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Messages - Kastchey

#102
BIG congratulations to all the nominees! Stay tuned for the voting page and the ceremony date doodle, both are coming soon :)
#103
Understandable, and noted. Thanks!
#104
Ah I see, sorry I missed that in the changelog then. I was looking at the help files within the editor which still list the property as included.
#105
Not sure if this is intended, but DialogOptionsRenderingInfo seems to have lost .HasAlphaChannel property in 4.0.

AGS 3.6:


AGS 4.0:
#106
Thanks AGA, as always!
#107
Congratulations, noblonski! A well deserved win :)
#108
Quote from: heltenjon on Sun 21/01/2024 17:26:58
Spoiler
Very impressive. The layout and graphics are professional and set the mood. I like how the windows all seem to immediately tell their purpose, and the game design truly sells this instantly. The intro is cool and unexpected, and the story is well written, setting the spooky mood. I have all sorts of theories about this small town now. The only real downside (apart from no sound yet) would be those inherent in the VN genre. I'm looking for triggers to the next part of the story, not really puzzles to solve.
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I voted for:
Spoiler
Dead Phones. Even though the writing in Hues of the Haunt is spectacular, I like my puzzles.
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Thanks for the feedback! I generally lean towards classic adventures games too, but I've been wanting to try making a VN layout for a while now, and the idea I got for this theme fit fairly well. Glad you liked the UI design and the writing. I perceived neither as my forte, so I did focus on those two aspects quite a lot to make them right. If this gets its full version one day, I hope I'll be able to make tad more to the gameplay than just coursing around the locations looking for the next part of the content.
And if the story sparked some early theories in your head, awesome! This is exactly the effect I was hoping for :)
#109
I have played both co-entries. My thoughts:

Not My RON by jwalt:
Spoiler
Wow, that was deeper than I expected! I don't know if that was fully intentional, but the clash between Josh's blissful ignorance and Davy's depressing revelation produced a really interesting (and gloomy) narrative twist.
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Dead Phones by noblonski:
Spoiler
Really impressive, especially if that was your first AGS game ever. The puzzles were clever and enjoyable, and you managed to squeeze in multiple endings on top of that, nice! Good job blending the visuals into a consistent whole, too. I would have liked if there was a bit more to the story, it seemed somewhat random. The jump scare with the lights going off compensated for that fully, though! :D
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It was a tough call, but in the end I voted for:
Spoiler
Not My RON. I'm a sucker for a good story and post-apocalyptic worlds.
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#110
AGS Games in Production / Re: 44 The Jail
Fri 19/01/2024 17:18:48
Sounds intriguing. Best of luck with the development!
#112
I only now noticed that Murder Cases may be missing length specification in the database. I think it should be a demo?
#113
Please remember you really don't have to play all games, or even many games to nominate. Any nomination for a game that you think deserves to be recognized is valid. You can always change your votes later if you get to play more games.

Really appreciate everyone's votes!
#114
Stu, I think Dead Phones links to the screenshot instead of the game in your post.

Quote from: jwalt on Wed 10/01/2024 14:42:31Voted.
Spoiler
Hard to compare a full game with a demo. In the end, I went with Noblonski. Nothing wrong with Katschey's game, and the graphics were... WOW. Would look forward to Katschey's complete game.
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Spoiler
Thanks, that's totally fine! People tend to prefer games that give them a sense of completion. I was fully aware of that when submitting my entry :D
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#115
Quote from: jwalt on Mon 08/01/2024 18:13:38I can verify that that also freezes my game, but in a controlled fashion. Something about walktobtn4. If you need it, I can capture the error message. My initial crash occurred in full screen mode. This time I was playing in windowed.
Thank you, I've managed to pin it down thanks to you and Kitty. I had mistakenly set the last destination description in that particular location to non-blank, which would produce a navigation button that had no destination specified. That location should only have 3 places to move to. The download link is already updated.
#116
Quote from: Kitty Trouble on Mon 08/01/2024 16:58:29
Spoiler
"To the outskirts" is freezing my game.
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Ahh, thank you for this! I bet this is what crashed jwalt's game, too. It was this specific location having an invalid parameter.
Thanks to you both for reporting, I've updated the original post with a fixed version.

Quote from: Kitty Trouble on Mon 08/01/2024 16:58:29Also, just curious, are you planning to make a full version of the game?
Yes. This isn't the first project on my 'to be finished' list, but this one probably won't require as much effort, so I may bump it up the queue. Not having to animate things is a huge time saver, and the tiny rooms are a lot faster to make, too.

Quote from: noblonski on Mon 08/01/2024 14:47:18this looks super impressive. i'll need a few days without any ags related things and will play all other contestant's games next weekend. good luck everyone
Thanks! Hope you will enjoy it :)
#117
Quote from: jwalt on Mon 08/01/2024 01:55:10
Spoiler
More stunning graphics from Kastchey! Did bumble into a pretty solid lock up. Task Manager couldn't get me out of it, but I was able to get to the Task Bar and reboot. There were some AGS error message thumbnails displayed above the task bar, but I got no access to actually read them. I was clicking around pretty recklessly, so it may have been my fault. Getting a serious vampire vibe, since the kiddo mentioned "sire." Enjoying it and left me wanting more.
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Thanks for trying the game, I'm glad you liked it!

As for the error, uh-oh. I was fairly certain the GUI was immune to obsessive clicking ;) You don't happen to recall where, more or less, you could have clicked or what location you were at? No worries if not, I'll try to track it down.
#118

Hues of the Haunt

A visual novel (demo)
Download v.0.5.0.1 here



Following a car accident, a young woman wakes up in a small town, picturesque but strangely silent and still. It turns out that leaving the place may not be so easy...

A game made in the style of the Japanese visual novels, a genre that became popular in the late 90s. I had a lot of fun coding the layout!
I think I have squished most bugs, but had no testers so do save often.

Music on/off and sound on/off buttons don't do anything as there's no music or sound. Single slot save/restore. You can switch between slow and fast skipping style by clicking the bottom left button in the settings GUI (top left corner). Slow skipping is recommended if you have tendency to accidentally double click. Fast skipping is ideal when replaying the game.

Download v.0.5.0.1 here


Edit: Updated the download link with a bug fix.
#119
Mine's going to be a demo, but I'm going to release it anyway. At least it should be a real, complete demo this time ;)

Working to fix the last few bugs. And maybe add a bit more content before the deadline.

Edit: I'll be uploading in about couple hours.
#120
It's extended until the 7th.
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