Quote from: omg on Thu 04/11/2004 03:55:49
joacim the tribe has spoken i needÃ, you to bring your torch
OK.... If I had any clue of what you're talking about I could bring you a whole burning house if you wanted me to

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Show posts MenuQuote from: omg on Thu 04/11/2004 03:55:49
joacim the tribe has spoken i needÃ, you to bring your torch
Quote from: stuh505 on Thu 04/11/2004 02:42:22LOL, I didn't mean that the fog should be smart.... It all depends on what the fog looks like, I just gave an idea on how you can "hide" a part of the character.
i do not think it would look good if the fog followed the character....the fog isn't that smart
Quote from: Gilbot V7000a on Thu 04/11/2004 01:21:57That's not true. I have a couple of games I wrote in v2.56 that uses it. It's nothing strange about it. It's allowed in a C program for example.
This way of string assignment is never supported, so, just avoid.
string sMyString = "See how neat, I can assign a value without using StrCpy";I noticed that this behaviour was gone already in v2.61
Quote from: Scummbuddy on Wed 03/11/2004 23:28:24QUE?
the first post of this very topic
Wait(100); FaceLocation(EGO, player.x, 0); NewRoomEx(1, 160, 203);When I press Alt+X to terminate the program it says that it was aborted on the line with the FaceLocation call. The player is hidden in this room so that might be the reason (I just wanted him to be turned in the correct position before changing room) however this worked just fine in the earlier version of AGS.
Wait(100); NewRoomEx(1, 160, 203);
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