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Messages - Karens

#81
Critics' Lounge / Re: KQ4
Fri 23/03/2012 22:11:01
Quote from: Uhfgood on Thu 22/03/2012 21:39:47
Lolette is too pretty ;-)

See this - http://www.adventuregamestudio.co.uk/yabb/index.php?topic=39874.0 ?


I actually used a morph called 'demon' on her so.. :),,  I dunno if she needs to be less 'pretty',, I don't want to make her ugly per se, (considering she probably knows a lot about transfiguration magic when she made Edgar green and deformed, but I can make her more scary,, like her eyes, make the pupils more oval, like a snake's,, and intensify the red and glowing color of the iris. I think that would make her a lot more threatening,


Reagal; I really like your observations,,, they're all right on and I totally agree, the water should be a little more solid and blue, and I should probably tonë down the shininess of the roof tops,, (and the foreground-bg toning,, great ideas!,

(btw, he actual angles are just temporary so it's going to look better when I zoom in on the different parts of the garden, like getting the pathway more in view),
#82
AGS Games in Production / Re: King's quest 4
Fri 23/03/2012 21:56:08
Thank you :), Im really looking forward to The Hobbit too!, the book wasn't overly exciting (after seeing the fantastic movies), but I've heard the Hobbit movie is supposed to be really, really good,

and in the meantime, waiting for various goodies:), you should check out Jolly Rover, a little gem of a game, made by only one guy, but it's one of the most fun, charming click and point games there are imo (much like an AGS game), I really recommend that one, (it's also a little tribute to the Monkey Island games),,
I did a little 3d tribute of my own,

http://i140.photobucket.com/albums/r26/Karenssss/jolly2.jpg
edit by darth - non-game related image changed to link


game's website
http://www.brawsome.com.au/blog/index.php/games/jolly-rover/
#83
Critics' Lounge / Re: KQ4
Thu 22/03/2012 04:56:46
Lolotte's and Genesta's castle, still in development,,
not sure if they're a bit plain,, or a little too cliche..




#84
AGS Games in Production / Re: King's quest 4
Wed 21/03/2012 23:42:01
..
#86
AGS Games in Production / Re: King's quest 4
Sun 19/02/2012 04:43:38
Thanks, I'll be back with some updates later :D
#87
Critics' Lounge / Re: KQ4
Fri 17/02/2012 07:52:22
Thanks, and yeah, I have a visible full moon in some of the pics:)

as for closing the flowers at night I would have to model the flowers over again, and since you can hardly see them in the dark it would probably not be worth it, but it is a cool idea though :)

a little update, the crypt and some closeups, (it's the most boring screen in the whole game so I had to do redesign the scene from scratch);













Pandora's box, tried to make it look simple, yet ancient,

#88
Critics' Lounge / Re: KQ4
Thu 16/02/2012 03:18:40
Yeah, I second that, the lighter sky is actually much better, more dramatic.
I'll go for the blue one then and keep the lighter sky,

thanks for the help Reagel!:D
#89
AGS Games in Production / Re: King's quest 4
Thu 16/02/2012 03:06:54
I completely agree, a pretty game is nothing without a decent plot and gameplay,

and thanks again, tis too sweet :)
#90
AGS Games in Production / Re: King's quest 4
Thu 16/02/2012 01:24:07
Thanks GrimReapYou, I will defin. let you know when Im ready to go :-)

and those are some great compliments SHadow100!,, but masterpiece?,, naah, Im no pro by any means, but hopefully this will look a bit better than the blocky, somewhat ugly MoE 3d graphics,  ;P

and apropos Valentine's day :P





and a little King's Quest nostalgia;

#91
Critics' Lounge / Re: KQ4
Thu 16/02/2012 01:13:11
mmm!, guess they're not dark enough, and yeah, the sky doesn't really look right either,
I made a new one, though more of a moonlit atmosphere instead of a sunset with darker skies,
I also put in some extra color and brightness in the water, nice idea,

nr2 has more of an environment light while in nr 1 I added a strong blue light in front of the scene, I think I like that one the best,
Im not sure if it's too dark though... ?



#92
Critics' Lounge / Re: KQ4
Sun 12/02/2012 20:08:43
Quote from: Tabata on Fri 10/02/2012 22:23:44
How about to lift the eye a bit more and place it, where the "third eye" is used to be?

Yeah, that could work! I'll defin. consider that when Im creating the in-agme art of the witches,


Uploading 4 different different versions of the frogpond -during evening/night,, not sure what looks best?









#93
AGS Games in Production / Re: King's quest 4
Sun 12/02/2012 19:54:36
..
#94
Critics' Lounge / Re: KQ4
Fri 10/02/2012 20:27:55
Hey Lambonius,  and yeah, I know, I actually did some tests and it turned out with no eyes or just one they looked,, well,, weird... :), so I decided to leave it out,, though this is just an illustration (not in-game),

#95
AGS Games in Production / Re: King's quest 4
Mon 06/02/2012 10:54:45
..
#96
Critics' Lounge / Re: KQ4
Sun 05/02/2012 14:25:21
THanks,  and that's a great way to explain how to use light! put the less important things in shadow,
I sometimes use shadow to accentuate objects, the more pronounced they are,  the stronger the shadow,, but contrast in pics is really hard to get right, too little and it'll feel bland and boring, flat and uniform. Too much and the pic will look fragmented and disconnected,

I think nr1 is best too, it's only got one light source coming from the window including some atmosphere and sky. The other one has 2 more lights,, as a result you see everything, which also makes it a bit flatter,

I think Im gonna go for a compromise and use nr1, but brighten up the darkest shadows like behind the fireplace etc, but try to keep the dramatic feel without making the animated sprite look out of place,

the kitchen belongs to the ghostly mansion, and is actually extremely similar to the kitchen in KQ3 in Mannanan's house, which I did a few months back to get some experience, it turned out way too bright and washed out;







as for dramatic lights, I did a 3d pic of Rosella being cooked by the 3 witches where I deliberately put in some intense green atmosphere and lights for all the witches respectively, maybe not too realistic, but it kinda looks like a storybook illustration, maybe I should try to keep it like that for the in-game graphics too;


#97
Critics' Lounge / Re: KQ4
Sun 05/02/2012 09:03:27
Uploading two different versions; one with got more 'realistic' lighting than the other one with more uniform lighting and colors. Which one do you prefer and what do you think about the saturation of colors and contrast/brightness/darkness?
Other ideas and c&c would be greatly appreciated too :)





#98
AGS Games in Production / Re: King's quest 4
Fri 03/02/2012 22:28:38
Quote from: anian on Fri 03/02/2012 20:57:31
The enterances to the spiral staircases are usually round (like top view of the staircase), because you couldn't really walk down those stairs without crawling, not to mention that you'll have trouble if you try to animate a character walking down them.
But the atmosphere and the texture work are really nice.

yeah ideally, but since Im recreating the original Sierra-on-line screens that's my first compromise so to speak :)

and while the perspective is a little bit off, Im not animating her going through the hole itself -so I'll just fade out the screen when she's at the top of the stairs, I think that's going to work animation wise,
#99
Critics' Lounge / Re: KQ4
Fri 03/02/2012 19:52:07
Quote from: Tabata on Thu 02/02/2012 23:56:12
I like the characters and how they are done except the breasts of the women, because it reminds me more as if they got their skin painted than like wearing clothes.  ::)

yeah, that sucks, I've already tried to remedy the problem, but the clothes still look too tight. It's going to be less visible when scaled down, the models, but I will loosen the clothes even more, thanks for the observation, I appreciate it Tabata :)
#100
AGS Games in Production / Re: King's quest 4
Fri 03/02/2012 19:48:50
Quote from: Datadog on Thu 02/02/2012 00:47:25
Impressive screens so far! Best of luck with the animation - with all that hair and cloth on Rosella, you'll need it. ;)

I'm looking forward to seeing your non-human characters when you get them modeled and rendered.

yeah, animation is a whole lot more work :), the worst thing is probably trying to create natural movement without models looking like stiff robots, (the hair are polygons though, not 'real' hair, that would slow down the animation to a crawl),

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