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Messages - JudasFm

#301
Thanks, but when I tried that it just replaced the image with that of the dummy one ???
#302
I just upgraded to 2.6 and I've been having constant problems.  Right now it's saying that 'the game editor attempted to display sprite number X, which is an invalid sprite number'.  I've backed up my game, but I was just wondering if anyone had had similar problems...?  If so, any ideas how to get round them?
#303
Okay, thanks, though I still can't get the script to work.  I think I'll have to do them as an animated object :)
#304
Okay, I downloaded and installed the plugin by AJA, but I can't quite get the credits to work as I want them to.  I want static credits on a black background at the end of the game, but whenever I try the script, it just appears on the current room.

I've looked at the example, but to be honest I'm none the wiser.  Can someone out there who's used the plugin just give me a shove in the right direction? :) Thanks.
#305
8) Brilliant!  Thanks so much! :D
#306
Again, perhaps I should have mentioned this earlier, but to be honest, I thought it was taken as read that if someone posted a request for help on these forums, they'd already checked the manual, FAQs, KB etc.  I've also looked at some third-party tutorials but they don't answer my question either.  Can someone out there please help me? :)
#307
Maybe I should have been slightly clearer; I meant I've read that part in the manual, I basically understand what it's saying but have no idea how to insert it into the script ???
#308
I'm not sure if this belongs here or in the Technical Forum, but I'll start here :)

I want to know how to enable an option in a separate topic.  So far the story's this:

The character has gone to a door and been asked by a guard for a password, which they don't know.  They then do a favour for an NPC fighter in a different room who tells them the password.

I've got the password option written in the Dialogs section.  What I don't know is how to enable it from when the fighter gives it to you.  Any help...?
#309
 ;D Thanks Guybrush, you're a star.  I'll try that tonight
#310
Quote from: TK on Mon 27/10/2003 06:14:05
Well, I'm not completely sure what you mean by "it doesnt appear". Is it that the button wont appear, or it wont change the cursor mode? You should just set the button action to 'Set Cursor Mode' and the 'cursor mode to set' to 2. This should do it...  and for the ring question, do you mean that you have the ring on the character, in game? That's quite difficult with AGS right now, in case I understood correct. Could you elaborate a bit?

Sure...sorry for the muddle-headedness of my post yesterday :-[...it was pretty late at night when I wrote it

What I mean is the button won't appear.  I've got the cursor mode sorted, and when I'm editing it I can see it in place on the Inventory Window, but when I try to play all it has are the standard 'Look', 'Pointer' and 'OK'.

The ring question...yeah, I should have been a little clearer on that one  :-[ My bad.  Let me try to explain a little better.

The basic idea is that when the character puts the ring on, it sucks them into another dimension.  I can go into the inventory and select the ring, that's no problem, but when I click it on the character, I can't make anything happen.  At first I thought it might be because I didn't have the next room completed yet, so I replaced the code with a 'DisplayMessage' to test it but still nothing.

I guess what I'm really asking is how can you make inventory objects interact with characters or any other background items/hotspots.  Um.  Does that make more sense? :)
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