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Messages - Joseph DiPerla

#442
Well here are just a handful of apps you might like:
https://market.android.com/details?id=air.com.adobe.pstouch&feature=search_result
https://market.android.com/details?id=com.adobe.psmobile&feature=search_result
https://market.android.com/details?id=air.com.adobe.ideas&feature=search_result
https://market.android.com/details?id=air.com.adobe.kuler&feature=search_result
https://market.android.com/details?id=air.com.adobe.kuler&feature=search_result
https://market.android.com/details?id=com.picsart.studio&feature=search_
https://market.android.com/details?id=com.evernote.skitch&feature=related_apps
https://market.android.com/details?id=com.dansl.DrawerPro&feature=related_apps#?t=W251bGwsMSwxLDEwOSwiY29tLmRhbnNsLkRyYXdlclBybyJd
https://market.android.com/details?id=com.sketchndraw.sketchndraw&feature=search_result
https://market.android.com/details?id=com.torcsoft.android.dap&feature=search_result
https://market.android.com/details?id=com.electricsheep.paint&feature=related_apps
https://market.android.com/details?id=com.caramelizedapple.apps.Picasso&feature=search_result
https://market.android.com/details?id=org.pogi.DrawingPad&feature=search_result
https://market.android.com/details?id=com.natenai.artofglow&feature=related_apps
https://market.android.com/details?id=virtualgs.kidspaint&feature=related_apps

As for the stylus:
https://market.android.com/details?id=virtualgs.kidspaint&feature=related_apps
http://www.ebay.com/itm/Asus-Transformer-Eee-Pad-TF101-Silver-Stylus-Clip-/180738640181?pt=AU_TabletAccessories&hash=item2a14dcc935
#443
Yes, you can. As far as Ipad, I am not too sure of which drawing tools they have, but in both cases, you can VNC (remote desktop) to your pc using something like logmein.com and draw using whatever tools you use on your desktop.

I however do use an android tablet. They are very convenient and have many drawing apps as well as some adobe products. I also use a specialized stylus which works on those types of screens and makes drawing/sketching/writing a whole lot easier. You can also download an amiga emulator or dosbox for either system and use Deluxe paint for it. I think an android tablet (or ipad) is a better investment than a drawing tablet personally.

I personally use an ASUS Transformer. If you wait until December, a new, better version of it called the Transformer Prime will be released for the same price as the current Transformer, only a lot thinner, more powerful, etc...
#444
Hey JJS, I just noticed that you added some new commits to this project and I tried to compile using the NDK, but I have a feeling I am doing something wrong as my environment doesn't seem to pick up the NDK. Any instructions or help? Also, do I need to download anything else to compile it or are all the necessary files there? Sorry, I am more of an SDK than an NDK Developer.
#445
Sorry to hear that. :(
#446
Hey JJS: I am new to Android Development and Java, but can you try the following changes and see if these do what they are supposed to do:


For File: http://gitorious.org/~jjs/ags/ags-for-psp/blobs/psp/Android/app/src/com/bigbluecup/android/AgsEngine.java

Lines 192 and 193 change to :
glue.mouseMoveX = (short) (ev.getX() * 5);
glue.mouseMoveY = (short) (ev.getY() * 5);
/// That was to change the cursor being in the wrong spot.

////These next code changes are so that a left click is one tap and a right click is holding two buttons on the screen instead of one.

After line 199:

Case MotionEvent.Action_Pointer_Down:
{
Glue.mouseClick = 2;
}

Replace line 111 with:

public boolean dispatchTouchEvent(View V, MotionEvent ev)

Replace lines 135 to 147 with:

case MotionEvent.ACTION_DOWN:
        switch(v.getId())
        {
long down_time = ev.getEventTime() - ev.getDownTime();

             case R.id.btn1:
if (down_time < 150)
{
               glue.clickMouse(EngineGlue.MOUSE_CLICK_LEFT);
                break;
}
             case R.id.btn2:
if (down_time < 150)
{
               glue.clickMouse(EngineGlue.MOUSE_CLICK_RIGHT);
                break;
}

        case MotionEvent.ACTION_POINTER_DOWN:
        switch(v.getId())
         {
            case R.id.btn1: if (down_time < 150)
{
               glue.clickMouse(EngineGlue.MOUSE_CLICK_LEFT);
                break;
}

            case R.id.btn2:
if (down_time < 150)
{
               glue.clickMouse(EngineGlue.MOUSE_CLICK_LEFT);
                break;
}

-------------------------------

Also, perhaps create a menu option to show the Keyboard by using something somewhat like this:

((InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE)) 
.showSoftInput(editText, 0);

-------------------------------

Hope this works for you.
#447
Tried it on my Asus Transformer and Evo 4G. Works. But same issues as above.
#448
Unfortunately. While a lot is interesting and I admire what the man has done, that dude had some issues and I felt like he thought he was a god or something.
#449
Quote from: JJS on Thu 03/11/2011 20:18:29
Here is the initial version of an engine port to Android. It is based on the PSP port, so it also shares some features:

- Support for AGS data files version 2.60 - 3.21
- Plugin support including AGSBlend and open-source recreations of the Snow/Rain and Flashlight plugin
- All color depths and screen resolutions (scaled to the screen size with correct aspect ratio)

The mouse cursor is moved by dragging, a left click is done by a quick touch and a right click by a slightly longer touch. Only hardware keyboards are supported right now (no way to open the software keyboard atm.)

I chose the namespace as "com.bigbluecup.android". The reason was that I want to avoid the situation of the ScummVm project, where another private namespace was initially used and is still kept to avoid breaking updates through the market. Still, this is open to discussion. For now, the application is also not on the market (would be too early in development anyway).

In this version, no options can be set but I would implement it the same way as in the PSP. So there would be a config file for all games that can be overridden by each individual game. This would ideally be accessible from within the game or launcher.

Games must be placed on the SD card root in the "ags" directory. Each game needs its own subdirectory (like in the PSP port). The data file is automatically detected within the folder.

The native libraries are compiled for generic ARM cpus. Therefore performance could be improved on newer ARM7 cpus by building a "fat" package with multiple libraries (maybe even for x86 Android).

I am no expert in Android development so I would appreciate any feedback.  :=


Download of the package here: http://jjs.at/temp/AGS.apk

Source here: http://gitorious.org/~jjs/ags/ags-for-psp

I LOVE YOU!!!!!!! I am gonna try this on my phone and tablet as soon as I get a chance. Oh, after reading Steve Jobs New biography, please do not port to IPhone. I do not want another feather in apples cap.
#450
General Discussion / Re: 'Stranded'
Fri 22/07/2011 21:10:11
Stay pressed against the wall and move to your left until you reach the next unlocked door and go in.
#451
General Discussion / Re: 'Stranded'
Wed 20/07/2011 18:52:25
Play Doom.
#452
General Discussion / Re: 'Stranded'
Tue 19/07/2011 22:20:35
Oh yeah???


Everything I said in my previous post and...

Turn on phone so it works as a flashlight.
#453
Quote from: Joseph DiPerla on Fri 15/07/2011 17:23:48
I would like to request a type of point plotting in the room editor. I know I can draw free-hand or use lines. But point plotting takes away the stress of trying to connect the lines or by have to hold a steady line. Basically, you click on one area of the screen and then on another and a line is drawn from point a to b and you can keep connecting the dots until you press Escape or some other release key.



I haven't looked at the editor source and I still need some more practice with my C#, but for my suggestion, I figured I would point out this code I found at these sites which might do what I want. Of course, a little tweaking will be necessary. But if someone has the time to include this feature into the AGS Editor, you would be making me very happy:

http://www.java2s.com/Code/CSharp/2D-Graphics/Drawpath.htm

http://msdn.microsoft.com/en-us/library/system.drawing.graphics.drawpath.aspx

http://msdn.microsoft.com/en-us/library/system.drawing.graphics.drawpath(v=vs.71).aspx
#454
General Discussion / Re: 'Stranded'
Tue 19/07/2011 21:34:09
(Awesome Job by the way. This is fun!)

Jam the door with the bone.

Stick body up against window as a decoy and as a last minute shield.

Dont forget anything you took.

Go down the latter and close floorboard behind you.
#455
General Discussion / Re: 'Stranded'
Tue 19/07/2011 18:58:40
If you are still hungry, munch on Dr. Jones toe.

Check financial statements to see if there is a clue as to the floorboard password.

Type in ID number on card to try and open up the floorboard.
#456
Thanks D! I will remember that.


We are excited right now. We find out what sex it will be on July 28th. This Thursday, my wife Gilda will be 18 weeks pregnant. We were shocked at first and also in Denial. But now we are happy. We are still scared about raising the child. I just hope we can be good parents and provide for him/her and give him/her emotional support that it needs.

We already registered at Target and Babies R Us, so we got most of that stuff squared away. Once we find out the sex, we will finish the registry and paint its room. After the baby showers, the furniture gets put together and then we wait. Oh Boy!
#457
Since I got married nearly 4 years ago, I had gained 80 lbs. I am trying to lose it right now. This is what I have found successful:

1) Get yourself a Nintendo Wii and EA Active workout. I guarantee you will either start losing weight or die after a ten minute work out from a heartattack. No joke.

2) Avoid salty products as Salt retains water. Dont avoid it completely, but limit how much you have.

3) Avoid fast food.

4) Portion control. Sometimes we dont realize it, but our portions are really 2 or 3 servings. Read the labels.

5) Try to avoid accumulating more than 1800 calories a day.

6) Go for a half hour to an hour power walk a day.

7) Drink lots of water and sweat it out with the above mentioned work out options.

8) Make sure you have your daily serving of fiber. You really need it.

9) If all else fails, continue doing it and also join weight watchers.
#458
Hey man, sorry to hear about your troubles. I would help out, but I am not in a position to since I am preparing for a newborn child to come into my life soon. But keep your chin up. You will definitely find some way to get by. If I Can make some suggestions, since you are out of a job, I would try collecting unemployment. As far as a vehicle goes, try zipcar.com. It might actually be handy for you to try their service for now. As far as housing, try income based homes in your area or carabetta.

I know these are not pleasant options, but they will help you get by until you get back on your feet. I hope this helps.
#459
Quote from: Snarky on Sat 16/07/2011 01:23:14
Ultimately you should do whatever you want, but I think you ought to at least consider not using the DC characters. Everything you mention having worked on is based on some sort of franchise; maybe it's time to try some original ideas?


Well, there are few things here to address. I have had a few original idea's. But the idea's themselves have not been original either. There have been one room competitions to try escape rooms, there have been cop games, hero games, save the girl, save the world games, etc...

Its hard to come up with something completely original. And if you use a genre thats been done before, its hard to come up with something truly original for that Genre itself. I am not saying that its not possible to make up hundreds or thousands of completely original games. I just lack the foresight and creativity for something like that.

And to be honest, the reason why I had based games on properties already created is because in honesty, I had always wanted to see adventure games based on those stories and brands. I am just making my dream come true. Or atleast trying.

Quote from: LUniqueDan on Sat 16/07/2011 02:21:22
Nah, Zak fan-projects never die. They just go to hell to regroup.

Nah. More like pergatory.

Quote from: Secret Fawful on Sat 16/07/2011 02:29:16
BTW, Joseph, your Simpsons template is amazing. I really feel like it should be used by SOMEBODY. Maybe after Draculator II is finished, that could become the next AGS Community project. I feel like the Simpsons would work better the more people work on it.

It would be nice. I would love to see my work being used for something. However, I am not sure if there is that much interest in the Simpsons in this community for it to become a community project. But it would be nice.

Quote from: EnterTheStory (aka tolworthy) on Sat 16/07/2011 09:11:10
Quote from: Joseph DiPerla on Fri 15/07/2011 17:51:24there were other projects I never fully finished such as my very first project before I even knew of AGS, which was my Zak McKracken sequel with Maniac Mansion Crossovers.

As the guy who runs the Zak McKracken archive I say PLEASE PLEASE PLEASE finish this! :)

LOL. Sorry, not enough interested team members to help me with this.

Quote from: anian on Sat 16/07/2011 10:50:42
+1 to the "make your own worlds" and very much to "don't use poser models" especially if you know how to work in Blender.
Find a tutorial about making character models (with bones and all) and make your own template...I don't know, I think making the game assestes that way is half the fun, and again I think Poser models always suck, they look the same and are very much in uncanny valley territory.


Well, I am limited with Blender anyway. I have dropped the Poser idea. I found better ways to animate my characters and render them.

Just to give you some background on the game... Its not original. However, there will be an introduction to a new original hero that I am creating with a whole new made up home city, sidekicks, enemies and backstory. He will not be a playable character, but will be featured prominently.

The game will take place in the DC multiverse, particularly the one where smallville tv series took place. I have not decided which multiverse batman I plan to feature as the same as the smallville one. Wonder woman will be from the multiverse of the latest dvd animated movie. Green Lantern will be all new.

I plan to add control for six characters. Each has his/her own unique talent for you to use. Green lantern will have ring powers. Superman will have specific powers as Batman has detective and gadgetry skills, etc... The year the game takes place is 2019. Thats all I am giving so far. I am working on designing some rooms and puzzles at the moment as a product test. I Will then finish out the story. Anyway, wet your appetite with my Superman render that I have for the game:

#460
Engine Development / Re: AGS engine PSP port
Sat 16/07/2011 03:25:21
Quote from: Dualnames on Sat 16/07/2011 00:29:07
Those are great news. Now let's make than android port :P (I doubt that's doable :P)

Its doable. Allegro is being ported to Android (In the developers spare time of course) and Android does have an SDK for C++ programmers. I think this should be next on the portability front as, I er hem, own an Android. But also, Android seems to be available for more phone companies than the iphone/pad is.
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