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Messages - JuuL

#41
Is it allowed to use puplicly availble GUIs such as Proskrito's MI2 GUI?
#42
Quote from: Neil Dnuma on Mon 04/09/2006 16:31:03
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=18939.msg231927#msg231927

Look closely at the board in the back  ;)... not that noone else could've had that (rather obvious) idea of course....
Yeah, I know... it's supposed to be as unoriginal as possible.

.... Dan_N_GameZ... it sounds like a great idea for a game. That last comment of yours - is that be any chance a reference to Positech's Kudos game or am I imagining things?
#43
Quote from: Klaus on Mon 04/09/2006 10:57:20
What is MAGS?
- The game could start on a small island in Barentsev Sea.
I tried both Google and Wikipedia, but I can't find anything called "Barentsev".  Do you mean the Barents Sea north of Europe (http://en.wikipedia.org/wiki/Barents_Sea)?

And I think I might enter with a game called "The Secret of Donkey Island". I had the idea a few months ago, and I'm glad to get a chance to make it. "Somewhere deep in the Barents Sea"... "Hello, my name is [haven't decided yet] and I want to be a Viking!" and other stuff like that...
#44
I think Mordalles has a good point. There is no reason why this "M"AGS couldn't continue for another month - or maybe just a week or two.
#45
Most journalists didn't notice this, but the meeting of the European Council in Copenhagen a few years ago actually had some big news to present to the world: the expansion of the Union with a new member state. Unfortunately, this new member was Monkey Island. As LeChuck was turning one European leader after the other into his evil minions, most of the politicians believed that this was probably their second largest mistake ever. But only one of them realised the full potential of the situation...
#46
Enofr, after reading your answers I thought about the game again and realised that I had been a bit too sceptical. Of course, knowing that it is only supposed to be a small game makes a difference.
Not using too much time on character animation is actually not a bad thing. And if Empacorp is only a placeholder, then there's no problem at all. And I'm glad to hear that the story will take an  unexpected turn.
You're right about the idea with making puzzles more difficult later in the game and easier in the beginning. I really didn't even consider that possibility when playing. It all makes sense now.
And I still think that giving hints about the main character through the object sin his appartment is a good idea, but maybe adding a few things would make it work better (like a paycheck, a family photo or something like that).

Anyway, I want you to know that I really look forward to playing the finished game. And: At tale dansk hen over hovedet på alle de andre er faktisk ret fedt. Det burde man gøre noget mere.
#47
I just had a look a the demo. It looks very promising, however there are a few things that I think you should work on.
First the minor details:
- with detailed graphics like this, the main character's mouth should be moving when he talks (maybe you already planned this?)
- the door  to the Empacorp office is't large enough. If the main character is of average size, most people will have to bend down a bit to get in. Evil corporations generally have huge doors that make people feel very small.
- sometimes the main character is walking on top a an object (like the trash can) and sometimes his arm is in front of a chair when it should be behind it. I think you should adjust the walkable areas.
Then the more serious issues:
- is this another of those "oh no, an evil corporation named Empa(thy) Corp(oration) has genetically engineered my brother and I to have special abilities, but my brother was close to discovering it so they kidnapped him and now I have to find it and get revenge over the bastards who destroyed our lives" sort of story?
- I don't really feel like I get to know the main character at all. What is his story? Where does he work? Familiy? Friends? Girlfriend (or whatever kind of friend he wants)? How does he get around in the town, is he walking, driving or using the bus/subway? And why does his apartment only have one room? To be fair I have to say that what little we know is told in a good way that lets us know things without really telling it directly (the V for Vendetta poster, the unread books, the old fast food).
- What has happened the last 36 years? No need for details, but a few hints would be nice.
- Where are we? New York? London? Copenhagen? Or are we not supposed to know?
- I think there is a general lack of puzzles. Discovering what I had to do, preparing to leave the apartment, getting to the docks, finding clues and getting to the office only requiered picking up 3 opjects, looking at a few more, combining two objects and use the new object.

All that being said, I still think this is a promising project - and it is only a demo, so solutions for many of these things are probably already planned. And it's laways nice to see that somebody is working on an ambitious project. So keep up the good work!
#48
You need to change the link to the two intro videos. Until you do, people will have to find the videos themselves by going to www.bunjidesign.dk and finding them there.
Trying to find the videos made me notice someting that I would probably not have seen if the links had worked: ".dk" Always nice to see some Danes on the AGS forum.

I will have a look at your game - it looks very interesting. Unfortunately I have to prepare for another evil exam so it will be a few hours before I'll have the time.
So there is only one thing left to say: "Held og lykke og god arbejdslyst!"
#49
The Rumpus Room / Re: The MSPaint game
Wed 31/05/2006 18:43:26
Here it is, my first post for the MSPaint game:
edit: for some reason I can't post bmps. So here is the link:
http://www.2dadventure.com/ags/theendnonukesallowed.bmp

Next:
Extremely bad hair day.
#50
Critics' Lounge / Re: tour shirt layout
Wed 31/05/2006 10:49:15
Looks great... but I don't think anybody would want to drink that beer, considering the name of the brewery that made it  ;D
#51
Competitions & Activities / Re: May MAGS
Sun 28/05/2006 18:40:52
Well, this is just my usual MAGS luck.
This month actually had a good topic AND I had a idea that might have worked AND there has only been one entry (yet) so I might have had some chance of winning. But of course I haven't even had time for making anything at all because of my exams. Well, there's always a new chance next month - I just hope that more people will finish there games in time so that we will actually have a choice.
#52
Quote from: Besh on Wed 17/05/2006 11:55:36
In this demo you will find also a new module for AGS: MOUSE GESTURE SYSTEM. Currently it is uder construction but it will be released as soon as possible.  I think to use this module to cast spell (similar to Black&White miracles).
Fantastic! I had been thinking about some interesting things that could be done with that, inspired by the game Fahrenheit (US title: Indigo Profecy), but I knew I didn't have the skills to make it myself. I'm looking forward to seeing how it will work.
The graphics looks great, too - keep up the good work.
#53
Competitions & Activities / Re: May MAGS
Mon 08/05/2006 13:11:09
That sounds reasonable to me. Thanks for the answers, Klaus. I doubt that nihilyst would have anything to add to that.
#54
Competitions & Activities / Re: May MAGS
Sun 07/05/2006 16:10:21
Quote from: JuuL on Mon 01/05/2006 12:25:42
I've been thinking a little about my idea and I have some questions about the rules:
- what is the maximum age of a "child"?
- does the animal have to be alive? and could it be an object resembling an animal? (like a teddy bear)
Any answers?
#55
Hints & Tips / Re: The Last Harvest
Mon 01/05/2006 17:16:09
Quote from: dazmoose on Sun 30/04/2006 18:51:00
Aww I'm stuck :( Where's the feather please?

And can you ever get into that stew place?
I hope this helps:
Spoiler
You already have the feather. You just don't know it...

I don't know about the stew place. I've finished the game and I didn't get in - but maybe there is some secret way to do it - some sort of bonus puzzle.
[close]

Quote from: maggie on Mon 01/05/2006 15:33:40
enjoying the game but stuck.How do I get the sleeping pill from the tired man?
I small hint:
Spoiler
Seek the knowledge you need in books
[close]
#56
Competitions & Activities / Re: May MAGS
Mon 01/05/2006 12:25:42
Thanks to nihilyst for making some great rules. They actually (almost) make it possible for me to use an idea I had a few months ago, though I never began to actually make the game.
Unfortunately I will probably not have time for this because of my exams - but then again, I don't know yet. So I might make a game. Anyway, I wish everybody good luck and I can't wait to play a lot of good MAGS games.

edit:
I've been thinking a little about my idea and I have some questions about the rules:
- what is the maximum age of a "child"?
- does the animal have to be alive? and could it be an object resembling an animal? (like a teddy bear)
#57
Competitions & Activities / Re: April MAGS
Sun 30/04/2006 18:32:15
Congratulations to nihilyst!

Showing the percentage of votes seems to be a good idea.
#58
Competitions & Activities / Re: April MAGS
Sat 29/04/2006 20:26:43
Quote from: Sinitrena on Sat 29/04/2006 17:07:04
Just so you know: I'm female. (And I think Lonely Night is my best game so far  ;) )
Oh, great. It's good to know that there are some good female game designers out there. I just guess that my mind had automatically assumed that you were a male clown with green hair wearing a suit. Obviously my subconsciousness is unfamiliar with the idea of "avatars"  ::)
And I have to say it again: I really enjoyed Lonely Night - and I'm still listening to the music sometimes.
#59
How to do this:
Spoiler
Take the axe. Interact with it, then use it on the fence on the first piece of wood to the right of the "hole" in the fence. If you look where Sinitrena posted the game, you can see a screenshot where the piece of wood has been removed from the fence. That should give you an idea about where to do it.
And if you think this is an annoying puzzle - then I think that you're right
[close]
#60
Competitions & Activities / Re: April MAGS
Fri 28/04/2006 13:38:06
Thanks for answering so quickly, Klaus.
I'm not sure about the first argument.  Does this mean that it's possible to vote more than once? (not that I've tried to, of course  :P )
I understand that showing the results of the last months on the official MAGS site could be confusing when a new month's game has already begun. But actually I was thinking about showing them on the monthly thread (like this one).
I think that you're right about how showing results may discourage some game makers. That would of course be a bad thing. But maybe showing how few voters are actually taking part of the vote could also have another effect: Making people want to support the game makers by voting more. I guess it could do both... so the question is if the good or the bad effect will be the biggest one.
So I guess what I'm trying to say is that I really don't know if showing the number of votes would be a good idea.... I was just curious.

QuoteNow to help adventure creators to improve their games there's the question during the voting period about your experiences with the entries, pros and cons...
I think you're right about the importance of telling the game makers about the pros and cons of their games so that it may be easier for them to improve their games. Maybe I wasn't thorough enough before. So here's some extra comments - about why, in the end, I decided to vote for Stefan Z's Snake.
Spoiler
Though Snake had some cons (thin story, average graphics, a few strange puzzles and an almost invisible location that I only found because I was lucky) the game generally worked, and the humour was quite good. The game also had some interesting ideas, like the inability to carry things in the beginning of the game - this was actually what really made me vote for it. I also liked how the way the character's looked changed so much (with and without hands etc.).
The Last Harvest was a really promising game - but unfortunately it didn't live up to it's full potential. Though I was at first fascinated by the mood of the story and the locations, I think the story and some of the later puzzles was disappointing. I must admit that I only tried two of the possible three endings so I might be wrong about this, but I think that we were left without an answer to what was going on - and even without an answer to why our lack of knowledge shouldn't bother us. The four evil spirits were also a bit unoriginal... the description reminded me a bit too much about the four horsemen of the Apocalypse, though I don't know if this was intended or not. Finally, I was I bit confused about the universe of the game. At first I thought it was a medieval universe, so being told by a magician to get a gun really surprised me.
[close]
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