes from the original and with slightly brighter highlight color. 4 unique colors used.

I hope this helps.

This helps a lot! Thanks!

I tried to follow your steps, this is the result:

Step 4:

Step 5:

Step 6:

Step97:

Step 10:

Step 11:


I also tried to follow Babars advice about his posture, and I changed his snout into something different from the previous versions.
#247
Critics' Lounge / Re: Taxi needs help
Sun 08/01/2006 16:32:49
I'd say, make the rear slightly longer, but also less wide.
#248
Cool idea!
#249
Critics' Lounge / Re: New Groove Characters
Sat 07/01/2006 18:25:43
Nice! The outlines make them seem less flat, that was why I found the shaded versions better, but outlines are a pretty good solution!
#250
Maybe adding some more light effects like this:



This was just a quick edit.

What I did was this: I painted the colour of the lights in a new layer which I gave an opacity of about 30-40%.
#251
Critics' Lounge / Re: Alien for C &C
Sat 07/01/2006 14:20:55
Quote from: Babar on Sat 07/01/2006 12:21:57
Can you post it with a different background colour? It's a little difficult to see right now.

You should make the part above the waist lean back a bit, otherwise it looks like it's about to fall forward- unless of course, its got VERY powerful legs.

Is this a better background colour?


You might be right about his posture, my girlfriend also told me he looks like he's gonna fall on his face. :) I'll work on that.
#252
Quote from: lo_res_man on Sat 07/01/2006 03:04:20
ooOOO! trecle alert! yes i'm sure its fun, and yes graphics don't really matter, but, "if only humanity could stop seen with their  eyes"?! i am playing pleurghburg right, now yes graphics don't matter t much, but that statment is so treclely  its almostdisgusting. its lofty and  ostentatios and that ( for me )annoying brand of crypto-mumbo-jumbo sorry for the rant it was just me GUT reaction. sorry

treclely ? lofty ? ostentatios ? Are these even words? What are you trying to say?
#253
Critics' Lounge / Re: Alien for C &C
Sat 07/01/2006 10:16:26
Quote from: Erwin_Br on Fri 06/01/2006 22:59:28
How can you say his hands are too big?

It's an ALIEN, man!  ::) It can have hands as big as its head, if he wants to!  :P

Hehe.

But if I wanted to make the fingers look smaller or at least rounder, how would I do that?
#254
Critics' Lounge / Alien for C &C
Fri 06/01/2006 21:22:53
I drew an alien, not for a game, more as a practice character.

I could really use some feedback: I see it isn't exactly what i had in mind, but I don't know just how to fix it.

His toes & fingers look to big, and the shading just isn't right.

Another thing, anyone any idea how too make it look like he has scales?





Any other remarks or comments would also be appreciated!
#255
Critics' Lounge / Re: DOTD Side view
Fri 06/01/2006 20:00:05
Try to paint him at an angle instead of from the side: most character side views are actuallt at an angle, showing a bit more face.
#257
The glasses look a bit flat, and the upper arm is still a bit weird.

Maybe instead of the jacket an hawaii shirt?
#258
Great character!
I would immediately distrust him if I met him in-game :)

Two things I noticed:
- does he miss an eye? It looks weird
- does he have two arms? or is the upper 'arm' a rip in his jacket? Hard to tell.

#259
Critics' Lounge / Re: First BG for crits!
Thu 05/01/2006 10:14:11
But wouldn't red rock also result in reddish sand?

Maybe keep the rock red, but change the sand to something more orange/red?
#260
Critics' Lounge / Re: New Groove Characters
Thu 05/01/2006 10:12:57
Quote from: ProgZmax on Thu 05/01/2006 09:35:36
I got the colors wrong?  Hmm...

http://images.barnesandnoble.com/images/10280000/10289442.jpg

His shirt looks blue to me. 

And not only that: The characters seem shaded!  :o


I'd go with shaded characters like ProgZmax' edit.
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