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Messages - Jodo Kast

#61
Paint Shop Pro 8 works fine.  In PSP,  Open all your character files.  Copy and paste them into a purple background so all the characters are lined up (on a true-color image if you want)

We have all the character colors, so if you Decrease color depth to X colors, you can pick how many you want.  I pick something like 117 colors.  It decreases the color depth.  If I look at the palette, it's a 256-color image, but only with 117 colors mapped.

Click Image -> Palette -> Save Palette.  Pick PSPPalette file (the top one in PSP8).  Now rename the file from yourpalette.psppalette to just yourpalette.pal.

Let me know how it works.  Just import the new mapped colors in your unlocked AGS palette and your ready to go.
#62
For all you photographers out there who want to make their own game graphics,
get Virtual Painter!  http://www.jasc.com/products/vpainter/

If you have to - have to - do your own painting on the computer (oils are expensive), please use the right program like,

Zbrush!  http://www.zbrush.com/            Seeing is believing
#63
KQ1 VGA was a remake like the movie Psycho that came out in 1998.  Very well crafted however, meant anyone who beat the first could beat the remake.  If you never played the game before, what's the point in playing it?  You won't understand it.

I read Hugos House of Horrors 1 was remade, but now banished due to copyright problems, but since I never played the original, it didn't matter much to me.  However I can understand the frenzy if Sierra suddenly cancelled Tierra's new Quest for Glory 2 remake... it would be pointless as playing a remake of a game you never heard of!

As I understand it, all the graphic adventures by the company 'Sierra On-line' before they went VGA are game.  I'm suprised there aren't more remakes!  I'll do my part, and thanks to you guys who keep makin' 'em.

Back to the thread, I liked the original KQ1, so I liked the remake... it basically replaced all my memories of the original graphics.  Tierra made no mistakes in their remake and thus score 100% for achieving their goal!  :o
#64
Sierra did this with lots of things, like just animating the mouth on characters used once in a cutscene.  This way the character can make an entrance as a big slow sprite, then his mouth is animated on top of the character (small sprite).

Do this with water also: Make a person walking through the water like Timosity described, then add another small water spray sprite that follow the character.  If it's off a little bit from the character animation it looks like real spray!
#65
Re-extract the files to a different folder (from the zip file you downloaded).

Perhaps something was deleted from the first folder?

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