I've checked and rechecked the manual, but I'm a little stumped on this one.Ã, What I want is when the player interacts with an inventory item, to have the character describe it; example:
Player LOOKS at flashlight
Character says "This is a blue flashlight."
The problem is whenever the character speaks, the text is underneath the inventory window.Ã, I've tried DisplaySpeechAt and that works up to a point, but it's very clumsy.Ã, What I really want is for the speech to be above the GUI and centred over the object in question.Ã, Is there a way to do this and if so, can someone please point me in the right direction?Ã, Thanks
Player LOOKS at flashlight
Character says "This is a blue flashlight."
The problem is whenever the character speaks, the text is underneath the inventory window.Ã, I've tried DisplaySpeechAt and that works up to a point, but it's very clumsy.Ã, What I really want is for the speech to be above the GUI and centred over the object in question.Ã, Is there a way to do this and if so, can someone please point me in the right direction?Ã, Thanks
