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Messages - Kaio

#41
'La Croix Pan' by TheJBurger comes to my mind. In fact, i want my characters to behave in the exact same way.
#42
Yeah, I've seen this working bug-free in some AGS-games. But how is it done exactly? It needs a new walk-function, too, I guess. If someone did this previously, it would be very cool to tell :).
#43
Hi! I want my game to run turn around animations before the character starts to walk. Not just the turn before walking, because animations would be much smoother. Also, while walking and changing direction I want to play that animation, too. Is there a simple way to do that? Thanks!
#44
Critics' Lounge / Re: On Drawing Backgrounds
Fri 05/02/2010 14:31:25
Hey Ben, just wanted to say thanks. This is very inspiring :)
#45
Critics' Lounge / Re: Stormtrooper Sprite help
Sat 23/01/2010 18:15:05
They look quite simple, to be honest. Try adding more shading to them. I did some Stormtroopers (or Clones or whatever) for my game Star Wars game quite some time ago, maybe they'll help ya improving your own!

#46
General Discussion / Re: Life on mars.
Sat 16/01/2010 20:57:21
Dr. Manhattan anyone?
#47
Advanced Technical Forum / Re: Loom GUI
Sat 07/11/2009 17:09:12
Thanks :).
I wanted to, but it would take to much time. That's why I'm releasing this soon, so that other people could do a sequel with it. ;)
#48
Advanced Technical Forum / Loom GUI
Thu 05/11/2009 19:24:52
Heya,
it's me presenting my first serious attempt of coding: a fully working LOOM GUI. It took quite a long time for me (as a beginner), but it now work exactly like the on from the LucasArts game. I'll release the thing soon(with a documentation of how to use), just wanted to get some feedback before I do.

http://www.file-upload.net/download-1991590/Loom-Template.rar.html

There are a few things you can do...you might start by spelling "eced" on the clam...to get all other notes on the GUI.

Greetz, Kaio
#49
 ;D Wow, nice job man! Do you plan to release this as a plugin or module or whatever?
#50
Critics' Lounge / Re: Griffin - Photoshop
Tue 22/09/2009 09:06:22
Again, thank you very much, I really appreciate all of your help. Your comments made me think about my techniques and I agree now, that just copying photos isn't a big help if you want to become a better artist. I now do much more original stuff. Maybe I'll show it here in the critics lounge sometimes :).

greetz
#51
Critics' Lounge / Re: Bald Eagle - Photoshop
Mon 14/09/2009 17:22:59
Mhh, I continued and ask myself if the wings might be a bit too small? What do you think?

#52
Critics' Lounge / Griffin - Photoshop
Fri 11/09/2009 08:27:24
Indeed. :) thank you all for your advices

edit: update. I tried not to stick as much on the references for the body as I did for the head. Still sketchy :).

#53
Critics' Lounge / Re: Bald Eagle - Photoshop
Thu 10/09/2009 07:58:12
Well, my problem is, that when I draw without ANY reference, lighting and scaling sucks. I thought it would help me first to copy stuff, to get a feel to how things work. I'm not just copying them, the most time I spend staring at my picture, staring at the reference... does it look ok? where's the light source? and stuff like that.
You know, you can't build a palace if you can't even build a shack.  8)
And since I'm not a huge talent by nature, I have to go all the long way and learn it all from the beginning ;).
#54
Critics' Lounge / Re: Bald Eagle - Photoshop
Wed 09/09/2009 16:55:08
I'll finish the rest, don't worry Dervis :). And you're right, I stretched the head a bit...dunno why. I took the reference, streched it and started painting. So it was intentional...kinda.
Anyway, here's the plan for this creature:



Nothing original, I know. And the pose is kinda boring, too. You know, just standing and not in action, ripping some Orcs apart. It's for training anyway :).
And I hope there will be a day when I don't need that much references I need now.
#55
Critics' Lounge / Re: Bald Eagle - Photoshop
Wed 09/09/2009 15:14:56
xD Thanks everyone! And sorry for my "tacky" taste  ;D.
btw, here's my newest creation:



...

nah, just kidding
#56
Critics' Lounge / Re: Song for Critique!!!
Wed 09/09/2009 09:54:06
I like it!
I may be a bit simple, but it really gives you the feeling of danger...kinda reminds me of the music in Kings Quest 5 (the only KQ I've played so far) when he is in the dark forest or something like that.
Keep it up!
#57
Critics' Lounge / Griffin - Photoshop
Wed 09/09/2009 09:49:47
Hey :).
It's kinda hard to get constructive criticism at deviantART, when people don't know you (and you don't do some 13-year-old-pseudo-manga-drawings).
But I always got good c&c here, so I hope you won't disappoint me :).



This was started as a test with some nice new brushes I found. It took me maybe 1.5 hours - 2 hours. It's supposed to be the head of a bald eagle, I plan to add a lions body...or something fancy. Most detail-work was spend on the eye and the face...the rest of the head is still kinda sketchy, because I was lazy.
Photo-reference of course, just goolge for bald eagle and you'll see.

Leave some c&c, if you want! :) Thanks!

#58
Thanks for the hint, Layabout. I was also wondering how I could give him a more natural appeal. I'll try out what you just said :).
#59
Wow Progz, nice edits, thanks :). Especially the nose-job :P. But doesn't he look a bit too stretched? He looks like a basketball player now, lol.
#60
Since there won't be a complete game featuring these sprites in the near future, I just see them as practise for me :P. It was my goal to make it look as realistic as possible this time and not to make it functional for a game in general. Anyway, I continued the work a bit on the shirt-version... basically it's been completely redrawn:


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