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Messages - Kara Jo Kalinowski

#201
The Rumpus Room / Re: The Points Game
Fri 01/09/2017 20:16:48
They them
#202
The Rumpus Room / Re: The Points Game
Fri 01/09/2017 20:16:21
I he she me him her
#203
The Rumpus Room / Re: The Points Game
Thu 31/08/2017 21:09:09
just
#204
The Rumpus Room / Re: The Points Game
Thu 31/08/2017 17:47:09
other
#205
The Rumpus Room / Re: The Points Game
Thu 31/08/2017 17:40:52
words
#206
The Rumpus Room / Re: The Points Game
Thu 31/08/2017 17:03:33
point
#207
The Rumpus Room / Re: The Points Game
Thu 31/08/2017 16:34:13
point points
#208
The Rumpus Room / Re: The Points Game
Thu 31/08/2017 15:10:22
no points just a different
#209
It was just an idea, as I mentioned before having invisible "dummy" characters and creating a new view would both also do the trick, just depends on how you wanna go about it.
#210
Site & Forum Reports / Re: Post's loading time
Thu 31/08/2017 14:24:14
My brand new gaming laptop has this issue too.
#211
The Rumpus Room / Re: The Points Game
Thu 31/08/2017 06:34:40
1 point, other words get
#212
The Rumpus Room / Re: The Points Game
Wed 30/08/2017 22:13:09
so doing the alphabet is not gonna help.
#213
The Rumpus Room / Re: The Points Game
Wed 30/08/2017 21:50:40
Like Morgan's some words get
#214
The Rumpus Room / Re: The Points Game
Wed 30/08/2017 20:43:23
I ate an apple.
#215
Code: ags
  ViewFrame *currentFrame = Game.GetViewFrame(cEgo.View, cEgo.Loop, cEgo.Frame);
  ViewFrame *firstFrame = Game.GetViewFrame(cEgo.View, cEgo.Loop, 0);
  firstFrame.Graphic = currentFrame.Graphic;
  cEgo.SayBackground("Hello Hello Hello Hello Hello Hello Hello Hello Hello Hello Hello ");


Here are a few lines of script that could solve this problem, of course you'd need to re-set the first frame before you started animating again.
#216
I'm not experienced with AGS but it doesn't seem like you can do it without switching views, unless you want to go the route of having invisible characters and write a custom function.
#217
After experimenting with this I have learned the following about Y position:

1) It is based on the height of the 1st frame of the view
2) It will re-calculate when you switch views, but not during animations.

Hope that helps!
#218
The Rumpus Room / Re: The Points Game
Wed 30/08/2017 16:40:48
HIJK
#219
Quote from: Renegade Implementor on Tue 29/08/2017 23:06:23
If you can contact an original game author then it never hurts to get in touch with them, although given the amount of time that's passed it's not always possible to establish contact.  Also, there's no guarantee that the game files have been kept for a recompile.

As for Scorpiorus' fix for Nightwatch- I've checked it out and the game keeps crashing back to dosbox every time I try to go south from the hospital exterior screen with an error message.  If someone else could check this out and see if the game crashes in the same place that would be helpful to know.

It doesn't crash for me there. As far as maintaining contact, unless you guys have some sort of contact info I'm not aware of, I don't think it will be possible unless they stumble on this thread.
#220
The Rumpus Room / Re: The Points Game
Wed 30/08/2017 00:46:52
Quote from: dayowlron on Tue 29/08/2017 19:29:01
sometimes the word is a noun other times it is a verb?

Yes, that is correct!

Full solution: 1 point for every word that could either be a noun or a verb in American English.

Sorry if this one was too hard, it seemed that everyone lost interest so I kind of needed to hint.
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