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Messages - Kastchey

#182
Wow! Congratulations, Lorenzo!
#183
Each of these is 100% possible with AGS, and don't know about others but "The Room Without You In It" is even an AGS game :)

What you aim to achieve is exactly what AGS was built for so it should hopefully be rather straightforward but if you run into any difficulties, feel free to ask for help in the Beginner's Tech Questions section.
#184
Hi Benny, welcome to AGS!
#185
Quote from: Stupot on Sat 10/09/2022 03:56:07
The push chair lady part is a real thought I’ve had because I have to take my kid to nursery every day but can’t leave his push chair there, so I have to bring it back home empty and I have had some funny looks.
I knew it right away, fellow daddy!  :-D
#186
Oh, we have a completed game thread. Cool!

Here's a link to the Linux version. It's been ages since the last time I compiled any game and I simply forgot that I should include support for other platforms. Sorry about that!
https://drive.google.com/file/d/141PEa8steRxcoNHsB3g5ZzO8lXtX5gUG/view?usp=sharing


heltenjon, thanks! Yeah, I always thought that reusing locations added a lot of value to the game experience. Imo, the ideal execution of this (which we didn't do in Potion Master, because of the time and scope constraints) is when you revisit known locations the next game day or after a significant event and there's something completely new there to explore.
Glad you think the way the doctor was designed wasn't a miss! Initially I considered making her into the obstacle type NPC (for the "trick the doctor into leaving the room so you can open the balcony door" type of puzzles) but then I figured it fit both her and the apprentice's personality better if he obeyed her and she was supportive all along.
#187
Thanks so much for the kind words, everyone! It is really heartwarming and motivating to see this kind of feedback, especially on the game world design. We started small with a really simple idea in mind and somehow, it started living its own life while we progressed.

As for continuing the game, we would love to do that. Each of us heavily struggles with free time so it's difficult to make any guarantees, but if we can make it happen, we will.

What will definitely happen is a cleaned up post-MAGS version that I'm hoping will include all the puzzles that were planned, but didn't make it into the MAGS version, a couple extra locations maybe and some more lore. We'll see how that goes and take it from there.

Also, here's the Linux version of the MAGS release for you Windows-intolerant folks (hi selmiak =]):
https://drive.google.com/file/d/141PEa8steRxcoNHsB3g5ZzO8lXtX5gUG/view?usp=sharing
#188
Quote from: CaptainD on Thu 01/09/2022 19:23:00
I feel like someone who created a basic cake recipe, someone else collated all the ingredients, mixed them, baked and decorated the care, and is now trying to give me credit for that cake.
You should really give yourself more credit sir. The original idea was yours, the character design is also yours, you made the high level puzzle flow, did part of the writing and most importantly, kicked the entire thing off. It's as much your game as it is mine.

Cutman by ddavey1983
Spoiler

A really nice and well polished entry. I loved the 90s style vibes :-D The puzzles were original and entertaining. The time limit was a great idea, it added a significant degree of challenge. I only wish I could skip the cutscenes after a failed attempt (though I learned to save in the middle of a face-fixing round once I noticed I could). Overall, great job!
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State of Mind by Slasher
Spoiler

A great interpretation of this month's theme, possibly the best of all entries. I had no difficulty solving the puzzles, so I could just sit back and enjoy the writing and the story flow. Overall a short but enjoyable little game. The fact that the vibration level was basically a points system in disguise did not take away any of its charm ;)
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My vote:
Spoiler
It was a really tough choice between this game and State of Mind, but I decided to vote for Cutman.
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#189
CaptainD proudly presents:
The Potion Master
Download here

[imgzoom]https://i.ibb.co/HVWTLnk/Layer-3.png[/imgzoom]

Markus, the young apprentice of a local potion master, has barely started his apprenticeship when trouble began - his master, Zabella, was found lifeless (but not quite dead) on the floor of her own underground lab. The local doctor can only do so much, leaving it up to Markus to investigate his master's mysterious collapse and -hopefully- find a way to cure her.

Made in three weeks for the MAGS competition: Healing. Boldly untested. Save often ;)
#190
Just a quick update - we're still on track, the game is fully playable now in its bare minimum version. I have a two pages long to-do list of enhancements and improvements ;), so I'll try to get a few in before tomorrow evening.
#191
Quote from: Slasher on Fri 26/08/2022 04:01:59
Come on guys...It's time to pull your fingers out  (laugh)
Fret not my friend, we'll make it :D The game is very close to fully playable already and I reckon that version 1.0 will be ready tomorrow.
We will probably take all the time we are given to spruce up whatever we can, but I pinky promise we will submit the entry ;)
#192
You're the brand :) On top of other things.
#193
Congratulations, lapsking! Well done :D
#194
Holy cow. That story makes so much sense it's incredible it was almost entirely written by an AI.
#195
The Rumpus Room / Re: Happy Birthday Thread!
Tue 09/08/2022 01:22:06
Quote from: cat on Thu 21/07/2022 10:22:14
Happy birthday, Kastchey!  ;-D
Oh, um, thank you! Haha. I forgot about my own birthday :D
#196
I have played both entries, below are my thoughts:

The Will
by lapsking
Spoiler
I really enjoyed playing through this one, it had a 100% classic adventure game feel. There was a little bit of a pixel hunt here or there and a couple puzzles that seemed illogical (my favorite: why do I need to do all water collecting effort if I have what looks like a fountain in the courtyard?), but overall the difficultly balance felt just right. And it's always nice to play a game with actual push/pull puzzles!
The title change in the end made me giggle :D
Overall, a really impressive piece of work, especially if it was your first game and done in just 20 days.
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Masqerade at the Con
by heltenjon
Spoiler

First of all, big congrats on releasing an entry. It took you what, 2 days to put this together? 3 days? Really, really impressive even if the game is relatively simple.
As for the gameplay, I had fun playing this one! There might have been one or two puzzles I had trouble with because I wasn't familiar with the lore, but since there was no penalty for blind shots, it wasn't hard to progress despite that.

(PS. I thought someone said last time there would be no more Batman games  :-D)
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#197
It may have possibly something to do with an overlays limit in AGS rather than you code? I don't know if there is an actual limit to overlays, just guessing.

Anyway kudos for your work again. Can you tell if the new version will be backwards compatible with the projects that already use ImGi? If so, I'll be more than happy to test it in my current WiP.

Edit: Ah, I remembered one more thing I noticed. If there are two buttons with exactly the same text within the same window, neither will appear. There will be blank rows displayed instead. I don't know if this is resolvable or not, but I thought I'd mention it :)
#198
Quote from: heltenjon on Sun 07/08/2022 12:51:00
Is activating the Desperado and the Psychic a one-time move? Do they stay activated afterwards?
Each requires a separate activation every round you want to use them.
Quote from: heltenjon on Sun 07/08/2022 12:51:00
Does an attack/spying/persuasion attempt always succeed (if not countered)?
No, it usually depends on the target's role. I don't have a concise and game-ready set of rules written yet, but I have collected my code comments (I had to describe everything else I'd lose my way in the forest of nested ifs), which may help a bit (see the spoiler tags below) :)
Quote from: heltenjon on Sun 07/08/2022 12:51:00
What is the priority of the roles? Will the Desperado kill the Hedonist or be blocked by it? And if blocked, will that mean someone else may kill the Desperado?
There is a specific order of actions. Desperado, if activated, will always kill anyone who approaches making them unblockable and unkillable, but at the same time they can obliterate half of your team unless you know who the Desperado is and avoid targeting them.
(I should probably limit Desperado activations somehow, maybe once every other round, since this role may be a little too powerful)
Quote from: heltenjon on Sun 07/08/2022 12:51:00
Does the Watcher only work when assigned to watch a council member?
The Watcher is meant to report on anyone they are assigned to. So if they are assigned to watch the Eliminator and if the Eliminator goes out to hunt, they should report them leaving their place the given night. BUT, it's entirely possible that this function is still not working properly so you might want to treat the watcher/observer as cannon fodder in the MAGS version ;)
Quote from: heltenjon on Sun 07/08/2022 12:51:00
Does the Whistleblower count as an attack? Meaning, will the Tender kill the Whistleblower if the Seed is targeted, and will the Seed or the Desperado kill the Whistleblower if attacked?
No. The only role that can counter the Whistleblower is the Seed itself - when targeted, it will sense the gathering rally and confuse the Whistleblower to protect itself. However, the Whistleblower is almost last in the action order (rallying people takes a while, after all), so if they are targeted by a blocking or a killing role, the rally will fail.

QuoteAlso, are the Observer and the Investigator doubles of other roles, like the Watcher and the Inquisitor?
Sorry I missed the edit the first time round. Yes, they are doubles. Observer & Watcher are the same thing, Truthseeker & Investigator are the same, Hedonist & Partygoer are the same.
The only reason why I renamed them is that the module I'm using seems unable to digest if the buttons have the identical text label, so it wouldn't show double two Watcher buttons. And Watcher 1 / Watcher 2 looked a bit awkward. I could spell one with a trailing space I guess, but it could make things confusing to the player if they assign both Watchers to a target any given round. Something to be resolved post-MAGS :)

QuoteIn addition to my role questions above, I was also a bit baffled when the Eliminator turned out to be independent in one of the games. How does that work? Can someone be turned away from the Cult? Does that NPC still eliminate?
:)
The Eliminator is their own person, they do not work for the cult. They have their own reason to join the carnage. They can sometimes be converted in which case they stop being independent and start avoiding cultists, but by default they will target anyone and may very well end up helping you sometimes, albeit accidentally, by killing one of your enemies.

Anyway, I'm really happy that you're having a blast! I was half expecting the alpha quality to deter any interest in the game, glad that's not the case =]


Spoiler

Code: ags
//Inquisitor
vs Desperado: if Desperado is alive and on alert, they will kill anyone who approaches. if not, they will die.
vs Eliminator or Fanatic: the Inquisitor has a 20% chance to survive the encounter with a murderer.
			  if they do not survive, they will stall the murderer.
			  if they do survive, the murderer will brush past them but the Inquisitor will get an impression of their character (alignment reveal).
vs Seed: Approaching the Seed will trigger Tenders to attack, if they are alive.
		if the Tenders are dead, the Seed will confuse the Inquisitor. Confusion will cause the next round action to fail.
vs Awoken Seed: The Awoken Seed will convert anyone.
vs anyone else: Inquisitor will block ANY other role and reveal their alignment.

///Eliminator
vs Fanatic: It's an even battle. Each has a 50% chance of getting out of this encounter alive. It is possible for both to die.
vs Desperado: if activated, Desperado has a 100% chance to kill any intruder, friend or foe.
vs Psychic: Psychic has a 70% chance to sense the incoming danger and flee before they're assaulted.
		But if killed, they reveal the identity of their killer.
vs. Seed: If any of the Tenders is alive and the Seed is dormant, they will protect it with their life. Both the Tender and the Eliminator will die.
vs Awoken Seed: it will convert the Eliminator. No one is immune to the corruption of the Seed!
vs anyone else: the target dies.

//the Seed (dormant)
vs Eliminator: //When the Seed attempts to confuse the Eliminator, they have a 50% chance of converting them. Only the mature Seed will get a target assigned.
vs anyone else: The Seed will mess with its target's head, blocking their action.

//the Seed (awoken)
anyone: 100% chance to convert them to serve. if the target had any prior action executed, the action results will still calculate.

//Fanatic
vs Eliminator: It's an even battle. Each has a 50% chance of getting out of this encounter alive. It is possible for both to die.
vs Desperado: if Desperado is alive and on alert, they will kill anyone who approaches. if not, they will die.
vs Psychic: Psychic has a 70% chance to sense the incoming danger and flee before they're assaulted.
		But if killed, they reveal the identity of their killer.
vs any other neutral or council ally: they die.

//Converter
vs Eliminator: Eliminator will ignore the Converter's puny attempts to recruit them. at the end, they will kill the Converter.
vs any other neutral or council ally: Converter has a 100% chance to change their target's affiliation, as long as they are convertable (non-convertable roles: Desperado, Psychic, Whistleblower, Gnostic)

//Watchers (Watcher & Observer)
vs Desperado: if Desperado is alive and on alert, they will kill anyone who approaches.
vs dormant Seed: The Seed will know that someone is out there, so they will send a Tender to eliminate the potential threat, if any is alive (100% chance to kill the Watcher). if there are no Tenders alive, the Seed will confuse the Watcher (stalled for the next round)
vs awoken Seed: The Awoken Seed will convert anyone.
vs anyone else who has a target assigned: If the Watcher's target has a target, they will see them leaving their place.
vs anyone else who is targeted by someone: If the Watcher's target is targeted by someone, they will see them enter their target's place.

//Truthseekers (Truthseeker & Investigator)
vs Desperado: if Desperado is alive and on alert, they will kill anyone who approaches.
vs Eliminator or Fanatic: Truthseeker has a 75% chance to sneak into their target's place, rummage through their belongings and leave unharmed (Truthseeker survives and reports the affiliation of the target - council/cult/neutral), and 25% chance of getting caught red handed (Truthseeker dies).
vs dormant Seed: Approaching the Seed will trigger Tenders to attack, if they are alive. If both are dead, the Seed will confuse the Truthseeker.
vs awoken Seed: the Seed will convert anyone.
vs anyone else: The Truthseeker will rummage through other roles' things without interruption and report their affiliation.

//Hedonists (Hedonist & Partygoer)
vs Desperado: 100% chance to die if Desperado is activated
vs Fanatic or Eliminator: 100% chance to die
vs Seed: 100% chance to die if Tender(s) alive, if not 100% chance for confusion
vs awoken Seed: 100% chance to become converted
vs anyone else: 100% chance to block the target's action next round.

//Impostor
vs Desperado: if Desperado is alive and on alert, they will kill anyone who approaches.
vs unconverted Eliminator: Impostor will die.
vs dormant Seed: Approaching the Seed will trigger Tenders to attack, if they are alive. If they are dead, the Seed will confuse the Impostor.
vs awoken Seed: The Awoken Seed will convert anyone.
vs any other cultist: 70% chance to reveal the affiliation of the target, 15% chance to reveal the role, 15% chance to get spotted and killed.

//Whistleblower
vs Seed: The Seed can feel the Whistleblower's intentions and will prevent them from acting. The Seed needs to act quickly and has no time to mess with the Whistleblower's mind, so it will only stall them for the given round.
vs anyone else: The Whistleblower will get any other character killed.

//Lifesaver
vs any dead target: Lifesaver will save a mortally wounded target from death regardless their affiliation or role. Yes, they can save the dying Eliminator or Fanatic!
vs Desperado: if Desperado is alive and on alert, they will kill anyone who approaches.
vs Eliminator or Fanatic: Eliminator or Fanatic, if unharmed, will kill anyone who approaches.
vs dormant Seed: Approaching the Seed will trigger Tenders to attack, if they are alive. if not, the Seed will confuse the Lifesaver.
vs awoken Seed: The Awoken Seed will convert anyone.
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#199
Haha thanks, glad you like it even though it's barely even finished :D

Yes, it definitely helps to take notes. My aim was to create two kinds of in-game notes, one in the form of an auto-created journal that would record the morning messages so you can go back to them at any time, and the other as a freeform text field next to every NPC, so you can take notes of your own conclusions and assumptions. But of course, because of the time constraints I had to scale down to the bare essentials.

I do plan to slowly continue working on this after MAGS though, so any thoughts and suggestions are highly appreciated!
#200
Hints & Tips / Re: The Will
Sun 07/08/2022 02:00:26
Thanks, I had missed that clue. The rest was easy enough.
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