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Messages - JudasFm

#222
The game I'm currently working on features more than one player character talking to the same NPC.Ã,  Rather than rewrite entire dialogues just to change the name, I was wondering if there was a way to get the character's name?

Example:Ã,  Alice goes up and talks to Mr Flip

Alice: Hi, how are you?
Mr Flip: Hi Alice.Ã,  I'm fine thankyou.

The player then switches to Ben, who goes up and talks to Mr Flip

Ben: Hi, how are you?
Mr Flip: Hi Ben.Ã,  I'm fine thankyou.

(A/N: This example wasn't taken from the actual game ;D)

Instead of writing separate dialogues for Alice and Ben, is there a way of scripting it so that Mr Flip says, "Hi CHARACTER.Ã,  I'm fine thankyou."?Ã,  Please can someone help me with this?
#223
That seems to have fixed it.  Thanks :D
#224
The game I'm working on has an option to switch between characters.  On the Interaction GUI there is a button reserved for 'special' actions.  I want each character to be able to do something different when the player clicks on it but I can't get my head around the script :(

Example:

When controlling Joe, the player clicks on the Action button and Joe starts to swim.
When controlling Bob, the player clicks on the Action button and Bob starts to fly.

I can't get the GUI script to work on this at all.  I'm using the latest version of AGS.  Can someone please help me?

I did try the idea of having individual GUIs for each character, but that didn't work either, and it seemed pretty stupid for the sake of one button.  I know what I need is a command along the lines of "if playercharacter=Joe then do this, else if playercharacter=Bob do this" but it doesn't seem to be working.  Please help :)
#225
Hints & Tips / Re: Equalibrium
Sat 21/05/2005 07:24:31
Quote from: Andy on Sat 21/05/2005 02:26:52
Haha yeah, I found out whyÃ,  :)

...Which means I got through the sewer maze, yeayyyy. I'm glad mapping the entire thing was useful after all.

I'm so happy I made it through a full length game without requiring any real hints.

Spoiler
Enjoyed using the fish, I was as surprised as she was that it worked.

Oh, and liked Trent's reaction to both the 49/50 books traded.

I am wondering if giving the medkit to the cleric guy made a difference (was he Rosaline's saviour?)

And what was the coin for? The statue was not amused hehe. Then there was the bottle of water. well I'll check the other Equilibrium topics, so if you mentioned there, I'll see them.
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Can't remember if I did this or not so I'll post it here anyway...

Spoiler

I'm glad you liked the fish...that was very nearly cut from the game.  It kept getting pushed further and further back (in the original version you could get straight to Libria from the Nethers at any point in the game, and you had to use the fish to get past the guard there) and part of me was tempted to take it out completely.  I'm glad I didn't though :P

No, the Cleric wasn't Rosaline's saviour (though that's an interesting take; I never thought of that before) You'll be saved even if you don't give him the medkit ;) As to who the saviour was...that gets cleared up at the beginning of the sequel.

The coin and the bottle of water *thinks* From a playing point of view, they weren't for anything (although you can pour the water into Sparkplug's bowl if you want).  From a scripting point of view though, they were vitally important.  I'd never written or programmed anything before I did Equilibrium, so I had difficulty with a few things; largely walking or not walking on particular areas (like the other side of the electric fence).   I added something to the code which said that if you had a certain object, you could walk there (which was why Roz kept the coin until the very end).  The bottle started off as being part of a more complex puzzle - you had to feed Sparkplug and give him water before he'd follow you - but at the time I didn't know how to program this and so the bottle became something of a red herring ;)
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Quote from: Andy on Sat 21/05/2005 02:26:52

Well, if you don't know by now, I really liked the gameÃ,  :)

Thanks for the fun

:D You're more than welcome; I'm glad you enjoyed it!  *glances around for notes* Maybe I'll get back to work on the sequel today...your comments have put me in a game mood ;)
#226
Hints & Tips / Re: Equalibrium
Fri 20/05/2005 15:41:35
Oh boy...yeah, the famous 'Character not in room' bug...for some reason that didn't show up when testing ::)

Anyway, you haven't done anything out of order if you're in the tunnel system, and it will work eventually.  Some people found it worked better when they didn't switch to Sparkplug but went through the whole thing as Rosaline.  Once you do make it out, I highly recommend saving the game before you do ANYTHING else (you'll probably find out why ;)) Glad you're enjoying it as well :)
#227
Hints & Tips / Re: Equalibrium
Fri 20/05/2005 08:35:33
Quote from: Andy on Fri 20/05/2005 04:27:41
Hi, I really don't like to ask for hints, but....

It's about the rope. I gave the cleric guy the ID and stuff and he says I can have the rope, but what rope? I don't see it in the room anywhere and not in my inventory still. Is it a bug or should I investigate the wall panels???

Hmm, I'll keep digging around  :)

The rope should be hanging on the wall behind him (it's that coiled brown thing)

Yvonne, I've tried the download link myself and it works...that is seriously weird ??? Have you tried typing the link directly into the address bar? (sometimes Freewebs can be a little funny)  :-\ If you're still having problems I can try sending you the file directly if you want
#228
Hints & Tips / Re: Equalibrium
Wed 18/05/2005 08:01:55
Quote from: desimaui on Tue 17/05/2005 04:53:46
Judas, still can't figure out why I can't get that blasted phone number from the supply clerk. When I try and talk to her it looks like the conversation was exhausted when I visited her earlier. I really don't want to start this came over because this is my second time around.

Sorry it's taken me so long to get back; internet's been screwy again ::)

Okay.Ã,  There's a very short point (like between two actions in the game) where you can get the second phone number.Ã, 

The bad news is that if the clerk's not giving it to you (I'm assuming you've exhausted all topics ;)) chances are you've missed it and she's not going to.

The good news is that you don't actually need the second phone number to finish the game; it's like staging the breakout when you're trapped in Libria.Ã,  It's optional :)

And Rosie...are you still having problems downloading?  I tried from the game's site and it went fine for me; try going to http://www.freewebs.com/zintan/outoftime.htm and following the link there.  Hope this helps!
#229
Hints & Tips / Re: Equalibrium
Sun 24/04/2005 11:16:47
Quote from: desimaui on Sat 23/04/2005 22:17:44
Okay, I got the red card from the guy in the building and gave the gun and ID to the cleric but where do I use the card and how do I get past the dog?

Hints below:

1.
Spoiler
It sounds like you really need to explore a little more.
[close]

2.
Spoiler
Have you searched in and around all the rooms?
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3.
Spoiler
Go back to the rubble room and search the smaller piles of rubble to find a bone.
[close]

4.
Spoiler
You can probably work out the dog and card problem from there ;)
[close]

QuoteAlso, this game doesn't allow me to restore a saved game. Weird but when I click restore game it goes to a gray box with two options: save before quitting or don't save. So bottom line I have to start over every time.

There are two ways to get around this; either read the full game description which was updated to include this and a way around it, or read on ;)

No, you don't have to start over every time.  Before you click on the button to quit, press F5 and save the game normally.  Then when you quit and the game asks if you want to save, just say No.  It's a programming error that's been fixed in the next game.

If you keep getting stuck, there's a walkthrough here.  It doesn't cover everything in the game (for some reason the updated version wasn't accepted) but it should be enough to help you on the vital points.
#230
Hints & Tips / Re: Equalibrium
Sat 23/04/2005 11:46:55
Okay...let's see:

1.
Spoiler
You won't need to open the manhole until much later in the game.  Same goes for using the telephone.
[close]

2.
Spoiler
I'm not sure what you mean by the basement; there isn't one in Equilibrium.  Do you mean the room where Rosaline comments on how dark it is?  If so, you don't need a light.

3. 
Spoiler
You do need to get past that large heap of rubble, though.
[close]

4.
Spoiler
Where have you seen something that might help you shift it?
[close]

5.
Spoiler
Perhaps a shovel?[/i]

6.
Spoiler
There's a shovel in the building with the people in it.
[close]

7.
Spoiler
Take the shovel and clear the rubble, then go into the room beyond.  The missing rebel and Cleric's ID are both there.
[close]

Hope this helps!
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[close]
#231
General Discussion / Re: Profile Question
Mon 13/12/2004 23:08:47
Got it! :D Thanks
#232
General Discussion / Profile Question
Mon 13/12/2004 22:40:34
I'm not sure if this is in the right place-mods feel free to move it-but it didn't seem to fit into any of the other boards.  I can't seem to edit my profile, and I've been trying for the last half hour or so.  I've scoured the Help sections but it doesn't have an answer.  Here's the thing:

Where it says My Games, it says that I haven't worked on any finished games, but I wrote and released Out of Time several months ago.  Am I being really thick here or should I have done something?

It's not majorly important-this is actually the first time I've noticed it-but it's really bugging me now.  Does anyone else have a similar problem?
#233
Hints & Tips / Re: Equilibrum
Tue 09/11/2004 19:13:44
Quote from: ggp on Tue 09/11/2004 13:31:31
This sounds daft, but like the post above, i am stuck at the same point - read letter etc and have ring. But how do i get out of the living room ?!

Okay, here ya go (written for the other person but still, if I'm not allowed to copy me who is? ;)):

Quote from: JudasFm on Mon 25/10/2004 16:16:25
Heh, no problem :) Highlight the hints below for answers:

1.
Spoiler
Look at Rosaline.Ã,  Notice anything about her clothes?
[close]

2.
Spoiler
She seems to like wearing jewellery.
[close]

3.
Spoiler
Maybe she should try the ring on.
[close]

4.
Spoiler
Take the ring out of your inventory and click it on Rosaline.
[close]

Hope this helps!
#234
Hints & Tips / Re: Equilibrum
Tue 09/11/2004 12:40:17
Quote from: Nachtvlinder on Sun 07/11/2004 11:59:37
Hi JudasFm,

Must say you're a good sport with the critic you received.

Heh, thanks ;) Like I say, I really don't mind people slamming things down into the ground...if it's justified :) What gets me is when I get bad reviews and people just don't say why ???

Quote from: Nachtvlinder on Sun 07/11/2004 11:59:37I found the same bugs allready reported here and I also found it quite annoying walking through back & forth from the underground to the house on the leftside and had a lot of problems figuring out what to do next most of the time.

Okay...at the risk of repeating myself, have you seen the movie?  It's just most of the EQ fanbase on the message boards seemed to get through it with no trouble...or at least, no more than you'd expect ;) I can't remember if I mentioned it or not but I'm allowed to plagiarise myself so: the game was written almost purely for the fanbase first, AGS second.

The walking thing...yup.  Okay.  I didn't fully appreciate that until I played it all the way through just before releasing it; up until then I'd been testing in debug mode.  On the good news side though, the map idea in the sequel is definitely going ahead...should cut a lot of repeat-walking down ;)

Quote from: Nachtvlinder on Sun 07/11/2004 11:59:37But it's quite ok for a first game. About the move character scripting error (it is a scripting error; 100% sure; otherwise other games would have also had it)Ã,  I think I 've still got some tip. I've had the error in several places (random through the gam) and always when no character was drawn. I think it has something to do with the general order you are approaching a room.

Could be.  I don't have the scripting files any more...I'd be interested to know where else you had the error though ??? As far as I can tell, it only really seemed to occur in the tunnel system and Libria (and that last one rarely).  You're probably right about it being a scripting error, but I remember checking, double checking and triple checking the scripts for that room and I still couldn't figure out how it was happening *shakes head*

Quote from: Nachtvlinder on Sun 07/11/2004 11:59:37(just a thought). And yeah I know this is not the right forum for it. But since it allready contains all the hints you need (cool UHS style) and there were several posts about it before I just thought one more post like this couldn't hurt.
Keep up the good work and if you need another beta tester don't hesitate to ask me.

TBH, the Hints and Tips forum is about the only one I visit on a regular basis, so if you want me to read anything about the EQ games, this is the place to put it ;) Lazy, I know, but still...

Out of Time was a bit of an exploratory game for me, to get used to and comfortable with AGS; also it was kind of an experiment, I wanted to see if the EQ fanbase was up for it before I spent eighteen months or so writing a game nobody wanted to play.

I'm a lot more comfortable with scripting etc now, so the second game should be a lot better for bugs and bloopers...or worse, I guess, depending on how you look at it ;) Watch this space...

Thanks so much for your comments though; I always appreciate them (good or bad ;))
#235
Hints & Tips / Re: Equilibrum
Mon 25/10/2004 16:16:25
Quote from: Mayday116 on Mon 25/10/2004 10:53:18
Um... I know this probably sounds stupid but i can`t figure out what to do in the beginning. i`ve got the ring and read the letter but i have no idea what to do next. sorry for this stupid question but i have tried so many things and still can`t figure out what to do.

Heh, no problem :) Highlight the hints below for answers:

1.
Spoiler
Look at Rosaline.Ã,  Notice anything about her clothes?
[close]

2.
Spoiler
She seems to like wearing jewellery.
[close]

3.
Spoiler
Maybe she should try the ring on.
[close]

4.
Spoiler
Take the ring out of your inventory and click it on Rosaline.
[close]
#236
Hints & Tips / Re: Equilibrum
Sun 26/09/2004 11:08:37
Quote from: yvonne on Sun 26/09/2004 09:57:26
From where do I download Equilibrum?

Either from the Full-Length Games section (it's on page 2) or from the game's website http://www.freewebs.com/zintan/  Equilibrium 1 is under 'Completed Games'
#237
Hints & Tips / Re: Equilibrum
Sun 26/09/2004 08:47:46
Quote from: myrdlebp on Sun 26/09/2004 03:53:52
??? Ummm.. I was looking through to find hints and tips to play a game, EQ in perticular, not how to make or find out how some one made mistakes in making a game, I thought that there was a certain forum for that or am I wrong? Just asking.

I'm not sure whether there is one or not tbh...still, if you're stuck let me know and I'll try my best to help :)
#238
Nope, can't seem to make it work.Ã,  Never mind; I'll have to do it the old fashioned way :) Thanks anyway

EDIT--Actually, I experimented with CreateTextOverlay and that seemed to work alright...still not perfect, but it keeps the continuity :)
#239
Okay, I'll try that :) Thanks!
#240
Sort of, but I can't figure how to program the different texts in; that's kind of the problem here ??? Again, I double checked the manual but it doesn't really help...I can do it on DisplaySpeechAt, but like I said, it would be nice if there was an easier way :)

Also, from what I can make out from the manual, text fields seem to be more for the player to type in words/commands rather than the character to say them.  Maybe that's just me reading it wrong though ???
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