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Messages - Joseph DiPerla

#901
This is the code: function room_a() {
  // script for Room: First time player enters screen
Character[cHomer].Think("What am I going to do?");
 
}

And the topic is the error I get. Sounds newbieish. What am I doing wrong?
#902
Ahh excellent. I had four suggestions and more might come in as well. Being that this is a remake of the game, I dont see any harm in adding some more plot/puzzle work and features from the original.

First suggestion- Have a driving map feature like in PQ1 and PQ3, I always thought that driving would be awesome, especially since PQ1 and PQ3 have it. But maybe make it optional. For instance, use a text parser and type" Manual drive" to drive it yourself, or "Drive to: " to go automatically. But if you want to make this game fit in more with the other VGA, I would have it be in the game.

Two--- Since ags supports multi player functions, allow us to also be Keith and wonder off and do some stuff with him. Maybe even positioning him in the right place to be able to catch a criminal or shoot at Bains like in the park.

Three-  Add a text Parser for extra added functions. Keep the original GUI, but if we needed to push or be more specific in a certain area, we could use the Text Parser. Let me give you an example:

Use talk Function on a character:
Hey Sonny, how are you.

Use it again:
Is there something I can do for you Sonny?

A Third time:
Leave me alone will ya!?!?

But if you type something like this in the parser: "Book the evidence." or "Ask for arrest Warrant", it would give a more productive response.

I think the Text Parser would allow for more details to be used such as how to handle evidence and to use the evidence Kit he carries around, etc...

Four-- In game parser jokes. I used to write some funny stuff like "Kiss Toilet", or "Slap Girl" and I would get some funny results. Try adding some of these in-game gags as well. Try using Sci Studio from Bripro.com to decompile the game and see the script so you can recreate it better.

Just some thoughts, I might have some more.

I also wanted to state an opinion about a few features you might not add to the game, such as the changing of clothes. Sonny does go home at a certain point in the game, so it would have to be done in there I would think.

And as far as the terrorist thing... Yeah, take it out. Maybe do something like at an airport bank where someone is holding the bank up or something... I dont know. But being in NY on 911, it would be a good idea to take it out.

But good work on the game! Keep it Up.
#903
Hey DC, are you using some graphics at all from the original PQ3 and PQ1 remake?
#905
Yeah, Its safe to say that its not in the works anymore. I havent heard anything from the author, so thats my impression. Sorry for the bad news. But hey! I am sure someone will continue to make a fangame at somepoint.

But on the other hand, they still have a working site about it with nothing new that I can see. Go here: http://digilander.libero.it/bisland/s&micg.html
#906
YES! Great suggestion Colxfile! I needed that for my Simpsons Game/Template.

Edit by strazer:

Tracker'd: http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=533
#908
*** WARNING***

*CHEAP ATTEMPT AT PROMOTING OWN GAME*
For me its my Simpsons game

****************************
Now that that is done, I am waiting for Shadows of the Empire and Darth Mandarbs Starwars game. AS well as Lucasfans new Indy game.
#909
Actually, I thought you were talking about both Games made with AGS and their records and Records that AGS holds. Thats why I said that AGS is probably the engine with the most games ever created for an adventure engine.
#910
Here's a record for you.... AGS: The adventure game engine with the most Adventure games created ever.

Err.. I might be wrong, but I doubt it. Maybe AGI and SCI might come close and SCUMM, but I checked out the games page and there are like 538 pages with 10 games/demo's/sort of apps on each page. Surely this must be a record.
#911
Lol, Sorry for the misinformation.

Believe it or not, I did check it out before. And I was thoroughly convinced I had it right. Then you came up with your stats and I went back and checked again and it turned out you were right.

My apologies.
#912
Hey Voh, sorry, I miscalculated the prices of the book production, and I apologize. Well actually, I have to confirm that myself still.

I couldn't really tell if you were calling me a lier or nor, or if you meant to say it was just a miscalculation on my part. But for future references, you might want to be careful with how you type things. It could be easily misinterpreted, especially on forums.

But this next comment is just in case you did mean it that way, "I did not lie". I dont lie. I may misunderstand, miscalculate, misinterpret, and whatever other 'mis' I do, but I do not lie.

And I just looked back on the pages, your right on Cafepress as far as the pricing goes, I didn;t check out the lulu though.

But I am sorry if I mislead someone unintentionally :)
#913
Lulu is good only to get an ISBN number for cheap for your books. It is also good if you lan on producing your own publishing business and plan to buy your books at a Bulk price. And when I mean bulk, I mean like 5000 copies.

So it has its uses. I would personally get the ISBN number for my book or game, publish privately and use something else to publish my books.

As far as games go, I would use Lulu just for the downloadable versions.

If you want my opinion of what is best to use, use CafePress. Get an ISBN number, make the game available for download, then publish it to cd on Cafepress and sell it there. I bought games off of Cafepress before and they are pretty good.

I would do the same for books since its cheaper than Lulu. I would use lulu for pdf downloads and audio books, but not for the actual book itself.

I would use lulu.com in conjunction with cafepress.com honestly.

Check this link out for some published games through cafepress: http://www.cafepress.com/cp/browse/pp-_N-1140_in~dim~search-1
#914
I thought (I havent compiled a game in a while) that you can already change the icon of the EXE for acwin, and that you can use acgame.dat and have multiple files.

Personally, I would want an option for both. Makes it easier if we ever change our minds in the future.
#915
Ok, but the way it looks, Chris might somehow implement everything we ever desire in this engine.

I am still waiting for 5 features that would be usefull for adventure games to go commercial:

3d
support for plugins on all os's
Pocket PC and Palm porting
Language Translations for voices with in-game language switching
Unlimited Resolutions

After that, for me anyways, AGS would be complete.
#916
This was one of the biggest things AGS was missing was a Mac version. It truly is now the greatest, most powerful, most feature-full and easiest Adventure game engine in the world. All these other engines should just stop development. I mean, other than 3d and plugin support throughout all OS's, what is AGS missing?
#917
Holy crap! A mac version????? I  swear, if this is not good enough reason to develop games on AGS, I dont know what is.
#918
Adventure Related Talk & Chat / Re: Websites
Sat 25/06/2005 04:59:36
You can also check out my home page and download the simpsons Template and extract all the resources from there: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=546
#919
Advanced Technical Forum / Re: AGS 3D
Mon 16/05/2005 03:33:16
Never thought about using a module like this for in game driving a la Police Quest style.
#920
Advanced Technical Forum / Re: AGS 3D
Sun 15/05/2005 22:40:25
This is cool!!!! I really like this.

And yeah, I get upside down too. And I just have to say one thing as I am testing this out on my p4... This is the fastest any 3d app has ran my computer!!!!
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