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Messages - Julius Dangerous

#21
Critics' Lounge / Re: Character + Animation
Fri 18/09/2015 22:28:42
yes i brought it, it seems very useful (a little like Flash) i think will use it for my next game.
#22
Links expired :-X
#23
Critics' Lounge / Re: Character + Animation
Mon 24/08/2015 14:54:20
i love this style, Nice!
#24
Awesome sprite Congrats!
#25
Quote from: Khris on Wed 12/08/2015 20:13:34
I'll add it to my secondary to-do list :D

...waiting :-D
#26
Thanks ! :grin::-D
#27
Hints & Tips / Re: Julius Dangerous
Wed 29/07/2015 12:54:58
sorry for late answer, didnt remember right now, i have to replay it lol  (laugh)
#28
what about this awesome module?  :cool:
#29
Thanks! :P
#30
AGS Engine & Editor Releases / Re: AGS 3.3.4
Mon 27/07/2015 17:33:16
EPIC! ;-D
#31
Great Thanks!!
#32
Very Useful, thanks! :-D
#33
Thanks NickyNyce! :)
#34
i found it!

just used standard "set timer" command inside the dialogue and set variable (guardturned=true),
when dialogue stops, the guard walk to a far away position. Then, as part of  function room_RepExec(),
    the guard comes back..

function room_RepExec()
  {
   if (guardturned==true && IsTimerExpired(1))
    {
       etc..




guard come back to his position after X seconds :) and in the meanwhile i stealed the object, (sorry for my english)

thanks! :)
#35
is it possible, with tween features, to make a character (guard) distract, then he moves far from the player and made the player take a "forbidden object, having only some seconds to take it, until the character (guard) comes back ?

(This question split off the Tween module thread since it's really about a different issue entirely. - Snarky)
#36
Awesome!
#37
Thanks for the Link  :)
#38
Very Nice !
#39
Thanks! The Best Module Ever! :grin::-D
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