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Messages - Kara Jo Kalinowski

#461
Dreamfall Chapters (The Longest Journey), since I only just recently played the other ones, followed by episode 1. Not sure how many episodes, if any, will be released in 2015, but looking forward to those the most.

Besides the other games I've been waiting for for years which won't likely see a 2015 release, not sure if there are any really. Played Indy and the Gold of Genghis Khan (part 1), that game was decent and would play the sequels.
#462
Creating multiple lines that happen as a result of an if statement have to be contained in curly brackets. If you don't put curly brackets, only the very next line of code is executed.

It's also a good idea to indent the lines which are supposed to be included as part of an if statement like that for readability. So:

{
  if (player.HasInventory(iShop))
      dShop2.Start();
  Nick.LoseInventory(iShop);
  Nick.AddInventory(iShop2);
  else (this throws an error because no matching if statement)
      dShop1.Start();
  if (player.HasInventory(iShop3))
      dShop3.Start();
  else
      dShop1.Start(); 
}

This is what the compiler sees. You should put curly brackets around the code that runs when the if statement is true, so:

  if (player.HasInventory(iShop)) {
      dShop2.Start();
      Nick.LoseInventory(iShop);
      Nick.AddInventory(iShop2);
  }

And the same goes for the else. Right now the if (player.HasInventory(iShop3)) line will run always since the previous else doesn't have curly braces. If it's a nested if, meaning that its contained inside the previous else which was declared, then the entire thing needs to be inside the curly brackets of the else statement.
#463
Spoiler
I screenshotted them, I was just wondering if there was logic to the order besides guess and check.
[close]
#464
I'm stuck in the first room too, can I get a hint..?

Edit:

Spoiler
I figured it out, but now stuck on the chest combination. I did open the notebook.
[close]
#465
Hints & Tips / Re: I want an Identity
Sun 21/12/2014 23:55:06
I am at the part where I got the..

Spoiler
lathe key
[close]

And I don't know what to do next. partly because I didn't understand that guy's instructions, but could I get a hint on what to do next, thanks.
#466
Hints & Tips / Goat Herd and the Gods
Tue 09/12/2014 09:17:19
How do you..
Spoiler
grind the coffee?
[close]

It seems like I've tried everything..

Never mind, I found the item I needed.
#467
Hints & Tips / Re: Minifeg:The Search
Thu 02/10/2014 19:10:50
I have

Spoiler
Stub, cutlass, plank, sword, teddy bear
[close]

Stuck as to what to do next. Thanks
#468
Another game-breaking bug I found (I'm just good at those, huh?)

Spoiler
If you talk to the guard about the prince, and then talk to the prince but don't finish the conversation about how to get past the guard, the guard won't let you in and the prince disappears forever
[close]
#469
Hints & Tips / Minifeg:The Search
Wed 01/10/2014 12:54:05
Spoiler
Okay, so I met the prince, and met the wizard...and found out the wizard wanted future food. I potentially made the mistake of returning the sword. Then I used the ticket to get back home. All I have is the ticket to get back home, the sword and the wood plank. Did I ruin my game save or is there a way to get back to the wizard? Anyways, what should I have done if I did mess up? Thanks..
[close]
#470
Hints & Tips / Re: DSM: Are we alone?
Thu 18/09/2014 05:07:00
I have the same problem stupot+ is having, and I don't think any of the replies answered what to do next...if so, I can't figure it out.

Never mind...
Spoiler
it wouldn't let me use it with the idea, I had to use it with myself
[close]
#471
Lol at over $9000.
#472
This is perfect timing. I recently played the cat lady and have been wanting to try this. Thanks :)
#473
This was a very, very good game. Definitely worth the price, though someone else gave me a key so I could play it. I loved the concept, story, voice acting, endings, music, and everything else about the game.

A couple minor things:

Sometimes the voice acting would have a character end a sentence in the way that made it sound like a question (with the voice raised at the end like they were asking something) when in fact it was a statement. Mostly I noticed this with Susan, not sure if any of the other characters did it as well. But the voice acting was good, this was just a minor thing.

Also a minor 'examine' thing I noticed.

Spoiler
After getting the drink with Mitzi, the description of the cabinet still says you haven't drank since Eric
[close]
#474
Reality-on-the-Norm / Alternate Town Square
Fri 05/09/2014 10:51:22
A game I've been thinking of making would deal a lot with exploring a "mirror world" of RON. Without going into too many plot details (and, it's mostly in my head at this point), here's a quick edit of the town square that I did using paint. Not sure if I will change the color scheme or leave it but I might leave it. What do you guys think?



Also, I don't know what "Cloudy Days" is, so not sure what I would rename it. If anyone could give some insight that would be cool.
#475
General Discussion / Re: Free Steam keys!
Thu 04/09/2014 07:55:03
I used the Desura one. Thanks for that. I don't have any spare games at the moment to gift you, though.
#476
Reality-on-the-Norm / Some RON questions
Thu 04/09/2014 02:24:52
The list of locations mentions a university. Are there any games where the university is featured? If so, which ones?

How complete is this: http://www.realityonthenorm.info/downloads/resources/pdf-dj-sbook-041023.pdf

Also, a long time ago I remember there being a sample game where you could walk around and explore the entirety of RON. Is that still a thing somewhere? Just wanting to know how to connect all of the backgrounds with each other and stuff.

Also if I create a RON game do I have to post it somewhere for approval before officially releasing it?
#477
Hints & Tips / Re: Deadly consequences!
Thu 04/09/2014 00:39:13
Spoiler
Quotewhich food needed to feed, (there some pill inside troublesome room but cannot get it)
Where key to open drawer inside troublesome room?
how lit lighbub (room 8)
What about lever room11
[close]

Progressive hints as to your next step:

Spoiler
There's something else you need to do before you do any of that.
[close]

Spoiler
...like collecting the Raven in Room 4.
[close]

Spoiler
But the Raven will move away from you if you try to grab it.
[close]

Spoiler
If only there was a way to keep the Raven from escaping...
[close]

Almost give-away hint:

Spoiler
Like weighing down one side of the shelf
[close]

Solution:

Spoiler
After the raven moves away from you, place the lead on the shelf.
[close]

The rest of your questions cannot be answered until you do this task, so I will let you re-ask if you still need help.
#478
Hints & Tips / Re: Deadly consequences!
Tue 02/09/2014 15:51:40
I will admit I used an anagram solver to solve that particular puzzle. I don't think it's mentioned anywhere else in the game.
#479
Hints & Tips / Re: Deadly consequences!
Tue 02/09/2014 06:20:40
Spoiler
You need another item to solve that puzzle.
[close]

Spoiler
The train manual.
[close]
#480
Hints & Tips / Re: Deadly consequences!
Mon 01/09/2014 18:44:16
A curiosity,

Spoiler
Door 1 I assume was the entrance. Was door 11 skipped on purpose?
[close]

Also, the solution to the problem I posted:

Hint 1
Spoiler
Look around, do you see any places where a raven could be hiding?
[close]

Hint 2
Spoiler
How well have you checked the main hallway outside of the rooms?
[close]

Hint 3
Spoiler
If you "look" in the area where it's hiding you will get a different message..
[close]

Solution
Spoiler
It's in the black area to the right of the staircase.
[close]
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