well don't I feel dumb lol. I didn't even know you could do that with rooms . Problem solved, thanks a lot!
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//room1
function hlightswitch_AnyClick()
{
if (Verbs.UsedAction(eGA_WalkTo)) {
}
else if (Verbs.UsedAction(eGA_Push)) {
player.Say("Okay.");
PlayCutscene1 = true;
player.ChangeRoom(2);
}
//room2
function room_Load()
{
if (PlayCutscene1) {
player.Transparency = 100;
}
}
function Room_AfterFadeIn()
{
if (PlayCutscene1) {
player.Say("Oooohhhh Deeaar...");
player.Say("I think I broke the game");
player.Say("Jojo??");
PlayCutscene1 = false;
}
} else if (Verbs.UsedAction(eGA_Push)) {
player.Say("Okay.");
player.ChangeRoom(2);
player.Transparency = 100;
player.Say("Oooohhhh Deeaar...");
player.Say("I think I broke the game");
player.Say("Jojo??");
}
function hComputerbutton_AnyClick()
{
if (Verbs.UsedAction(eGA_WalkTo)) {
} else if (Verbs.UsedAction(eGA_Push)) {
}
if (MyCounter == 0) {
player.Say("Okay.");
player.Walk(214, 159, eBlock);
object[0].Visible = true;
MyCounter +=1;
}
if (MyCounter == 1) {
player.Say("Okay.");
player.Walk(214, 159, eBlock);
object[0].Visible = false;
MyCounter -=1;
}
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