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Messages - JpGames

#41
Critics' Lounge / First Character
Fri 13/04/2007 03:24:37
After a not good experience with my first BG, I spend all the day drawing this character



I dont like him. 4 hours lost  :-[

Any help please?

JpGames
#42
AGS Games in Production / Mockba (RPG game)
Thu 12/04/2007 02:21:10
BGs updated





You can download the progress here:

http://rapidshare.com/files/25527224/Mockba.rar

(Fight engine almost ready; adding more rooms and enemies)

JpGames
#43
Thank you very much. It works perfect  ;D
#44
I have 2 variables

vitalidad & maxvitalidad

I want show both in the same label (called lblvitalidad) that they looks like

xxx / xxx

lblvitalidad.Text = String.Format("%d", vitalidad," / %d",maxvitalidad);

But it just show the first variable (vitalidad).

I take the example from the users guide =

You can display as many variables as you like in one line:
Display("Life is %d, 2 x Pi = %f, and my dinner is %s.", life, twoPi, "awful");

and replace it with my own variables

lblvitalidad.Text = String.Format("%d, vitalidad, / %d.", maxvitalidad);

but it shows the second variable (maxvitalidad)

What im doing wrong now?  ::)

JpGames
#45
Solved. Mi fault were that i included the function inside the repeteadly execute    :-[

Thanks

JpGames
#46
I searched in non-adventure games. I will try send PM to the creators anyway.

JpGames
#47
Anyone knows about RPG games created with AGS? I searched in the page but i do not find nothing usefull (brooken links and even a russian webpage  ???)

If the game is in spanish, better  ;D

JpGames
#48
I start from a empty game and i create a new GUI to display some basic info from the game (time played, money, etc). The GUI is called inventario. It popup when you press enter:

In the global script =

#sectionstart on_key_press  // DO NOT EDIT OR REMOVE THIS LINE
function on_key_press(int keycode) {
  // called when a key is pressed. keycode holds the key's ASCII code
  if (IsGamePaused() == 1) keycode=0;  // game paused, so don't react to keypresses
  if (keycode==13)  {
  gInventario.Visible = true;  // Enter muestra cosas
  mouse.Mode = eModePointer;
  }
}
#sectionend on_key_press  // DO NOT EDIT OR REMOVE THIS LINE

Now, i created a button in the GUI, called Boton_Inventario_Ok, to switch off the gui when you press it; on left click = run script and in the click option i wrote Boton_Inventario_Ok_Click.

Then i added this function in the global script=

#sectionstart Boton_Inventario_Ok_Click  // DO NOT EDIT OR REMOVE THIS LINE
function Boton_Inventario_Ok_Click(GUIControl *control,MouseButton button) {
 
   // They pressed the OK button, close the GUI
   gInventario.Visible = false;
   mouse.UseDefaultGraphic();
}

#sectionend Boton_Inventario_Ok_Click  // DO NOT EDIT OR REMOVE THIS LINE

But the GUI do not close, and of course, i cant continue playing. Any idea where is the mistake? I forgot something? I where looking for some info but i do not found nothing i were able to understand as helpfull.

JpGames
#49
Hints & Tips / Re: Paul Quest
Tue 10/04/2007 22:23:54
Perdona, pero no te entiendo.

Primero, si quieres levantar la alcantarilla con las manos no lo vas a poder hacer; necesitas algo para levantarla.  ::)

Acabo de revisar y si, obtienes puntos cada vez que usas el celular, pero eso no afecta en el desarrollo del juego. En todo caso, esta misma tarde estara corregido el error. Muchas gracias por el reporte.

Como otro tip, en la habitacion oscura no hay ningun interruptor de luz. No pierdas tiempo buscandolo; afina la vista, alli esta.

Sinceramente, esperamos ser de ayuda.

JpGames

EDIT Corregido el bug de darte siempre puntos al usar el celular.
#50
Hints & Tips / Re: Paul Quest
Tue 10/04/2007 16:52:45
Genial. Solo como un tip, piensa en algo que todos en el mundo actual tienen. Tu ya tienes el tuyo?  ;D

JpGames
#51
Hints & Tips / Re: Paul Quest
Tue 10/04/2007 03:21:15
(Posted in spanish to ask)

Holas, soy el programador del juego.
No entiendo lo que quieres decir. No puedes encontrar la alcantarilla? esta justo enfrente de la entrada del bingo.
De todos modos puedes descargar ahora la version gold que tiene corregidos los pequeños bugs, aunque de todos modos no influian en el desarrollo del juego.

Primero tienes que saber lo que quieres hacer con la alcantarilla, despues hacerlo :)

Gracias por jugar nuestro juego.

JpGames
#52
The final version is now available to download. It have a lot of improvements if you want check it, new sounds and more funny situations. All bugs reported (thanks to the people who reported it) were fixed, and a new @overhotspot function makes the game easy to solve.

Anyway, we are open to more improvements until english translation is available (thanks to rquintana for her colaboration with the translation) so if you have any idea just let us know via PM.

Hope we enjoy it.

JpGames
#53
Quote from: blashyrkh on Sat 07/04/2007 11:37:04
I speak Spanish, but should I wait for the English release in order to get the improved music and sound effects?

The english version will have all those improvements, but the complete version (in spanish) will be available today or tomorrow, just some days before the english translation is uploaded. I will keep you all info here.

JpGames

#54
We already finished the english translation and its now under verifycation. We hope it could be ready in few days more.

Also, the GUI is improved with a overhotspot new function, more sounds and ,finally, music.

JpGames
#55
Hi, its not my thread but i have another question about this.

Where i must declare that? In the global script, but where inside the global script?

Thanks

JpGames
#56
Im so stupid sometimes. I did not look at that before; my label name were "new label"  :-X I did exactly what you said and now is working perfect  ;D

Thanks again, this forum is helping me a lot to improve with the AGS very quickly.

JpGames
#57
I want know if i can show the value of one variable (for example, graphicalvariable("one")) in my custom GUI. I tryed with %d. , @ in the labels and it do not work. I look for some relaten threads in the past but i do not find nothing usefull. I tried with this script in the repeteadly_execute:

   int TotalDisparos = GetGraphicalVariable("disparos");
   String lblDisparos;
   lblDisparos.Text = String.Format("Disparos: %d", TotalDisparos);

And then i write @lblDisparos in the text message of the label but it do not works neither. It give the error message: 'Text' is not a public member of 'string'. I erased text, but the GHI is only showing "@lblDisparos"  ???

Thanks again for your patience

JpGames

EDIT I were looking for hours and i found 3 or 4 threads about how to show variables in a custom GUI, but some ones are very old (2004) Anyway, all them speak about lblXXX.Text, but it give me an error (text is not a public member of string) Must i declare lblXXX first? Im becoming crazy trying to solve this  ::)
#58
Beginners' Technical Questions / NPCs move
Fri 30/03/2007 22:12:52
Hi again.

I know i did and answer like this some days ago, but now i have a different trouble

I need move a NPC inmediately to another place in the same room when you look at him. I mind, in the next frame, if it is possible.

I try with changeroom, but it do not work. Then i try with change the NPC to room -1 and then call him back again, but he returns in the same position, even when i called him with new coordinates.

Then i create a new empty room, absolutely walkable. I send the nopc there in the middle to check if the trouble were the non-walkables areas, but when i call him back, he return in the same position again.

This is the script I'm using and do not works:

(character is actually at room 1, coordinates 300,80)
(When you look at character)
cPaisa.ChangeRoom(2,160,100);
SetTimer (1, 80);
(room2 is absolutely empty and full walkable)
(then i call back him again from the repeteadly_execute in the global script
function repeatedly_execute()
  {
   if (IsTimerExpired(1) == 1) {
     cPaisa.ChangeRoom (1, 0, 40+Random(100));
     }
}

But the funny guy returns to room 1 at coordinates 300,80. Im really confused since i believe I'm acting with logical, but i believe i miss something.

Any help is more than welcome

JpGames

EDIT: I finally found the trouble. The NPC is always walking, so i just added this
         
         cPaisa.StopMoving();

         When you look at him and now is working perfect.
#59
Presentation

Hi you all. Im owner of a little software dessign company (little solutions for little bussines) I have more than 10 years of experience as programmer in Turbo Pascal, C and Power Builder. My bussiness partner, (little P) is also part of this project, and my girlfriend too with the music and help in the story.
Of course, we are adventure games lovers since we played MI1 almost 13 years ago. We create a medium length game in 8 days to introduce ourselves into ags. you can check it here. We were thinking to create it directly in powerbuilder, but it will take too many time and we decided use the AGS runtime.

http://www.adventuregamestudio.co.uk/games.php?action=detail&id=869

The project

And adventure game based in a unedited book called  "Future". Trust me, the history is AMAZING. Its a full length game, with voice speech and stereo music. We can offer you more info if you are interest in join the project. We probably will create it as a freeware but could be commercial depending the quality of the final product. Anyway, we want create it just for love to the adventure games. Actually, we are translating all the dialgs lines into english,working with the intro cutscene (using sample characters).

Looking for

Artists. The true is no one of us have idea to create backgrounds, characters and much less any animation. Its s hard work, but we are not lloking for nothing special, just 640-480 hi color BGs and characters whos looks like the starring of the dig. We can send you the idea of what we are looking for, but the artist have the freedom to create what he/she want. We need more than 1, because we need about 90 rooms and around 30 characters (at least, 19 chars animated, and 3 full animated). We think that the graphics do not make your game better or worse, but the people will play it if they like the graps. You can have the best history ever for your game, but nobody will download it if they dont like the graphs.

Contat us

Just PM here, by email (you can see my messeger) or if for any miracle you live in venezuela, at this phone numer: 0412-3684067.

Thanks and we wait hear from you.

#60
5 friends testing the game during 2 days found 2 little bugs, which do not affect the development of the game.

You were able to reach 84 point instead of 80: Fixed.
Little bug with the cell phone: Fixed.

Our beta testers reports more than 30 hours of time play and no more bugs were reported.

New fixed file is already uploaded and ready for download.

http://www.adventuregamestudio.co.uk/games.php?action=detail&id=869

As a side note, our english translator reports a 65 % of the work done.
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