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Messages - Kara Jo Kalinowski

#161
I have an idea I'd like to try for this month's, however I'll be getting my laptop repaired so no idea if I'll be able to work on it during that time.
#162
I'm not sure but I will say that I'm more likely to complete a mags if I don't have to do every graphic from scratch. That being said there are pros and cons.
#163
I agree that public domain assets should be allowed for use.
#165
Here's a big one, don't make a puzzle solution reliant on one line of dialogue that the player may have missed. Allow them access to that information again somehow through dialogue or something else. Seen a lot of players annoyed by puzzles they had no idea on because of this.
#166
The Rumpus Room / Re: The Points Game
Thu 26/10/2017 14:38:32
wooden
#167
The Rumpus Room / Re: The Points Game
Wed 25/10/2017 19:08:26
WOODEN
#168
Pretty sure avi is just ahort for avatar, but Snarky has a point, maybe the file type isn't one supported. What is the URL of the image?
#169
The Rumpus Room / Re: Name the Game
Mon 11/09/2017 06:38:31
You got it.
#170
The Rumpus Room / Re: Name the Game
Mon 11/09/2017 00:52:56
#172
Because your function is not inside braces. It goes like this:

Code: ags
function hSkilt_Look() {
    if (hSkilt_Look == 0 ) Display ("blablabla"); (This is line 21)
    if (hSkilt_Look == 1) player.Say ("Hello?");
}


The braces tell the compiler what is part of the function.

Likewise your if statements are not technically wrong, but including them in braces makes your code more maintainable in case you want to add more statements as part of the if statement later.

Code: ags
if (hSkilt_Look == 0 ) {
    Display ("blablabla");
}
if (hSkilt_Look == 1) {
    player.Say ("Hello?");
}


is better.

#173
The Rumpus Room / Re: Name the Game
Sun 10/09/2017 11:31:01
Stickybear Basketbounce?
#174
No, that doesn't fix it.
#175
QuoteAny click on hotspot
occurs when the player clicks on the hotspot in any cursor mode (except Walk). This allows you to add extra modes like smell, taste, push, pull, and so on. This event also occurs as well as the other event for the Look, Interact and Talk modes.

The reason it might work with "both mouse buttons" is because right clicking changes the cursor mode from walk to something else.

So you have 2 options... change your code so that something else (like interact) is the default cursor, OR you can use a code like:

if (mouse.IsButtonDown(eMouseLeft) && Hotspot.GetAtScreenXY(mouse.x, mouse.y) == hHotspot1)
{
  player.ChangeRoom(2);
}

which goes in repeatedly_execute function. A bit more code than that if you want it to detect new clicks and not only if the mouse button is down.

This is all assuming you're not having a character that walks around, because then you could use the walks on hotspot one.
#176
The Rumpus Room / Re: The Points Game
Sun 10/09/2017 04:40:12
Enwood
#177
What is the code you are using to move between rooms now?
#178
The Rumpus Room / Re: The Points Game
Sat 09/09/2017 23:23:21
Woode
#179
The Rumpus Room / Re: The Points Game
Sat 09/09/2017 21:48:57
Wooden
#180
The Rumpus Room / Re: The Points Game
Sat 09/09/2017 21:08:27
Wood
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