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Messages - Jojo_the_monkey

#21
Durinde, thank you a lot for your kind words! :cheesy: I am looking forward for your next projects!
#22
Completed Game Announcements / Re: Metaphobia
Fri 21/06/2019 09:50:03
Dkobylarz the music is very nice too!!! How much length is the whole soundtrack?
#23
Completed Game Announcements / Re: Metaphobia
Thu 20/06/2019 17:20:00
Congratulations on the release!!!  ;-D
#24
I do not fully understand your point. But If I got your question correct; many developers have used Lovecraft as inspiration for horror adventure games.
#25
I have added the authors :=.
#26
We all love to play adventure games!! But we also like sometimes to read about them. Below is a list of books that I have found through the net and are related to adventure games. This not an exhaustive list, I am adding the most interesting ones to me:

1. What Is Your Quest?: From Adventure Games to Interactive Books by Anastasia Salter - A book about fan-made adventures.
2. Making The Dragon by Warren Robinett - A book about "The Adventure" on the Atari 2600 (unreleased yet).
3. The Art of Point-and-Click Adventure Games by Bitmap Books - A book focused on the graphics of the adventures.
4. Jane Jensen - Gabriel Knight, Adventure Games, Hidden Objects by Anastasia Salter - A book about the career of Jane Jensen.
5. Verb/ose: A Personal Analysis of the Graphic Adventure Game Genre by Duncan R. Piasecki - A critical essay about the adventure genre.
6. Pointclicking by Jón Kristinsson - A book about comical adventure illustrations.
7. Point & Click by Andrew Scaife - A collection of pixel art recreation of TV shows as Lucasarts' point and click adventure games.
8. The Guide to Classic Graphic Adventures, compiled and edited by Kurt Kalata - A book with detailed reviews on many adventures.
9. Twisty Little Passages: An Approach to Interactive Fiction by Nick Montfort - An academic resource on interactive fiction.
10. Before We Were Gamers: Forgetting and Remembering an Industry's Dawn by Laine Nooney - A book about the birth of Sierra-Online (unreleased yet).
11. Rogue Leaders: The Story of LucasArts by Rob Smith - A book about Lucasfilm Games and later Lucasarts.
12. Les mystères de Monkey Island. A l'abordage des pirates by Nicolas Deneschau - A book about the Monkey Island series (in French).
13. L'Histoire du Point'n Click by Patrick Hellio - A book about the history of point and click adventures (in French).
14. Myst and Riven: The World of the D'ni by Mark J.P. Wolf - A book about the Myst series.

Below you can also find some individual art books. I know there are many on the market, I list some of the well-known titles:

1. The Art of Broken Age
2. The Art of Broken Sword
4. The Art of Deponia
5. Thimbleweed Park - Art Book
...

Do you know some more? Write them on the comments and I will add them to the list.  (roll)
#27
#28
#29
General Discussion / Re: Free Steam keys!
Fri 24/05/2019 11:54:20
Rime is free on the Epic Store.
#30
My favorite game is Monkey Island 2 (obviously). Although the game that influenced me more is the original Prince of Persia. As a kid I played the DOS version and it was a technical marvel. Since then I try to replay it from times to times and I realize how ingenious it is in terms of game design, story development and audio narration. It is not coincidence that the game ported to almost every platform back then. There are also homebrewed versions for the Commodore 64 and the BBC Master.
#31
Congratulations on the release Shaun!! 8-) The adventure has great flow and many many graphics!!
#32
Hello to the group!!

A close friend of mine is developing a practical and easy web based tool for narrative design. I find it very useful for creating story branches and puzzle dependency charts. I thought you might find it interesting for all adventurers game devs (nod)! You can try it for free here: https://arcweave.com
#33
Critics' Lounge / Re: The most byzantine room
Mon 13/05/2019 08:19:07
I am not an artist to judge it, but I like what I see. I would also like to see an adventure on this setting!
#34
Nice graphics, timeless aesthetic!
#35
Congratulations on the release!!!  :smiley:
#36
I would not call this game music, but rather "house" club music. One good suggestion for improving the skills in harmonic progression is to study and immitate songs and music that your son like. I hope this helps to learn basic structures until he shapes his unique identity.
#37
General Discussion / Re: Kickstarter
Sat 12/01/2019 11:10:43
Hi! I am not expert on the field, but one common mistake I have noticed on many kickstarter campaigns is that the developers refer more about the style of classic adventures from Lucasarts and Sierra and less about their own game. When I back a project, I would like to see a clear vision of the game.
#38
What happened to the game?? The link seem broken...
#39
Hi there!! I have played your mini game and I had a fun time. I liked your story, because the puzzles was fitting to the concept and there were not arbitrary, just like the common problem of the adventures. As the other have said, the 9 verb interface was not well chosen or not well implemented. The overall flow was almost a linear experience. I have made a quick puzzle dependency chart to make this visible. See here: https://arcweave.com/app#/project/9WNlKy6z15
I am looking forward for your chapter 2!
#40
The Rumpus Room / Re: The 4 word story thread
Mon 16/07/2018 10:04:05
Use crowbar on chest.
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