Quote from: Scarab on Fri 24/06/2011 04:41:19Quote from: Khris on Thu 23/06/2011 10:47:45
Hmm.
Why not put the blues (and magenta) on a sprite and draw the rest normally...?
This seems like a viable solution. If there are only 33 values that do not work, surely you can just single them out?
Yea, if running GetColorFromRGB will in fact work for every other color besides those thirty three, then it would be a lot easier to have a line of 32x1 for blue, then do:
If Red == 0 && Green == 0 && Blue <= 32, sprite.Crop(1, Blue, 1, 1);
If, however, GetColorFromRGB messes up other colors, any unreliability would mess up any drawing program. It's just -a- solution, if someone else really needs colors to be specific.