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Messages - Joseph DiPerla

#621
I should have been more specific when I said I cant even create a basic room... :p I meant I cant even DRAW a basic room. Come on Mods, I created a Simpsons template for download with 40 rooms, 13 characters, 8 GUI's etc... I can use AGS. Its the drawing aspect of it that I cant do well. Just look at my room in the critics lounge.

But I need to start somewhere. Maybe I might join in on the next MAGS competition if the subject is right.
#622
We cant forget Dualnames and all previous Mags competition hosts.
#623
I may come across as an individual gamemaker, but I am no gamemaker. Atleast not yet.
#624
Radiant, that is some skilled art, so I dont think you can counter Mods on this one.
#625
try webattack.com, you might find what you need there.
#626
Currently I am in a kick of wanting to create adventure games and it seems that this drive is a more permanent one than usual. So I try my hand at creating some graphics and creating a game and such. You know what? Just creating the simplest graphics or trying to follow the tutorials I have found are just so difficult. I cant seem to create a basic room right, EVEN after following a tutorial!

Yet, I see soooo many GREAT games out here and that have been released over the years such as Rob Blanc, Garfield, A tale of two Kingdoms, Shaila of the Sith, Fatman, The apprentice Games, JP Cosmo games, Charlie Foxtrot, The Cosmo Quest Trilogy, Larry Vales, Life of Donald Duck, Zak 2, Maniac Mansion Deluxe, Mind's Eye, Pleurghburg, All the VGA remakes and much much more that are just too many to name. And when I see all these games I think "WOW! These guys are great!"

Then I think of some of the older members and new members we have such as Mods, Erica Mclane, Roy Lazarovich, Helm, Phil Reed, Mr. Colosal, ProgZMax, SubSpark and many many others and how they worked hard to support the community in general.

Or even our porters such as Elektroshokker who is doing a find job or ETG and Steve McRea. We really owe a lot of thanks for the hard work they put forth.

Not too mention Chris Jones for creating AGS and sparking more interest in Adventure Games.

I just wanted to say thank you! If you guys have anyone you want to mentione go right ahead.

Now for my suggestions list.... Nah, just kidding ;)
#627
I think it was this: http://p094.ezboard.com/fdosuserforumsadventuregamestudio

But The archive machine shows nothing. And when you put that in, it transfers it to the Yuku forums.
#628
I changed my request above for an artist who can do 320x200 since hi-res seems to be too time consuming.
#629
Critics' Lounge / My basic DOTT Style room
Sun 26/07/2009 23:34:43
So, I am trying to create a Star Wars Game using DOTT Style graphics. Unfortunately, I wont be using my graphics because I am horrible at it. Anyway, this is my first attempt at a DOTT style room. What else can I do to improve it?

#630
OK. I am looking for some help here. All these years I have been trying to make a game. I have absolutely no graphical talent. NONE! I have had an idea for a Star Wars game for years now. I have scrapped my idea's and developed new ones. I have finally come up with something I want to make a reality and I need help, desperately. The game graphics are to be 320x200. I have come up with a story. I have developed puzzles and I have also decided on characters, GUI options and such. So the game idea is well underway. I also have (Crappy) game sketches to work with as well. Unfortunately I cannot pay anyone, but this is what I am looking for to begin with:

Main game idea: 320x200 32bit graphics. Based on Star Wars Coruscant Nights Trilogy. It will be a continuation of Jax Pavan and his gang. The graphic style I am trying to imitate is a cartoonish style ala DOTT or similar. The game will be freeware.

CHARACTER ARTIST(s): Looking for someone who can draw and color characters as well as animate them. Basic walking and talking is needed. Some expressions may need to be drawn as well. Must have the ability to work in a team. Must be able to draw alien type creatures as well. Looking for good animation detail for this one. 1 or more can fill in this position.

GUI ARTIST: I just need one person to help me design an animated GUI appropriate for Star Wars. This includes your basic action GUI with verb actions, An inventory GUI, Text GUI  Force GUI, Weapons GUI, etc... Just so you know, there will be more than one playable character and each will have different GUI's. Only one person is required for this. But I am accepting teams if you come in teams.

INVENTORY ARTIST(s): Looking for inventory artists to help me design animated inventory items based on Star Wars.

BACKGROUND ARTIST(s): Looking for an artist who can create detailed backgrounds and compile them into a room with the appropriate walkable area's and such. Must also have the ability to draw room objects and create some simple animations.

If your interested, Please PM me. DO NOT PM ME FOR OTHER POSITIONS. I WILL ASK FOR THEM WHEN I NEED THEM.  

When you apply, I will ask you for your sample work. Please note that the quality of the images must be comparable to DOTT or COMI. Thanks for looking. I hope we can come to some arrangement.

#631
Quote from: Mods on Sun 26/07/2009 00:49:33


LOL soz this so seemed like a post by Joey Diperla :|

Heh? Am I a running gag or something now?
#632
Great Trailer. Cant wait to play this game.
#633
0.2.7 was just released with the following changes:

Changes include:

    * Game.ExecuteFunction( name : FunctionName) - can execute functions inside Room file
    * HudSprite transparency options - see script reference
    * VerbCoin ala Monkey Island 3 demo
    * Bugfix on room change when actor was walking caused Access Violation

#634
Here, register for this site and tell me if thats what you mean? http://adventurestockpile.com/

If yes, you can use Joomla.
#635
Looks good. Keep it up.
#636
OK. This engine has gone through major updates and I think it deserves some more attention than its getting. So I figured I would let you all see the release notes and see what has been added since the release of the engine, which is now at 0.2.6:

1.1:
Changes include:

    * OBJ file format support
    * Skybox
    * MouseUp events
    * Script can disable mouse events and shadows
    * Bugfixes
    * More things that can be customized

1.2:
Biggest change is Music & Sound support

Dage now uses Audiere sound library!

It can play Ogg Vorbis, MP3, FLAC, uncompressed WAV, AIFF, MOD, S3M, XM, and IT files.

1.3:
Changes include:

    * Keyboard binding
    * Helper functions for third person cameras
    * Again more customizable properties


1.4:
Changes include:

    * Room onUnload event
    * PNG support
    * Possibility to put Hudsprite to background (behind models)

1.5:
Changes include:

    * Various actor functions concerning MD2 model loading

1.6:
Changes include:

    * Helper functions to changing rooms easily
    * Added missing TSprite.Destroy

1.7:
Changes include:

    * Game resolution changes including..
    * Game.Width
    * Game.Height
    * Game.Fullscreen=1 to switch to fullscreen. (Debug hotkey F10)
    * Fixed bug with disabling shadows
    * Game.Close(); -- closes the game (debug hotkey ESC)
    * Helper functions for MD2 loading


1.8:
Changes include:

    * TMesh.ChangeMaterial(NewMaterialName : string, Meshobject_index: integer (default = 0), FaceGroupIndex: integer (default = 0))
          Note: Must be material in use when loading object. Otherwise Dage won't load it.cluding..
    * TMesh.CastShadows : boolean
          Set to 1 to cast mesh shadows
    * TMesh.ReceiveShadows : boolean
          Set to 1 to receive shadows on mesh
    * First Dage Tool: Icon xChanger. Little tool to help you change to boring icon to new, existing one!

1.9:
Changes include:

    * TMesh.ChangeMaterial bugfix. Now should work.
    * TMesh.ShowSubObject(ID:integer);
        - Shows Subobject of mesh.
    * TMesh.HideSubObject(ID:integer);
        - Hides Subobject of mesh.
    * TMesh.GetSubObjectID(name:string);
        - Gets the id of mesh subobject by name.


2.0:
Changes include:

    * Almost perfectly working Save and Load game function
    * Mouse can be customized more now
    * One can place TSprite object in HUD to make animations to HUD
    * Some annoying bug fixes


2.1:
Changes include:

    * User can now create up to 8 lights
    * Lights can be customized even more. Spotlight, annutation etc. see script reference
    * Fixed saving actor rotations and inventory saving bug

2.2:
Changes include:

    * Game.SetTimer(time:double; functionname:string)
    * Inventory helpers, see later on script reference
    * Actor.PointTo

2.3:
Changes include:

    * Inventory structure mainly changed

2.4:
Changes include:

    * TAnimation object
    * Game.MouseLook : boolean
    * Game.MouseLookInvert : boolean

2.5:
Changes include:

    * TAnimation rotation bugfix, previously did almost random rotations
    * TShader code changed, now supports textures

2.6:
Changes include:

    * Plugin manager (To edit games during runtime)
    * Main toolbar

Check it out. The more people show interest, the more he works on it.
#637
You rock!
#638
I cant. But thanks for all the hard work. Please keep it up.
#639
Is it done yet??? Just kidding. I am totally excited for this one. I still have the original and that one was awesome! Hows Vaders animation coming along? That one is gonna look wicked!
#640
So this works with Ubuntu only? Not Knoppix or Suse?
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